mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 06:03:48 +00:00
95 lines
2.7 KiB
Text
95 lines
2.7 KiB
Text
//--- OBJECT WRITE BEGIN ---
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new Scene(PbrMatTestLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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isSubscene = "0";
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isEditing = "0";
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isDirty = "0";
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cdTrack = "2";
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CTF_scoreLimit = "5";
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Enabled = "1";
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musicTrack = "lush";
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new LevelInfo(TheLevelInfo) {
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nearClip = "0.1";
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visibleDistance = "1000";
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visibleGhostDistance = "0";
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decalBias = "0.0015";
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fogColor = "0.6 0.6 0.7 1";
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fogDensity = "0";
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fogDensityOffset = "700";
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fogAtmosphereHeight = "0";
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canvasClearColor = "0 0 0 255";
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ambientLightBlendPhase = "1";
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ambientLightBlendCurve = "0 0 -1 -1";
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soundAmbience = "AudioAmbienceDefault";
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "PBR Mat Test";
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Enabled = "1";
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LevelName = "A PBR Mat test";
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};
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new SkyBox(theSky) {
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Material = "HdrSky";
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drawBottom = "1";
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fogBandHeight = "0";
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position = "-10.0787 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new Sun(theSun) {
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azimuth = "15";
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elevation = "160";
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color = "1 1 1 1";
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ambient = "0 0 0 1";
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brightness = "2";
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castShadows = "1";
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staticRefreshFreq = "250";
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dynamicRefreshFreq = "8";
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coronaEnabled = "1";
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coronaMaterial = "Corona_Mat";
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coronaScale = "0.5";
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coronaTint = "1 1 1 1";
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coronaUseLightColor = "1";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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texSize = "1024";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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numSplits = "4";
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logWeight = "0.91";
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fadeStartDistance = "0";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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position = "4.38005 139.658 -22.3993";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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direction = "1 1 -1";
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};
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new ConvexShape() {
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Material = "Grid512_OrangeLines_Mat";
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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surfaceTexture = "Floor_Material";
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surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 0 0";
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surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 0 0";
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surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 0 0";
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surface = "0 0.707107 -0.707107 0 0 -4 0 1 0 0 1 1 0 0 0";
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surface = "0.5 0.5 -0.5 0.5 -4 0 0 1 0 0 1 1 0 0 0";
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surface = "0.5 -0.5 0.5 0.5 4 0 0 1 0 0 1 1 0 0 0";
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};
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};
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//--- OBJECT WRITE END ---
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