mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
AIFlyingVehicleControllerData add flightfloor and cieling resolvepitch from (portions of) the old aiflyingvehicle resource no reversing for flyingvehicles, so bottom out resolvespeed at 0
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "AIInfo.h"
|
|
#include "AIController.h"
|
|
|
|
AIInfo::AIInfo(AIController* controller)
|
|
{
|
|
mControllerRef = controller;
|
|
mObj = NULL;
|
|
mPosition = mLastPos = Point3F(0.0f, 0.0f, 0.0f);
|
|
mRadius = 0.0f;
|
|
mPosSet = false;
|
|
};
|
|
|
|
AIInfo::AIInfo(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn)
|
|
{
|
|
mControllerRef = controller;
|
|
mObj = objIn;
|
|
mPosition = mLastPos = objIn->getPosition();
|
|
mRadius = radIn;
|
|
mPosSet = false;
|
|
if (radIn == 0.0f)
|
|
mRadius = mMax(objIn->getObjBox().len_x(), objIn->getObjBox().len_y()) * 0.5;
|
|
};
|
|
|
|
AIInfo::AIInfo(AIController* controller, Point3F pointIn, F32 radIn)
|
|
{
|
|
mControllerRef = controller;
|
|
mObj = NULL;
|
|
mPosition = mLastPos = pointIn;
|
|
mRadius = radIn;
|
|
mPosSet = true;
|
|
};
|
|
|
|
Point3F AIInfo::getPosition(bool doCastray)
|
|
{
|
|
Point3F pos = (mObj.isValid()) ? mObj->getPosition() : mPosition;
|
|
if (doCastray)
|
|
{
|
|
RayInfo info;
|
|
if (gServerContainer.castRay(pos, pos - Point3F(0, 0, getCtrl()->mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
|
|
{
|
|
pos = info.point;
|
|
}
|
|
}
|
|
|
|
return pos;
|
|
}
|
|
|
|
F32 AIInfo::getDist()
|
|
{
|
|
AIInfo* controlObj = getCtrl()->getAIInfo();
|
|
Point3F targPos = getPosition();
|
|
|
|
if (mFabs(targPos.z - controlObj->getPosition().z) < getCtrl()->mControllerData->mHeightTolerance)
|
|
targPos.z = controlObj->getPosition().z;
|
|
|
|
F32 ret = VectorF(controlObj->getPosition() - targPos).len();
|
|
ret -= controlObj->mRadius + mRadius;
|
|
return ret;
|
|
}
|