Torque3D/Engine/source/gfx/gl
AzaezelX e88b7a0783 minor cleanups:
clean up mismatched  PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side
   void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
2020-09-26 22:43:26 -05:00
..
sdl linux followup work by tim 2019-08-21 03:12:54 -05:00
tGL
util
win32 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
gfxGLAppleFence.h
gfxGLCardProfiler.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
gfxGLCircularVolatileBuffer.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLCubemap.cpp from @rextimmy: final fixes 2020-07-03 22:56:44 -05:00
gfxGLCubemap.h ongoing WIP of openGL cubemap arrays. 2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 2020-07-05 20:38:53 -05:00
gfxGLDevice.h no message 2020-06-07 18:00:17 -05:00
gfxGLDeviceProfiler.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLEnumTranslate.cpp from @rextimmy: final fixes 2020-07-03 22:56:44 -05:00
gfxGLEnumTranslate.h from @rextimmy: final fixes 2020-07-03 22:56:44 -05:00
gfxGLOcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
gfxGLShader.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLShader.h
gfxGLStateBlock.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLStateBlock.h
gfxGLStateCache.h GL work 2019-04-15 23:11:18 -05:00
gfxGLTextureManager.cpp
gfxGLTextureManager.h
gfxGLTextureObject.cpp minor cleanups: 2020-09-26 22:43:26 -05:00
gfxGLTextureObject.h
gfxGLTextureTarget.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLUtils.h GL work 2019-04-15 23:11:18 -05:00
gfxGLVertexAttribLocation.h
gfxGLVertexBuffer.cpp
gfxGLVertexBuffer.h
gfxGLVertexDecl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h WIP updated UI 2019-05-09 00:11:49 -05:00
screenshotGL.cpp Implements missing _captureBackBuffer method for GL gfx layer. 2020-07-02 16:02:05 -04:00
screenshotGL.h Implements missing _captureBackBuffer method for GL gfx layer. 2020-07-02 16:02:05 -04:00