mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 13:00:33 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
361 lines
12 KiB
C++
361 lines
12 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file IOSystem.hpp
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* @brief File system wrapper for C++. Inherit this class to supply
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* custom file handling logic to the Import library.
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*/
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#pragma once
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#ifndef AI_IOSYSTEM_H_INC
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#define AI_IOSYSTEM_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#ifndef __cplusplus
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# error This header requires C++ to be used. aiFileIO.h is the \
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corresponding C interface.
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#endif
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#include "types.h"
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#ifdef _WIN32
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# include <direct.h>
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# include <stdlib.h>
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# include <stdio.h>
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#else
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# include <sys/stat.h>
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# include <sys/types.h>
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# include <unistd.h>
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#endif // _WIN32
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#include <vector>
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namespace Assimp {
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class IOStream;
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// ---------------------------------------------------------------------------
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/** @brief CPP-API: Interface to the file system.
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*
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* Derive an own implementation from this interface to supply custom file handling
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* to the importer library. If you implement this interface, you also want to
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* supply a custom implementation for IOStream.
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*
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* @see Importer::SetIOHandler()
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*/
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class ASSIMP_API IOSystem
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#ifndef SWIG
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: public Intern::AllocateFromAssimpHeap
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#endif
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{
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public:
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// -------------------------------------------------------------------
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/** @brief Default constructor.
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*
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* Create an instance of your derived class and assign it to an
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* #Assimp::Importer instance by calling Importer::SetIOHandler().
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*/
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IOSystem() AI_NO_EXCEPT;
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// -------------------------------------------------------------------
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/** @brief Virtual destructor.
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*
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* It is safe to be called from within DLL Assimp, we're constructed
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* on Assimp's heap.
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*/
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virtual ~IOSystem();
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// -------------------------------------------------------------------
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/** @brief For backward compatibility
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* @see Exists(const char*)
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*/
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AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
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// -------------------------------------------------------------------
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/** @brief Tests for the existence of a file at the given path.
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*
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* @param pFile Path to the file
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* @return true if there is a file with this path, else false.
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*/
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virtual bool Exists( const char* pFile) const = 0;
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// -------------------------------------------------------------------
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/** @brief Returns the system specific directory separator
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* @return System specific directory separator
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*/
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virtual char getOsSeparator() const = 0;
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// -------------------------------------------------------------------
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/** @brief Open a new file with a given path.
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*
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* When the access to the file is finished, call Close() to release
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* all associated resources (or the virtual dtor of the IOStream).
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*
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* @param pFile Path to the file
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* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
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* "rb", "r", "rt".
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*
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* @return New IOStream interface allowing the lib to access
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* the underlying file.
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* @note When implementing this class to provide custom IO handling,
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* you probably have to supply an own implementation of IOStream as well.
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*/
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virtual IOStream* Open(const char* pFile,
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const char* pMode = "rb") = 0;
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// -------------------------------------------------------------------
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/** @brief For backward compatibility
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* @see Open(const char*, const char*)
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*/
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inline IOStream* Open(const std::string& pFile,
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const std::string& pMode = std::string("rb"));
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// -------------------------------------------------------------------
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/** @brief Closes the given file and releases all resources
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* associated with it.
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* @param pFile The file instance previously created by Open().
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*/
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virtual void Close( IOStream* pFile) = 0;
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// -------------------------------------------------------------------
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/** @brief Compares two paths and check whether the point to
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* identical files.
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*
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* The dummy implementation of this virtual member performs a
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* case-insensitive comparison of the given strings. The default IO
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* system implementation uses OS mechanisms to convert relative into
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* absolute paths, so the result can be trusted.
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* @param one First file
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* @param second Second file
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* @return true if the paths point to the same file. The file needn't
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* be existing, however.
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*/
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virtual bool ComparePaths (const char* one,
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const char* second) const;
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// -------------------------------------------------------------------
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/** @brief For backward compatibility
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* @see ComparePaths(const char*, const char*)
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*/
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inline bool ComparePaths (const std::string& one,
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const std::string& second) const;
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// -------------------------------------------------------------------
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/** @brief Pushes a new directory onto the directory stack.
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* @param path Path to push onto the stack.
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* @return True, when push was successful, false if path is empty.
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*/
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virtual bool PushDirectory( const std::string &path );
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// -------------------------------------------------------------------
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/** @brief Returns the top directory from the stack.
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* @return The directory on the top of the stack.
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* Returns empty when no directory was pushed to the stack.
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*/
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virtual const std::string &CurrentDirectory() const;
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// -------------------------------------------------------------------
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/** @brief Returns the number of directories stored on the stack.
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* @return The number of directories of the stack.
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*/
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virtual size_t StackSize() const;
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// -------------------------------------------------------------------
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/** @brief Pops the top directory from the stack.
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* @return True, when a directory was on the stack. False if no
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* directory was on the stack.
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*/
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virtual bool PopDirectory();
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// -------------------------------------------------------------------
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/** @brief CReates an new directory at the given path.
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* @param path [in] The path to create.
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* @return True, when a directory was created. False if the directory
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* cannot be created.
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*/
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virtual bool CreateDirectory( const std::string &path );
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// -------------------------------------------------------------------
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/** @brief Will change the current directory to the given path.
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* @param path [in] The path to change to.
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* @return True, when the directory has changed successfully.
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*/
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virtual bool ChangeDirectory( const std::string &path );
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virtual bool DeleteFile( const std::string &file );
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private:
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std::vector<std::string> m_pathStack;
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};
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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IOSystem::IOSystem() AI_NO_EXCEPT
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: m_pathStack() {
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// empty
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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IOSystem::~IOSystem() {
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// empty
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}
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// ----------------------------------------------------------------------------
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// For compatibility, the interface of some functions taking a std::string was
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// changed to const char* to avoid crashes between binary incompatible STL
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// versions. This code her is inlined, so it shouldn't cause any problems.
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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IOStream* IOSystem::Open(const std::string& pFile, const std::string& pMode) {
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// NOTE:
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// For compatibility, interface was changed to const char* to
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// avoid crashes between binary incompatible STL versions
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return Open(pFile.c_str(),pMode.c_str());
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::Exists( const std::string& pFile) const {
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// NOTE:
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// For compatibility, interface was changed to const char* to
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// avoid crashes between binary incompatible STL versions
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return Exists(pFile.c_str());
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::ComparePaths (const std::string& one, const std::string& second) const {
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// NOTE:
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// For compatibility, interface was changed to const char* to
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// avoid crashes between binary incompatible STL versions
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return ComparePaths(one.c_str(),second.c_str());
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::PushDirectory( const std::string &path ) {
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if ( path.empty() ) {
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return false;
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}
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m_pathStack.push_back( path );
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return true;
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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const std::string &IOSystem::CurrentDirectory() const {
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if ( m_pathStack.empty() ) {
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static const std::string Dummy("");
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return Dummy;
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}
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return m_pathStack[ m_pathStack.size()-1 ];
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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size_t IOSystem::StackSize() const {
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return m_pathStack.size();
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::PopDirectory() {
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if ( m_pathStack.empty() ) {
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return false;
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}
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m_pathStack.pop_back();
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return true;
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::CreateDirectory( const std::string &path ) {
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if ( path.empty() ) {
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return false;
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}
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#ifdef _WIN32
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return 0 != ::_mkdir( path.c_str() );
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#else
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return 0 != ::mkdir( path.c_str(), 0777 );
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#endif // _WIN32
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::ChangeDirectory( const std::string &path ) {
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if ( path.empty() ) {
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return false;
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}
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#ifdef _WIN32
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return 0 != ::_chdir( path.c_str() );
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#else
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return 0 != ::chdir( path.c_str() );
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#endif // _WIN32
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}
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE
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bool IOSystem::DeleteFile( const std::string &file ) {
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if ( file.empty() ) {
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return false;
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}
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const int retCode( ::remove( file.c_str() ) );
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return ( 0 == retCode );
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}
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} //!ns Assimp
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#endif //AI_IOSYSTEM_H_INC
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