mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "util/rectClipper.h"
|
|
|
|
namespace {
|
|
|
|
inline void
|
|
swap(F32& in_one, F32& in_two)
|
|
{
|
|
F32 temp = in_one;
|
|
in_one = in_two;
|
|
in_two = temp;
|
|
}
|
|
|
|
}
|
|
|
|
bool
|
|
RectClipper::clipLine(const Point2I& in_rStart,
|
|
const Point2I& in_rEnd,
|
|
Point2I& out_rStart,
|
|
Point2I& out_rEnd) const
|
|
{
|
|
// Check for trivial rejection
|
|
if ((in_rStart.x < m_clipRect.point.x && in_rEnd.x < m_clipRect.point.x) ||
|
|
(in_rStart.x >= m_clipRect.point.x + m_clipRect.extent.x &&
|
|
in_rEnd.x >= m_clipRect.point.x + m_clipRect.extent.x))
|
|
return false;
|
|
if ((in_rStart.y < m_clipRect.point.y && in_rEnd.y < m_clipRect.point.y) ||
|
|
(in_rStart.y >= m_clipRect.point.y + m_clipRect.extent.y &&
|
|
in_rEnd.y >= m_clipRect.point.y + m_clipRect.extent.y))
|
|
return false;
|
|
|
|
F32 x1 = F32(in_rStart.x);
|
|
F32 y1 = F32(in_rStart.y);
|
|
F32 x2 = F32(in_rEnd.x);
|
|
F32 y2 = F32(in_rEnd.y);
|
|
|
|
// I'm using essentially what's in the Phoenix libs, Liang-Biarsky based, but
|
|
// converted to FP math for greater precision on the back end...
|
|
//
|
|
bool flipped = false;
|
|
if (x1 > x2)
|
|
{
|
|
swap(x1, x2);
|
|
swap(y1, y2);
|
|
flipped = !flipped;
|
|
}
|
|
|
|
F32 dx = x2 - x1;
|
|
F32 dy = y2 - y1;
|
|
|
|
// Clip x coord
|
|
F32 t;
|
|
if (x1 < F32(m_clipRect.point.x))
|
|
{
|
|
t = (F32(m_clipRect.point.x) - x1) / F32(dx);
|
|
x1 = F32(m_clipRect.point.x);
|
|
y1 += t * dy;
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
}
|
|
if (x2 >= F32(m_clipRect.point.x + m_clipRect.extent.x))
|
|
{
|
|
t = (F32(m_clipRect.point.x + m_clipRect.extent.x - 1) - x1) / F32(dx);
|
|
x2 = F32(m_clipRect.point.x + m_clipRect.extent.x - 1);
|
|
y2 = y1 + (t * dy);
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
}
|
|
|
|
// Recheck trivial rejection condition...
|
|
if((y1 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1) &&
|
|
y2 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1)) ||
|
|
(y1 < F32(m_clipRect.point.y) && y2 < F32(m_clipRect.point.y)))
|
|
return false;
|
|
|
|
if (y1 > y2)
|
|
{
|
|
swap(x1, x2);
|
|
swap(y1, y2);
|
|
flipped = !flipped;
|
|
}
|
|
|
|
if (y1 < F32(m_clipRect.point.y))
|
|
{
|
|
t = (F32(m_clipRect.point.y) - y1) / F32(dy);
|
|
y1 = F32(m_clipRect.point.y);
|
|
x1 += t * dx;
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
}
|
|
if (y2 > F32(m_clipRect.point.y + m_clipRect.extent.y - 1))
|
|
{
|
|
t = (F32(m_clipRect.point.y + m_clipRect.extent.y - 1) - y1) / F32(dy);
|
|
y2 = F32(m_clipRect.point.y + m_clipRect.extent.y - 1);
|
|
x2 = x1 + (t * dx);
|
|
}
|
|
|
|
if (flipped == true)
|
|
{
|
|
out_rEnd.x = S32(x1 + 0.5f);
|
|
out_rEnd.y = S32(y1 + 0.5f);
|
|
out_rStart.x = S32(x2 + 0.5f);
|
|
out_rStart.y = S32(y2 + 0.5f);
|
|
}
|
|
else
|
|
{
|
|
out_rStart.x = S32(x1 + 0.5f);
|
|
out_rStart.y = S32(y1 + 0.5f);
|
|
out_rEnd.x = S32(x2 + 0.5f);
|
|
out_rEnd.y = S32(y2 + 0.5f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool
|
|
RectClipper::clipRect(const RectI& in_rRect,
|
|
RectI& out_rRect) const
|
|
{
|
|
AssertFatal(in_rRect.isValidRect(), "Inappropriate min/max coords for rectangle");
|
|
|
|
if (in_rRect.point.x + in_rRect.extent.x - 1 < m_clipRect.point.x ||
|
|
in_rRect.point.x > m_clipRect.point.x + m_clipRect.extent.x - 1)
|
|
return false;
|
|
if (in_rRect.point.y + in_rRect.extent.y - 1 < m_clipRect.point.y ||
|
|
in_rRect.point.y > m_clipRect.point.y + m_clipRect.extent.y - 1)
|
|
return false;
|
|
|
|
if (in_rRect.point.x < m_clipRect.point.x) out_rRect.point.x = m_clipRect.point.x;
|
|
else out_rRect.point.x = in_rRect.point.x;
|
|
|
|
if (in_rRect.point.y < m_clipRect.point.y) out_rRect.point.y = m_clipRect.point.y;
|
|
else out_rRect.point.y = in_rRect.point.y;
|
|
|
|
Point2I bottomR;
|
|
bottomR.x = getMin(in_rRect.point.x + in_rRect.extent.x - 1,
|
|
m_clipRect.point.x + m_clipRect.extent.x - 1);
|
|
bottomR.y = getMin(in_rRect.point.y + in_rRect.extent.y - 1,
|
|
m_clipRect.point.y + m_clipRect.extent.y - 1);
|
|
|
|
out_rRect.extent.x = bottomR.x - out_rRect.point.x + 1;
|
|
out_rRect.extent.x = bottomR.y - out_rRect.point.y + 1;
|
|
|
|
return true;
|
|
}
|