mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Updated Trigger triggeredBy field to utilize new enum type for editing Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing Fixed image reference in bitmask inspectorField type to use correct image asset name
948 lines
30 KiB
C++
948 lines
30 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "T3D/trigger.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "collision/boxConvex.h"
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#include "console/script.h"
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#include "core/stream/bitStream.h"
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#include "math/mathIO.h"
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#include "gfx/gfxTransformSaver.h"
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#include "renderInstance/renderPassManager.h"
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#include "gfx/gfxDrawUtil.h"
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/physics/physicsBody.h"
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#include "T3D/physics/physicsCollision.h"
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bool Trigger::smRenderTriggers = false;
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//-----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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IMPLEMENT_CO_DATABLOCK_V1(TriggerData);
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ConsoleDocClass( TriggerData,
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"@brief Defines shared properties for Trigger objects.\n\n"
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"The primary focus of the TriggerData datablock is the callbacks it provides when an object is "
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"within or leaves the Trigger bounds.\n"
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"@see Trigger.\n"
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"@ingroup gameObjects\n"
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"@ingroup Datablocks\n"
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);
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IMPLEMENT_CALLBACK( TriggerData, onEnterTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
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"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object entered\n"
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"@param obj the object that entered the volume of the Trigger instance\n" );
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IMPLEMENT_CALLBACK( TriggerData, onTickTrigger, void, ( Trigger* trigger ), ( trigger ),
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"@brief Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever "
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"one or more objects are inside the volume of the trigger.\n\n"
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"The Trigger has methods to retrieve the objects that are within the Trigger's bounds if you "
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"want to do something with them in this callback.\n"
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"@param trigger the Trigger instance whose volume the object is inside\n"
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"@see tickPeriodMS\n"
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"@see Trigger::getNumObjects()\n"
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"@see Trigger::getObject()\n");
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IMPLEMENT_CALLBACK( TriggerData, onLeaveTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
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"@brief Called when an object leaves the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object left\n"
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"@param obj the object that left the volume of the Trigger instance\n" );
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TriggerData::TriggerData()
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{
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tickPeriodMS = 100;
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isClientSide = false;
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}
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bool TriggerData::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void TriggerData::initPersistFields()
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{
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docsURL;
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addGroup("Callbacks");
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addField( "tickPeriodMS", TypeS32, Offset( tickPeriodMS, TriggerData ),
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"@brief Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's bounds.\n\n"
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"@see onTickTrigger()\n");
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addField( "clientSide", TypeBool, Offset( isClientSide, TriggerData ),
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"Forces Trigger callbacks to only be called on clients.");
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endGroup("Callbacks");
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Parent::initPersistFields();
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}
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//--------------------------------------------------------------------------
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void TriggerData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->write(tickPeriodMS);
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stream->write(isClientSide);
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}
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void TriggerData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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stream->read(&tickPeriodMS);
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stream->read(&isClientSide);
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}
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//--------------------------------------------------------------------------
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IMPLEMENT_CO_NETOBJECT_V1(Trigger);
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ConsoleDocClass( Trigger,
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"@brief A Trigger is a volume of space that initiates script callbacks "
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"when objects pass through the Trigger.\n\n"
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"TriggerData provides the callbacks for the Trigger when an object enters, stays inside "
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"or leaves the Trigger's volume.\n\n"
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"@see TriggerData\n"
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"@ingroup gameObjects\n"
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);
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IMPLEMENT_CALLBACK( Trigger, onAdd, void, ( U32 objectId ), ( objectId ),
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"@brief Called when the Trigger is being created.\n\n"
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"@param objectId the object id of the Trigger being created\n" );
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IMPLEMENT_CALLBACK( Trigger, onRemove, void, ( U32 objectId ), ( objectId ),
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"@brief Called just before the Trigger is deleted.\n\n"
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"@param objectId the object id of the Trigger being deleted\n" );
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Trigger::Trigger()
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{
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// Don't ghost by default.
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask |= TriggerObjectType;
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mObjScale.set(1, 1, 1);
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mObjToWorld.identity();
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mWorldToObj.identity();
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mDataBlock = NULL;
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mLastThink = 0;
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mCurrTick = 0;
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mConvexList = new Convex;
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mPhysicsRep = NULL;
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mTripOnce = false;
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mTrippedBy = 0xFFFFFFFF;
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mTripCondition = "";
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//Default up a basic square
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Point3F vecs[3] = { Point3F(1.0, 0.0, 0.0),
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Point3F(0.0, -1.0, 0.0),
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Point3F(0.0, 0.0, 1.0) };
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mTriggerPolyhedron = Polyhedron(Point3F(-0.5, 0.5, 0.0), vecs);
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}
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Trigger::~Trigger()
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{
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delete mConvexList;
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mConvexList = NULL;
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SAFE_DELETE( mPhysicsRep );
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}
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bool Trigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
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{
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// Collide against bounding box
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F32 st,et,fst = 0,fet = 1;
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F32 *bmin = &mObjBox.minExtents.x;
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F32 *bmax = &mObjBox.maxExtents.x;
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F32 const *si = &start.x;
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F32 const *ei = &end.x;
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for (S32 i = 0; i < 3; i++)
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{
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if (*si < *ei)
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{
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if (*si > *bmax || *ei < *bmin)
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return false;
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F32 di = *ei - *si;
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st = (*si < *bmin)? (*bmin - *si) / di: 0;
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et = (*ei > *bmax)? (*bmax - *si) / di: 1;
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}
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else
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{
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if (*ei > *bmax || *si < *bmin)
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return false;
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F32 di = *ei - *si;
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st = (*si > *bmax)? (*bmax - *si) / di: 0;
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et = (*ei < *bmin)? (*bmin - *si) / di: 1;
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}
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if (st > fst) fst = st;
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if (et < fet) fet = et;
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if (fet < fst)
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return false;
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bmin++; bmax++;
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si++; ei++;
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}
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info->normal = start - end;
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info->normal.normalizeSafe();
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getTransform().mulV( info->normal );
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info->t = fst;
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info->object = this;
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info->point.interpolate(start,end,fst);
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info->material = 0;
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return true;
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}
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//--------------------------------------------------------------------------
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/* Console polyhedron data type exporter
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The polyhedron type is really a quadrilateral and consists of a corner
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point follow by three vectors representing the edges extending from the
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corner.
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*/
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DECLARE_STRUCT( Polyhedron );
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IMPLEMENT_STRUCT( Polyhedron, Polyhedron,,
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"" )
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FIELD(mPointList, pointList, 1, "")
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FIELD(mPlaneList, planeList, 1, "")
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FIELD(mEdgeList, edgeList, 1, "")
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END_IMPLEMENT_STRUCT;
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ConsoleType(floatList, TypeTriggerPolyhedron, Polyhedron, "")
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ConsoleGetType( TypeTriggerPolyhedron )
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{
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U32 i;
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Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
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// First point is corner, need to find the three vectors...`
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Point3F origin = pPoly->mPointList[0];
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U32 currVec = 0;
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Point3F vecs[3];
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for (i = 0; i < pPoly->mEdgeList.size(); i++) {
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const U32 *vertex = pPoly->mEdgeList[i].vertex;
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if (vertex[0] == 0)
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vecs[currVec++] = pPoly->mPointList[vertex[1]] - origin;
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else
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if (vertex[1] == 0)
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vecs[currVec++] = pPoly->mPointList[vertex[0]] - origin;
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}
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AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
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// Build output string.
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static const U32 bufSize = 1024;
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char* retBuf = Con::getReturnBuffer(bufSize);
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dSprintf(retBuf, bufSize, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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origin.x, origin.y, origin.z,
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vecs[0].x, vecs[0].y, vecs[0].z,
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vecs[2].x, vecs[2].y, vecs[2].z,
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vecs[1].x, vecs[1].y, vecs[1].z);
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return retBuf;
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}
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/* Console polyhedron data type loader
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The polyhedron type is really a quadrilateral and consists of an corner
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point follow by three vectors representing the edges extending from the
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corner.
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*/
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ConsoleSetType( TypeTriggerPolyhedron )
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{
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if (argc != 1) {
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Con::printf("(TypeTriggerPolyhedron) multiple args not supported for polyhedra");
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return;
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}
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Point3F origin;
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Point3F vecs[3];
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U32 numArgs = dSscanf(argv[0], "%g %g %g %g %g %g %g %g %g %g %g %g",
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&origin.x, &origin.y, &origin.z,
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&vecs[0].x, &vecs[0].y, &vecs[0].z,
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&vecs[1].x, &vecs[1].y, &vecs[1].z,
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&vecs[2].x, &vecs[2].y, &vecs[2].z);
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if (numArgs != 12) {
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Con::printf("Bad polyhedron!");
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return;
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}
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Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
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// This setup goes against conventions for Polyhedrons in that it a) sets up
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// edges with CCW instead of CW order for face[0] and that it b) lets plane
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// normals face outwards rather than inwards.
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pPoly->mPointList.setSize(8);
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pPoly->mPointList[0] = origin;
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pPoly->mPointList[1] = origin + vecs[0];
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pPoly->mPointList[2] = origin + vecs[1];
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pPoly->mPointList[3] = origin + vecs[2];
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pPoly->mPointList[4] = origin + vecs[0] + vecs[1];
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pPoly->mPointList[5] = origin + vecs[0] + vecs[2];
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pPoly->mPointList[6] = origin + vecs[1] + vecs[2];
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pPoly->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
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Point3F normal;
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pPoly->mPlaneList.setSize(6);
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mCross(vecs[2], vecs[0], &normal);
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pPoly->mPlaneList[0].set(origin, normal);
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mCross(vecs[0], vecs[1], &normal);
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pPoly->mPlaneList[1].set(origin, normal);
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mCross(vecs[1], vecs[2], &normal);
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pPoly->mPlaneList[2].set(origin, normal);
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mCross(vecs[1], vecs[0], &normal);
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pPoly->mPlaneList[3].set(pPoly->mPointList[7], normal);
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mCross(vecs[2], vecs[1], &normal);
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pPoly->mPlaneList[4].set(pPoly->mPointList[7], normal);
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mCross(vecs[0], vecs[2], &normal);
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pPoly->mPlaneList[5].set(pPoly->mPointList[7], normal);
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pPoly->mEdgeList.setSize(12);
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pPoly->mEdgeList[0].vertex[0] = 0; pPoly->mEdgeList[0].vertex[1] = 1; pPoly->mEdgeList[0].face[0] = 0; pPoly->mEdgeList[0].face[1] = 1;
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pPoly->mEdgeList[1].vertex[0] = 1; pPoly->mEdgeList[1].vertex[1] = 5; pPoly->mEdgeList[1].face[0] = 0; pPoly->mEdgeList[1].face[1] = 4;
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pPoly->mEdgeList[2].vertex[0] = 5; pPoly->mEdgeList[2].vertex[1] = 3; pPoly->mEdgeList[2].face[0] = 0; pPoly->mEdgeList[2].face[1] = 3;
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pPoly->mEdgeList[3].vertex[0] = 3; pPoly->mEdgeList[3].vertex[1] = 0; pPoly->mEdgeList[3].face[0] = 0; pPoly->mEdgeList[3].face[1] = 2;
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pPoly->mEdgeList[4].vertex[0] = 3; pPoly->mEdgeList[4].vertex[1] = 6; pPoly->mEdgeList[4].face[0] = 3; pPoly->mEdgeList[4].face[1] = 2;
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pPoly->mEdgeList[5].vertex[0] = 6; pPoly->mEdgeList[5].vertex[1] = 2; pPoly->mEdgeList[5].face[0] = 2; pPoly->mEdgeList[5].face[1] = 5;
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pPoly->mEdgeList[6].vertex[0] = 2; pPoly->mEdgeList[6].vertex[1] = 0; pPoly->mEdgeList[6].face[0] = 2; pPoly->mEdgeList[6].face[1] = 1;
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pPoly->mEdgeList[7].vertex[0] = 1; pPoly->mEdgeList[7].vertex[1] = 4; pPoly->mEdgeList[7].face[0] = 4; pPoly->mEdgeList[7].face[1] = 1;
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pPoly->mEdgeList[8].vertex[0] = 4; pPoly->mEdgeList[8].vertex[1] = 2; pPoly->mEdgeList[8].face[0] = 1; pPoly->mEdgeList[8].face[1] = 5;
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pPoly->mEdgeList[9].vertex[0] = 4; pPoly->mEdgeList[9].vertex[1] = 7; pPoly->mEdgeList[9].face[0] = 4; pPoly->mEdgeList[9].face[1] = 5;
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pPoly->mEdgeList[10].vertex[0] = 5; pPoly->mEdgeList[10].vertex[1] = 7; pPoly->mEdgeList[10].face[0] = 3; pPoly->mEdgeList[10].face[1] = 4;
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pPoly->mEdgeList[11].vertex[0] = 7; pPoly->mEdgeList[11].vertex[1] = 6; pPoly->mEdgeList[11].face[0] = 3; pPoly->mEdgeList[11].face[1] = 5;
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}
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//-----------------------------------------------------------------------------
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void Trigger::consoleInit()
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{
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Con::addVariable( "$Trigger::renderTriggers", TypeBool, &smRenderTriggers,
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"@brief Forces all Trigger's to render.\n\n"
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"Used by the Tools and debug render modes.\n"
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"@ingroup gameObjects" );
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}
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void Trigger::initPersistFields()
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{
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docsURL;
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addField("polyhedron", TypeTriggerPolyhedron, Offset(mTriggerPolyhedron, Trigger),
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"@brief Defines a non-rectangular area for the trigger.\n\n"
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"Rather than the standard rectangular bounds, this optional parameter defines a quadrilateral "
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"trigger area. The quadrilateral is defined as a corner point followed by three vectors "
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"representing the edges extending from the corner.\n");
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addField("TripOnce", TypeBool, Offset(mTripOnce, Trigger),"Do we trigger callacks just the once?");
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addField("TripCondition", TypeRealString, Offset(mTripCondition, Trigger),"evaluation condition to trip callbacks (true/false)");
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addField("TrippedBy", TypeGameTypeMasksType, Offset(mTrippedBy, Trigger), "typemask filter");
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addProtectedField("enterCommand", TypeCommand, Offset(mEnterCommand, Trigger), &setEnterCmd, &defaultProtectedGetFn,
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"The command to execute when an object enters this trigger. Object id stored in %%obj. Maximum 1023 characters." );
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addProtectedField("leaveCommand", TypeCommand, Offset(mLeaveCommand, Trigger), &setLeaveCmd, &defaultProtectedGetFn,
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"The command to execute when an object leaves this trigger. Object id stored in %%obj. Maximum 1023 characters." );
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addProtectedField("tickCommand", TypeCommand, Offset(mTickCommand, Trigger), &setTickCmd, &defaultProtectedGetFn,
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"The command to execute while an object is inside this trigger. Maximum 1023 characters." );
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Parent::initPersistFields();
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}
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bool Trigger::setEnterCmd( void *object, const char *index, const char *data )
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{
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static_cast<Trigger*>(object)->setMaskBits(EnterCmdMask);
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return true; // to update the actual field
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}
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bool Trigger::setLeaveCmd(void *object, const char *index, const char *data)
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{
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static_cast<Trigger*>(object)->setMaskBits(LeaveCmdMask);
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return true; // to update the actual field
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}
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bool Trigger::setTickCmd(void *object, const char *index, const char *data)
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{
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static_cast<Trigger*>(object)->setMaskBits(TickCmdMask);
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return true; // to update the actual field
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}
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//------------------------------------------------------------------------------
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void Trigger::testObjects()
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{
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Vector<SceneObject*> foundobjs;
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foundobjs.clear();
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if (getSceneManager() && getSceneManager()->getContainer() && getSceneManager()->getZoneManager())
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getSceneManager()->getContainer()->findObjectList(getWorldBox(), mTrippedBy, &foundobjs);
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else return;
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for (S32 i = 0; i < foundobjs.size(); i++)
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{
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GameBase* so = dynamic_cast<GameBase*>(foundobjs[i]);
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if (so)
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potentialEnterObject(so);
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}
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}
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//--------------------------------------------------------------------------
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bool Trigger::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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onAdd_callback( getId() );
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Polyhedron temp = mTriggerPolyhedron;
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setTriggerPolyhedron(temp);
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mTripped = false;
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addToScene();
|
|
|
|
if (isServerObject())
|
|
scriptOnAdd();
|
|
|
|
testObjects();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Trigger::onRemove()
|
|
{
|
|
onRemove_callback( getId() );
|
|
|
|
mConvexList->nukeList();
|
|
|
|
removeFromScene();
|
|
Parent::onRemove();
|
|
}
|
|
|
|
bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|
{
|
|
mDataBlock = dynamic_cast<TriggerData*>( dptr );
|
|
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
|
|
return false;
|
|
|
|
scriptOnNewDataBlock();
|
|
return true;
|
|
}
|
|
|
|
void Trigger::onDeleteNotify( SimObject *obj )
|
|
{
|
|
GameBase* pScene = dynamic_cast<GameBase*>( obj );
|
|
|
|
if ( pScene != NULL && mDataBlock != NULL )
|
|
{
|
|
for ( U32 i = 0; i < mObjects.size(); i++ )
|
|
{
|
|
if ( pScene == mObjects[i] )
|
|
{
|
|
mObjects.erase(i);
|
|
if (mDataBlock)
|
|
mDataBlock->onLeaveTrigger_callback( this, NULL );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Parent::onDeleteNotify( obj );
|
|
}
|
|
|
|
void Trigger::inspectPostApply()
|
|
{
|
|
setTriggerPolyhedron(mTriggerPolyhedron);
|
|
setMaskBits(PolyMask);
|
|
Parent::inspectPostApply();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
void Trigger::buildConvex(const Box3F& box, Convex* convex)
|
|
{
|
|
// These should really come out of a pool
|
|
mConvexList->collectGarbage();
|
|
|
|
Box3F realBox = box;
|
|
mWorldToObj.mul(realBox);
|
|
realBox.minExtents.convolveInverse(mObjScale);
|
|
realBox.maxExtents.convolveInverse(mObjScale);
|
|
|
|
if (realBox.isOverlapped(getObjBox()) == false)
|
|
return;
|
|
|
|
// Just return a box convex for the entire shape...
|
|
Convex* cc = 0;
|
|
CollisionWorkingList& wl = convex->getWorkingList();
|
|
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
|
|
if (itr->mConvex->getType() == BoxConvexType &&
|
|
itr->mConvex->getObject() == this) {
|
|
cc = itr->mConvex;
|
|
break;
|
|
}
|
|
}
|
|
if (cc)
|
|
return;
|
|
|
|
// Create a new convex.
|
|
BoxConvex* cp = new BoxConvex;
|
|
mConvexList->registerObject(cp);
|
|
convex->addToWorkingList(cp);
|
|
cp->init(this);
|
|
|
|
mObjBox.getCenter(&cp->mCenter);
|
|
cp->mSize.x = mObjBox.len_x() / 2.0f;
|
|
cp->mSize.y = mObjBox.len_y() / 2.0f;
|
|
cp->mSize.z = mObjBox.len_z() / 2.0f;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void Trigger::setTransform(const MatrixF & mat)
|
|
{
|
|
Parent::setTransform(mat);
|
|
|
|
if ( mPhysicsRep )
|
|
mPhysicsRep->setTransform( mat );
|
|
|
|
if (isServerObject()) {
|
|
MatrixF base(true);
|
|
base.scale(Point3F(1.0/mObjScale.x,
|
|
1.0/mObjScale.y,
|
|
1.0/mObjScale.z));
|
|
base.mul(mWorldToObj);
|
|
mClippedList.setBaseTransform(base);
|
|
|
|
setMaskBits((U32)TransformMask | (U32)ScaleMask);
|
|
}
|
|
|
|
testObjects();
|
|
}
|
|
|
|
void Trigger::onUnmount( SceneObject *obj, S32 node )
|
|
{
|
|
Parent::onUnmount( obj, node );
|
|
// Make sure the client get's the final server pos.
|
|
setMaskBits((U32)TransformMask | (U32)ScaleMask);
|
|
}
|
|
|
|
void Trigger::prepRenderImage( SceneRenderState *state )
|
|
{
|
|
// only render if selected or render flag is set
|
|
if ( !smRenderTriggers && !isSelected() )
|
|
return;
|
|
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind( this, &Trigger::renderObject );
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
ri->translucentSort = true;
|
|
ri->defaultKey = 1;
|
|
state->getRenderPass()->addInst( ri );
|
|
}
|
|
|
|
void Trigger::renderObject( ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat )
|
|
{
|
|
if(overrideMat)
|
|
return;
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setZReadWrite( true, false );
|
|
desc.setBlend( true );
|
|
|
|
// Trigger polyhedrons are set up with outward facing normals and CCW ordering
|
|
// so can't enable backface culling.
|
|
desc.setCullMode( GFXCullNone );
|
|
|
|
GFXTransformSaver saver;
|
|
|
|
MatrixF mat = getRenderTransform();
|
|
mat.scale( getScale() );
|
|
|
|
GFX->multWorld( mat );
|
|
|
|
GFXDrawUtil *drawer = GFX->getDrawUtil();
|
|
|
|
drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI( 255, 192, 0, 45 ) );
|
|
|
|
// Render wireframe.
|
|
|
|
desc.setFillModeWireframe();
|
|
drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI::BLACK );
|
|
}
|
|
|
|
void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
|
|
{
|
|
mTriggerPolyhedron = rPolyhedron;
|
|
|
|
if (mTriggerPolyhedron.mPointList.size() != 0) {
|
|
mObjBox.minExtents.set(1e10, 1e10, 1e10);
|
|
mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
|
|
for (U32 i = 0; i < mTriggerPolyhedron.mPointList.size(); i++) {
|
|
mObjBox.minExtents.setMin(mTriggerPolyhedron.mPointList[i]);
|
|
mObjBox.maxExtents.setMax(mTriggerPolyhedron.mPointList[i]);
|
|
}
|
|
} else {
|
|
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
|
|
mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
|
|
}
|
|
|
|
MatrixF xform = getTransform();
|
|
setTransform(xform);
|
|
|
|
mClippedList.clear();
|
|
mClippedList.mPlaneList = mTriggerPolyhedron.mPlaneList;
|
|
// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
|
|
// mClippedList.mPlaneList[i].neg();
|
|
|
|
MatrixF base(true);
|
|
base.scale(Point3F(1.0/mObjScale.x,
|
|
1.0/mObjScale.y,
|
|
1.0/mObjScale.z));
|
|
base.mul(mWorldToObj);
|
|
|
|
mClippedList.setBaseTransform(base);
|
|
|
|
SAFE_DELETE( mPhysicsRep );
|
|
|
|
if ( PHYSICSMGR )
|
|
{
|
|
PhysicsCollision *colShape = PHYSICSMGR->createCollision();
|
|
|
|
MatrixF colMat( true );
|
|
colMat.displace( Point3F( 0, 0, mObjBox.getExtents().z * 0.5f * mObjScale.z ) );
|
|
|
|
colShape->addBox( mObjBox.getExtents() * 0.5f * mObjScale, colMat );
|
|
//MatrixF colMat( true );
|
|
//colMat.scale( mObjScale );
|
|
//colShape->addConvex( mTriggerPolyhedron.pointList.address(), mTriggerPolyhedron.pointList.size(), colMat );
|
|
|
|
PhysicsWorld *world = PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" );
|
|
mPhysicsRep = PHYSICSMGR->createBody();
|
|
mPhysicsRep->init( colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world );
|
|
mPhysicsRep->setTransform( getTransform() );
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
bool Trigger::testObject(GameBase* enter)
|
|
{
|
|
if (mTriggerPolyhedron.mPointList.size() == 0)
|
|
return false;
|
|
|
|
if (!(enter->getTypeMask() & mTrippedBy))
|
|
return false; //not the right type of object
|
|
|
|
mClippedList.clear();
|
|
|
|
SphereF sphere;
|
|
sphere.center = (mWorldBox.minExtents + mWorldBox.maxExtents) * 0.5;
|
|
VectorF bv = mWorldBox.maxExtents - sphere.center;
|
|
sphere.radius = bv.len();
|
|
|
|
enter->buildPolyList(PLC_Collision, &mClippedList, mWorldBox, sphere);
|
|
return mClippedList.isEmpty() == false;
|
|
}
|
|
|
|
bool Trigger::testTrippable()
|
|
{
|
|
if ((mTripOnce == true) && (mTripped == true))
|
|
return false; // we've already fired the once
|
|
return true;
|
|
}
|
|
|
|
bool Trigger::testCondition()
|
|
{
|
|
if (mTripCondition.isEmpty())
|
|
return true; //we've got no tests to run so just do it
|
|
|
|
//test the mapper plugged in condition line
|
|
String resVar = getIdString() + String(".result");
|
|
Con::setBoolVariable(resVar.c_str(), false);
|
|
String command = resVar + "=" + mTripCondition + ";";
|
|
Con::evaluatef(command.c_str());
|
|
if (Con::getBoolVariable(resVar.c_str()) == 1)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Trigger::evalCmD(String* cmd)
|
|
{
|
|
if (!testTrippable()) return false;
|
|
if (cmd && cmd->isNotEmpty())//do we have a callback?
|
|
{
|
|
return testCondition();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Trigger::potentialEnterObject(GameBase* enter)
|
|
{
|
|
if( (!mDataBlock || mDataBlock->isClientSide) && isServerObject() )
|
|
return;
|
|
if( (mDataBlock && !mDataBlock->isClientSide) && isGhost() )
|
|
return;
|
|
|
|
for (U32 i = 0; i < mObjects.size(); i++) {
|
|
if (mObjects[i] == enter)
|
|
return;
|
|
}
|
|
|
|
if (testObject(enter) == true) {
|
|
mObjects.push_back(enter);
|
|
deleteNotify(enter);
|
|
|
|
if(evalCmD(&mEnterCommand))
|
|
{
|
|
String command = String("%obj = ") + enter->getIdString() + ";";
|
|
command = command + String("%this = ") + getIdString() + ";" + mEnterCommand;
|
|
Con::evaluate(command.c_str());
|
|
}
|
|
|
|
if( mDataBlock && testTrippable() && testCondition())
|
|
mDataBlock->onEnterTrigger_callback( this, enter );
|
|
mTripped = true;
|
|
}
|
|
}
|
|
|
|
|
|
void Trigger::processTick(const Move* move)
|
|
{
|
|
Parent::processTick(move);
|
|
|
|
if (!mDataBlock)
|
|
return;
|
|
if (mDataBlock->isClientSide && isServerObject())
|
|
return;
|
|
if (!mDataBlock->isClientSide && isClientObject())
|
|
return;
|
|
|
|
if (isMounted()) {
|
|
MatrixF mat;
|
|
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
|
|
setTransform(mat);
|
|
setRenderTransform(mat);
|
|
}
|
|
|
|
//
|
|
if (mObjects.size() == 0)
|
|
return;
|
|
|
|
if (mLastThink + mDataBlock->tickPeriodMS < mCurrTick)
|
|
{
|
|
mCurrTick = 0;
|
|
mLastThink = 0;
|
|
|
|
for (S32 i = S32(mObjects.size() - 1); i >= 0; i--)
|
|
{
|
|
if (testObject(mObjects[i]) == false)
|
|
{
|
|
GameBase* remove = mObjects[i];
|
|
mObjects.erase(i);
|
|
clearNotify(remove);
|
|
|
|
if (evalCmD(&mLeaveCommand))
|
|
{
|
|
String command = String("%obj = ") + remove->getIdString() + ";";
|
|
command = command + String("%this = ") + getIdString() + ";" + mLeaveCommand;
|
|
Con::evaluate(command.c_str());
|
|
}
|
|
if (testTrippable() && testCondition())
|
|
mDataBlock->onLeaveTrigger_callback( this, remove );
|
|
mTripped = true;
|
|
}
|
|
}
|
|
|
|
if (evalCmD(&mTickCommand))
|
|
Con::evaluate(mTickCommand.c_str());
|
|
|
|
if (mObjects.size() != 0 && testTrippable() && testCondition())
|
|
mDataBlock->onTickTrigger_callback( this );
|
|
}
|
|
else
|
|
{
|
|
mCurrTick += TickMs;
|
|
}
|
|
}
|
|
|
|
void Trigger::interpolateTick(F32 delta)
|
|
{
|
|
if (isMounted()) {
|
|
MatrixF mat;
|
|
mMount.object->getRenderMountTransform( delta, mMount.node, mMount.xfm, &mat );
|
|
setRenderTransform(mat);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|
{
|
|
U32 i;
|
|
U32 retMask = Parent::packUpdate(con, mask, stream);
|
|
|
|
if( stream->writeFlag( mask & TransformMask ) )
|
|
{
|
|
stream->writeAffineTransform(mObjToWorld);
|
|
}
|
|
|
|
// Write the polyhedron
|
|
if( stream->writeFlag( mask & PolyMask ) )
|
|
{
|
|
stream->write(mTriggerPolyhedron.mPointList.size());
|
|
for (i = 0; i < mTriggerPolyhedron.mPointList.size(); i++)
|
|
mathWrite(*stream, mTriggerPolyhedron.mPointList[i]);
|
|
|
|
stream->write(mTriggerPolyhedron.mPlaneList.size());
|
|
for (i = 0; i < mTriggerPolyhedron.mPlaneList.size(); i++)
|
|
mathWrite(*stream, mTriggerPolyhedron.mPlaneList[i]);
|
|
|
|
stream->write(mTriggerPolyhedron.mEdgeList.size());
|
|
for (i = 0; i < mTriggerPolyhedron.mEdgeList.size(); i++) {
|
|
const Polyhedron::Edge& rEdge = mTriggerPolyhedron.mEdgeList[i];
|
|
|
|
stream->write(rEdge.face[0]);
|
|
stream->write(rEdge.face[1]);
|
|
stream->write(rEdge.vertex[0]);
|
|
stream->write(rEdge.vertex[1]);
|
|
}
|
|
}
|
|
|
|
if( stream->writeFlag( mask & EnterCmdMask ) )
|
|
stream->writeLongString(CMD_SIZE-1, mEnterCommand.c_str());
|
|
if( stream->writeFlag( mask & LeaveCmdMask ) )
|
|
stream->writeLongString(CMD_SIZE-1, mLeaveCommand.c_str());
|
|
if( stream->writeFlag( mask & TickCmdMask ) )
|
|
stream->writeLongString(CMD_SIZE-1, mTickCommand.c_str());
|
|
|
|
return retMask;
|
|
}
|
|
|
|
void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
|
|
{
|
|
Parent::unpackUpdate(con, stream);
|
|
|
|
U32 i, size;
|
|
|
|
// Transform
|
|
if( stream->readFlag() )
|
|
{
|
|
MatrixF temp;
|
|
stream->readAffineTransform(&temp);
|
|
setTransform(temp);
|
|
}
|
|
|
|
// Read the polyhedron
|
|
if( stream->readFlag() )
|
|
{
|
|
Polyhedron tempPH;
|
|
stream->read(&size);
|
|
tempPH.mPointList.setSize(size);
|
|
for (i = 0; i < tempPH.mPointList.size(); i++)
|
|
mathRead(*stream, &tempPH.mPointList[i]);
|
|
|
|
stream->read(&size);
|
|
tempPH.mPlaneList.setSize(size);
|
|
for (i = 0; i < tempPH.mPlaneList.size(); i++)
|
|
mathRead(*stream, &tempPH.mPlaneList[i]);
|
|
|
|
stream->read(&size);
|
|
tempPH.mEdgeList.setSize(size);
|
|
for (i = 0; i < tempPH.mEdgeList.size(); i++) {
|
|
Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
|
|
|
|
stream->read(&rEdge.face[0]);
|
|
stream->read(&rEdge.face[1]);
|
|
stream->read(&rEdge.vertex[0]);
|
|
stream->read(&rEdge.vertex[1]);
|
|
}
|
|
setTriggerPolyhedron(tempPH);
|
|
}
|
|
|
|
if( stream->readFlag() )
|
|
{
|
|
char buf[CMD_SIZE];
|
|
stream->readLongString(CMD_SIZE-1, buf);
|
|
mEnterCommand = buf;
|
|
}
|
|
if( stream->readFlag() )
|
|
{
|
|
char buf[CMD_SIZE];
|
|
stream->readLongString(CMD_SIZE-1, buf);
|
|
mLeaveCommand = buf;
|
|
}
|
|
if( stream->readFlag() )
|
|
{
|
|
char buf[CMD_SIZE];
|
|
stream->readLongString(CMD_SIZE-1, buf);
|
|
mTickCommand = buf;
|
|
}
|
|
}
|
|
|
|
//ConsoleMethod( Trigger, getNumObjects, S32, 2, 2, "")
|
|
DefineEngineMethod( Trigger, getNumObjects, S32, (),,
|
|
"@brief Get the number of objects that are within the Trigger's bounds.\n\n"
|
|
"@see getObject()\n")
|
|
{
|
|
return object->getNumTriggeringObjects();
|
|
}
|
|
|
|
//ConsoleMethod( Trigger, getObject, S32, 3, 3, "(int idx)")
|
|
DefineEngineMethod( Trigger, getObject, S32, ( S32 index ),,
|
|
"@brief Retrieve the requested object that is within the Trigger's bounds.\n\n"
|
|
"@param index Index of the object to get (range is 0 to getNumObjects()-1)\n"
|
|
"@returns The SimObjectID of the object, or -1 if the requested index is invalid.\n"
|
|
"@see getNumObjects()\n")
|
|
{
|
|
if (index >= object->getNumTriggeringObjects() || index < 0)
|
|
return -1;
|
|
else
|
|
return object->getObject(U32(index))->getId();
|
|
}
|