mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 14:55:39 +00:00
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef GFX_WGL_H
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#define GFX_WGL_H
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#ifndef GFX_GGL_H
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#include "../ggl.h"
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#endif
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#ifndef _PLATFORMDLIBRARY_H
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#include "platform/platformDlibrary.h"
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#endif
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500
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#endif
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#include <windows.h>
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namespace GL
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{
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//-----------------------------------------------------------------------------
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// Include WGL 1.0 definitions
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#ifndef DOXYGEN
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#include "../generated/wgle.h"
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//-----------------------------------------------------------------------------
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// All core functionality is implemented as function pointers.
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#define GL_GROUP_BEGIN(name)
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#define GL_FUNCTION(name, type, args) extern type (XGL_DLL *name) args;
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#define GL_GROUP_END()
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#include "../generated/wglfn.h"
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#undef GL_GROUP_BEGIN
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#undef GL_FUNCTION
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#undef GL_GROUP_END
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//-----------------------------------------------------------------------------
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// Extensions use indirection in order to support multiple contexts
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struct WGLExtensionPtrs: public GLExtensionPtrs {
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// Include all OpenGL extensions for all platform
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#define GL_GROUP_BEGIN(name)
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#define GL_FUNCTION(name, type, args) type (XGL_DLL *_##name) args;
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#define GL_GROUP_END()
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#include "../generated/wglefn.h"
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#undef GL_GROUP_BEGIN
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#undef GL_FUNCTION
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#undef GL_GROUP_END
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};
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struct WGLExtensionFlags: public GLExtensionFlags {
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// Define extension "has" variables
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#define GL_GROUP_BEGIN(name) bool has_##name;
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#define GL_FUNCTION(name, type, args)
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#define GL_GROUP_END()
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#include "../generated/wglefn.h"
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#undef GL_GROUP_BEGIN
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#undef GL_FUNCTION
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#undef GL_GROUP_END
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};
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#endif // Doyxygen
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//-----------------------------------------------------------------------------
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bool gglBindExtensions(DLibrary*,WGLExtensionPtrs*,WGLExtensionFlags*,HDC);
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#undef XGL_FUNCPTR
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#define XGL_FUNCPTR(name) (((GL::WGLExtensionPtrs*)GL::_GGLptr)->_##name)
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#undef gglHasExtension
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#define gglHasExtension(name) (((GL::WGLExtensionFlags*)GL::_GGLflag)->has_##name)
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} // Namespace
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#endif
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