Torque3D/Engine/source/ts/assimp/assimpAppSequence.cpp
2024-02-10 04:49:57 +00:00

74 lines
1.8 KiB
C++

#include "ts/assimp/assimpShapeLoader.h"
#include "console/console.h"
#include "core/stream/fileStream.h"
#include "core/stringTable.h"
#include "math/mathIO.h"
#include "ts/tsShape.h"
#include "ts/tsShapeInstance.h"
#include "materials/materialManager.h"
#include "console/persistenceManager.h"
#include "ts/assimp/assimpAppMaterial.h"
#include "ts/assimp/assimpAppSequence.h"
#include "ts/assimp/assimpAppNode.h"
AssimpAppSequence::AssimpAppSequence(aiAnimation *a) :
seqStart(0.0f),
mAnim(a)
{
mSequenceName = mAnim->mName.C_Str();
if (mSequenceName.isEmpty())
mSequenceName = "ambient";
Con::printf("\n[Assimp] Adding %s animation", mSequenceName.c_str());
fps = (mAnim->mTicksPerSecond > 0) ? mAnim->mTicksPerSecond : 30.0f;
U32 maxKeys = 0;
F32 maxEndTime = 0;
F32 minFrameTime = 100000.0f;
// Detect the frame rate (minimum time between keyframes) and max sequence time
for (U32 i = 0; i < mAnim->mNumChannels; ++i)
{
aiNodeAnim *nodeAnim = mAnim->mChannels[i];
maxKeys = getMax(maxKeys, nodeAnim->mNumPositionKeys);
maxKeys = getMax(maxKeys, nodeAnim->mNumRotationKeys);
maxKeys = getMax(maxKeys, nodeAnim->mNumScalingKeys);
maxEndTime = getMax(maxEndTime, (F32)maxKeys);
}
seqEnd = maxEndTime;
}
AssimpAppSequence::~AssimpAppSequence()
{
}
void AssimpAppSequence::setActive(bool active)
{
if (active)
{
AssimpAppNode::sActiveSequence = mAnim;
AssimpAppNode::sTimeMultiplier = mTimeMultiplier;
}
else
{
if (AssimpAppNode::sActiveSequence == mAnim)
AssimpAppNode::sActiveSequence = NULL;
}
}
U32 AssimpAppSequence::getFlags() const
{
return TSShape::Cyclic;
}
F32 AssimpAppSequence::getPriority() const
{
return 5;
}
F32 AssimpAppSequence::getBlendRefTime() const
{
return -1.0f;
}