Torque3D/Engine/source/platformWin32/winVolume.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

132 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WINVOLUME_H_
#define _WINVOLUME_H_
#ifndef _VOLUME_H_
#include "core/volume.h"
#endif
namespace Torque
{
using namespace FS;
namespace Win32
{
//-----------------------------------------------------------------------------
class Win32FileSystem: public FileSystem
{
public:
Win32FileSystem(String volume);
~Win32FileSystem();
String getTypeStr() const override { return "Win32"; }
FileNodeRef resolve(const Path& path) override;
void verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info);
FileNodeRef create(const Path& path,FileNode::Mode) override;
bool remove(const Path& path) override;
bool rename(const Path& from,const Path& to) override;
Path mapTo(const Path& path) override;
Path mapFrom(const Path& path) override;
private:
String mVolume;
};
//-----------------------------------------------------------------------------
/// Win32 stdio file access.
/// This class makes use the fopen, fread and fwrite for buffered io.
class Win32File: public File
{
public:
~Win32File();
Path getName() const override;
NodeStatus getStatus() const override;
bool getAttributes(Attributes*) override;
U64 getSize() override;
U32 getPosition() override;
U32 setPosition(U32,SeekMode) override;
bool open(AccessMode) override;
bool close() override;
U32 read(void* dst, U32 size) override;
U32 write(const void* src, U32 size) override;
private:
friend class Win32FileSystem;
U32 calculateChecksum() override;
Path mPath;
String mName;
void *mHandle;
NodeStatus mStatus;
Win32File(const Path &path, String name);
bool _updateInfo();
void _updateStatus();
};
//-----------------------------------------------------------------------------
class Win32Directory: public Directory
{
public:
~Win32Directory();
Path getName() const override;
NodeStatus getStatus() const override;
bool getAttributes(Attributes*) override;
bool open() override;
bool close() override;
bool read(Attributes*) override;
private:
friend class Win32FileSystem;
U32 calculateChecksum() override;
Path mPath;
String mName;
void *mHandle;
NodeStatus mStatus;
Win32Directory(const Path &path,String name);
void _updateStatus();
};
} // Namespace
} // Namespace
#endif