mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 14:13:48 +00:00
Renamed current default import config to DefaultConfig Updated Asset Browser UI layout. Fixed sizing behavior for Edit Asset window Fixed sizing behavior for Edit Module window Implemented Collection Sets system Implemented handling of non-asset loose files for AB Initial handling logic for prefabs for AB Updated Asset Importer to hook into C++ AssetImporter Made Add Module window properly reset module name field when opened Overhauled entire AB search system so it can use phrases and compound search logic Overhauled asset previews to utilize single guiIconButtonCtrl for efficiency and stability Updated Asset Preview Drag-n-drop to work with new previews Begun initial work with Tags integration into AB - currently only works with datablock categories Bugin initial work with Creator classes - currently only populates category lists, no items Added logic for scanning current AB directory for non-asset loose files, and activating an Auto-Import button if any are found Added ability to drag-n-drop datablocks from AB and spawn requisite object Stabilized drag-n-drop behavior of ShapeAssets, so when spawned, it'll find a much more sane drop position Fixed shapeAsset fields for drag-n-drop behavior so it correctly sets field now Adjusted folder and asset search fields in AB to utilize placeholder text Added logic when creating new module to prompt auto-populating common default folders Shifted preview size to slider Added logic to MenuBuilder so popup menus can utilize bitmap arrays Added editor setting for if to display loose files in AB Minor theme color corrections for some profiles
505 lines
No EOL
22 KiB
C#
505 lines
No EOL
22 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function ESettingsWindow::startup( %this )
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{
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new ArrayObject(EditorSettingsPageList);
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new ArrayObject(GameSettingsPageList);
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%this.addEditorSettingsPage("Axis", "Axis Gizmo");
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%this.addEditorSettingsPage("General", "General Settings");
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%this.addEditorSettingsPage("Camera", "Camera Settings");
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%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
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%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
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%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
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%this.addEditorSettingsPage("Theme", "Theme");
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%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
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%this.addGameSettingsPage("GameGeneral", "General");
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%this.addGameSettingsPage("Gameplay", "Gameplay");
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%this.addGameSettingsPage("Paths", "Paths");
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%this.addGameSettingsPage("UI", "UI");
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%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
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%this.addGameSettingsPage("GameOptions", "Game Options");
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%this.addGameSettingsPage("AssetManagement", "Asset Management");
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%this.mode = "Editor";
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}
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function ESettingsWindow::onWake( %this )
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{
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}
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function ESettingsWindow::hideDialog( %this )
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{
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%this.setVisible(false);
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}
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function ESettingsWindow::ToggleVisibility()
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{
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if ( ESettingsWindow.visible )
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{
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ESettingsWindow.setVisible(false);
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}
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else
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{
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ESettingsWindow.setVisible(true);
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ESettingsWindow.selectWindow();
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ESettingsWindow.setCollapseGroup(false);
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ESettingsWindowList.clear();
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}
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::toggleProjectSettings(%this)
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{
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%this.ToggleVisibility();
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%count = GameSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = GameSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Project";
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ESettingsWindow.text = "Game Project Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::toggleEditorSettings(%this)
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{
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%this.ToggleVisibility();
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%count = EditorSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = EditorSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Editor";
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ESettingsWindow.text = "Editor Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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GameSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::refresh(%this)
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{
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if(ESettingsWindow.selectedPageId !$= "")
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{
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ESettingsWindowList.setSelectedById( ESettingsWindow.selectedPageId );
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}
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else
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{
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ESettingsWindowList.setSelectedById( 1 );
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}
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}
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//-----------------------------------------------------------------------------
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function ESettingsWindowList::onSelect( %this, %id, %text )
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{
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SettingsInspector.clearFields();
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if(ESettingsWindow.mode $= "Editor")
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%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
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else
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%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
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eval("ESettingsWindow.get" @ %pageName @ "Settings();");
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ESettingsWindow.selectedPageId = %id;
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ESettingsWindow.selectedPageText = %text;
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}
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//Read/write field functions
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function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
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{
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%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
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if(ESettingsWindow.mode $= "Editor")
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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else
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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}
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function SettingsInspector::changeEditorSetting(%this, %varName, %value)
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{
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%varName = strreplace(%varName, "-", "/");
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if(%value !$= "" && (fileExt(%value) !$= "" || IsDirectory(%value)))
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{
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%value = makeFullPath(%value);
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}
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//echo("Set " @ %varName @ " to be " @ %value);
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if(ESettingsWindow.mode $= "Editor")
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%oldValue = EditorSettings.value(%varName);
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else
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%oldValue = ProjectSettings.value(%varName);
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if(ESettingsWindow.mode $= "Editor")
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EditorSettings.setValue(%varName, %value);
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else
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ProjectSettings.setValue(%varName, %value);
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if(ESettingsWindow.mode $= "Editor")
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{
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%success = EditorSettings.write();
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//Bit of a hack, but if we were editing the theme, reexec the profiles for GUI
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if(ESettingsWindow.selectedPageText $= "Theme")
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exec("tools/gui/profiles.ed.cs");
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}
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else
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%success = ProjectSettings.write();
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if(%oldValue !$= %value)
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ESettingsWindow.schedule(15,"refresh");
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}
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function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
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{
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%extent = 200;
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%fieldCtrl = %this.createInspectorField();
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%fieldCtrl.setHeightOverride(true, 200);
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%extent = %this.stack.getExtent();
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%width = mRound(%extent/2);
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%height = 20;
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%inset = 10;
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%editControl = new GuiPopUpMenuCtrl() {
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class = "guiInspectorListField";
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maxPopupHeight = "200";
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sbUsesNAColor = "0";
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reverseTextList = "0";
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bitmapBounds = "16 16";
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maxLength = "1024";
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Margin = "0 0 0 0";
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Padding = "0 0 0 0";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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isContainer = "0";
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Profile = "ToolsGuiPopUpMenuProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = %fieldCtrl.edit.position;
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Extent = %fieldCtrl.edit.extent;
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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tooltip = %tooltip;
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text = %fieldDefaultVal;
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hovertime = "1000";
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ownerObject = %ownerObj;
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fieldName = %fieldName;
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};
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//set the field value
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if(getSubStr(%this.fieldName, 0, 1) $= "$")
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{
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if(%fieldName $= "")
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%editControl.setText(%fieldName);
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}
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else
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{
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//regular variable
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%setCommand = %editControl @ ".setText(" @ %ownerObj @ "." @ %fieldName @ ");";
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eval(%setCommand);
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}
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%listCount = getTokenCount(%fieldDataVals, ",");
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for(%i=0; %i < %listCount; %i++)
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{
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%entryText = getToken(%fieldDataVals, ",", %i);
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%editControl.add(%entryText);
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}
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%fieldCtrl.setCaption(%fieldLabel);
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%fieldCtrl.setEditControl(%editControl);
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%this.addInspectorField(%fieldCtrl);
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}
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//
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// COMMON EDITOR SETTINGS
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//
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function ESettingsWindow::getAxisSettings(%this)
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{
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SettingsInspector.startGroup("Gizmo");
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SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getGeneralSettings(%this)
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{
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SettingsInspector.startGroup("Paths");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Theme");
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SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
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"WARNING - Modern layout is highlight experimental." @
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"Updating this requires a restart of the program", "Classic,Modern");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getCameraSettings(%this)
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{
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SettingsInspector.startGroup("Mouse Control");
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SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
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SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
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SettingsInspector.endGroup();
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//Based on currently loaded level(rootScene)
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SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Camera Speed Min", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Camera Speed Max", "200", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getNavEditorSettings(%this)
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{
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SettingsInspector.startGroup("Test Spawn");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Spawn Class", "list", "", "AIPlayer");
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SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Datablock", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Select Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getSceneEditorSettings(%this)
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{
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SettingsInspector.startGroup("Render");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Misc");
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//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "float", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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SettingsInspector.addSettingsField("WorldEditor/forceSidebarToSide", "Force Sidebar Window(s) to side", "bool", "1");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getShapeEditorSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Diffuse", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Ambient", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Background", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Size", "float", "");
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SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Dimension", "vector2", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getThemeSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
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SettingsInspector.endGroup();
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}
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//
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// COMMON GAME SETTINGS
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//
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function ESettingsWindow::getGameGeneralSettings(%this)
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{
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SettingsInspector.startGroup("General");
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SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
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SettingsInspector.addSettingsField("General/LightingMode", "Lighting Mode", "list", "Dictates the lighting mode the project uses", "Deferred,Forward");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getPathsSettings(%this)
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{
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SettingsInspector.startGroup("Paths");
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SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getUISettings(%this)
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{
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SettingsInspector.startGroup("UI");
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SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
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SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getAssetManagementSettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Modules");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/coreModulePath", "Core Module Path", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/gameDataModulePath", "Game Data Module Path", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/moduleExtension", "Module Extension", "string", "");
|
|
|
|
%moduleList = ModuleDatabase.findModules(true);
|
|
%moduleList = strreplace(%moduleList, " ", ",");
|
|
|
|
SettingsInspector.addSettingsField("AssetManagement/Modules/DefaultModule", "Default Module", "list", %moduleList);
|
|
SettingsInspector.endGroup();
|
|
|
|
SettingsInspector.startGroup("Assets");
|
|
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
|
|
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
|
|
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getAssetEditingSettings(%this)
|
|
{
|
|
ImportAssetWindow::reloadImportOptionConfigs();
|
|
|
|
for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
|
|
{
|
|
%configName = ImportAssetWindow.importConfigsList.getKey(%i);
|
|
%formattedConfigList = %i == 0 ? %configName : %formattedConfigList @ "," @ %configName;
|
|
}
|
|
|
|
SettingsInspector.startGroup("Assets Importing");
|
|
SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
|
|
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
|
|
SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
|
|
"will attempt to automatically import any inbound assets"@
|
|
"using the default config, without prompting the import window."@
|
|
"The window will still display if any issues are detected", "");
|
|
SettingsInspector.endGroup();
|
|
|
|
SettingsInspector.startGroup("Asset Browser");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showCoreModule", "Show Core Module in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showToolsModule", "Show Tools Module in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showOnlyPopulatedModule", "Show Only Modules with Assets in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showFolders", "Show Folders in Tiles view in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/previewTileSize", "Asset Preview Tile Size", "bool", "");
|
|
SettingsInspector.addSettingsField("Assets/Browser/showLooseFiles", "Show Loose Files when viewing in Asset Browser", "bool", "");
|
|
SettingsInspector.addSettingsField("AssetManagement/Assets/promptOnRename", "Prompt on Rename", "bool", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getGameplaySettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Game Modes");
|
|
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
|
|
SettingsInspector.endGroup();
|
|
}
|
|
|
|
function ESettingsWindow::getGameOptionsSettings(%this)
|
|
{
|
|
SettingsInspector.startGroup("Options Settings");
|
|
SettingsInspector.addSettingsField("Options/optionsList", "OptionsList", "OptionsSetting", "");
|
|
SettingsInspector.endGroup();
|
|
} |