Torque3D/Engine/source/gui/controls/guiConsole.h
2012-09-19 11:15:01 -04:00

69 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUICONSOLE_H_
#define _GUICONSOLE_H_
#ifndef _GUIARRAYCTRL_H_
#include "gui/core/guiArrayCtrl.h"
#endif
#ifndef _CONSOLE_LOGGER_H_
#include "console/consoleLogger.h"
#endif
class GuiConsole : public GuiArrayCtrl
{
private:
typedef GuiArrayCtrl Parent;
Resource<GFont> mFont;
S32 getMaxWidth(S32 startIndex, S32 endIndex);
protected:
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onMessageSelected, ( ConsoleLogEntry::Level level, const char* message ) );
/// @}
// GuiArrayCtrl.
virtual void onCellSelected( Point2I cell );
public:
GuiConsole();
DECLARE_CONOBJECT(GuiConsole);
DECLARE_CATEGORY( "Gui Editor" );
DECLARE_DESCRIPTION( "Control that displays the console log text." );
// GuiArrayCtrl.
virtual bool onWake();
virtual void onPreRender();
virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
};
#endif