Torque3D/Engine/source
2020-04-05 01:28:44 -05:00
..
afx Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
app Clean up redundant variables 2019-02-06 15:03:06 -05:00
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
core Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
environment Updated Assimp 2020-03-19 09:47:38 -05:00
forest Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfx crashfix for (some) gui elements 2020-04-01 21:10:40 -05:00
gui Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Updated Assimp 2020-03-19 09:47:38 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Updated Assimp 2020-03-19 09:47:38 -05:00
math from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 2019-09-06 14:25:17 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
persistence Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
platform Merge pull request #2220 from irei1as/development 2019-03-30 18:42:19 -05:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL linux followup work by tim 2019-08-21 03:12:54 -05:00
platformWin32 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance Updated Assimp 2020-03-19 09:47:38 -05:00
scene Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 2020-03-03 10:47:49 -06:00
sfx windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
shaderGen for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
sim Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 2020-03-21 01:06:03 -05:00
terrain Merge pull request #140 from Azaezel/alpha40TerrainTricks 2020-01-09 18:30:01 -06:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into Preview4_0 2020-04-05 01:28:44 -05:00
util Updated Assimp 2020-03-19 09:47:38 -05:00
Verve verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 2019-05-21 19:36:30 -05:00
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00