Torque3D/Templates/BaseGame/game/data/pbr/levels/PbrMatTest.mis

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Text

//--- OBJECT WRITE BEGIN ---
new Scene(PbrMatTestLevel) {
canSave = "1";
canSaveDynamicFields = "1";
isSubscene = "0";
isEditing = "0";
isDirty = "0";
cdTrack = "2";
CTF_scoreLimit = "5";
Enabled = "1";
musicTrack = "lush";
new LevelInfo(TheLevelInfo) {
nearClip = "0.1";
visibleDistance = "1000";
visibleGhostDistance = "0";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
soundAmbience = "AudioAmbienceDefault";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "PBR Mat Test";
Enabled = "1";
LevelName = "A PBR Mat test";
};
new SkyBox(theSky) {
Material = "HdrSky";
drawBottom = "1";
fogBandHeight = "0";
position = "-10.0787 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
};
new Sun(theSun) {
azimuth = "15";
elevation = "160";
color = "1 1 1 1";
ambient = "0 0 0 1";
brightness = "2";
castShadows = "1";
staticRefreshFreq = "250";
dynamicRefreshFreq = "8";
coronaEnabled = "1";
coronaMaterial = "Corona_Mat";
coronaScale = "0.5";
coronaTint = "1 1 1 1";
coronaUseLightColor = "1";
flareScale = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "2000 1000 500 100";
shadowDistance = "400";
shadowSoftness = "0.15";
numSplits = "4";
logWeight = "0.91";
fadeStartDistance = "0";
lastSplitTerrainOnly = "0";
representedInLightmap = "0";
shadowDarkenColor = "0 0 0 -1";
includeLightmappedGeometryInShadow = "0";
position = "4.38005 139.658 -22.3993";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
direction = "1 1 -1";
};
new ConvexShape() {
Material = "Grid512_OrangeLines_Mat";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
surfaceTexture = "Floor_Material";
surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 0 0";
surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 0 0";
surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 0 0";
surface = "0 0.707107 -0.707107 0 0 -4 0 1 0 0 1 1 0 0 0";
surface = "0.5 0.5 -0.5 0.5 -4 0 0 1 0 0 1 1 0 0 0";
surface = "0.5 -0.5 0.5 0.5 4 0 0 1 0 0 1 1 0 0 0";
};
};
//--- OBJECT WRITE END ---