mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-06-11 07:54:03 +00:00
clean up mismatched PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy) |
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| .. | ||
| sdl | ||
| tGL | ||
| util | ||
| win32 | ||
| gfxGLAppleFence.cpp | ||
| gfxGLAppleFence.h | ||
| gfxGLCardProfiler.cpp | ||
| gfxGLCardProfiler.h | ||
| gfxGLCircularVolatileBuffer.h | ||
| gfxGLCubemap.cpp | ||
| gfxGLCubemap.h | ||
| gfxGLDevice.cpp | ||
| gfxGLDevice.h | ||
| gfxGLDeviceProfiler.cpp | ||
| gfxGLEnumTranslate.cpp | ||
| gfxGLEnumTranslate.h | ||
| gfxGLOcclusionQuery.cpp | ||
| gfxGLOcclusionQuery.h | ||
| gfxGLPrimitiveBuffer.cpp | ||
| gfxGLPrimitiveBuffer.h | ||
| gfxGLShader.cpp | ||
| gfxGLShader.h | ||
| gfxGLStateBlock.cpp | ||
| gfxGLStateBlock.h | ||
| gfxGLStateCache.h | ||
| gfxGLTextureManager.cpp | ||
| gfxGLTextureManager.h | ||
| gfxGLTextureObject.cpp | ||
| gfxGLTextureObject.h | ||
| gfxGLTextureTarget.cpp | ||
| gfxGLTextureTarget.h | ||
| gfxGLUtils.h | ||
| gfxGLVertexAttribLocation.h | ||
| gfxGLVertexBuffer.cpp | ||
| gfxGLVertexBuffer.h | ||
| gfxGLVertexDecl.cpp | ||
| gfxGLVertexDecl.h | ||
| gfxGLWindowTarget.cpp | ||
| gfxGLWindowTarget.h | ||
| screenshotGL.cpp | ||
| screenshotGL.h | ||