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accuFeatureHLSL.cpp
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be clear where we're referencing gbuffer render targets
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2021-08-28 17:21:45 -05:00 |
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accuFeatureHLSL.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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bumpHLSL.cpp
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be clear where we're referencing gbuffer render targets
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2021-08-28 17:21:45 -05:00 |
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bumpHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customFeatureHLSL.cpp
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Merge branch 'Preview4_0_DevHead' into tsneo
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2021-08-29 22:28:42 -04:00 |
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customFeatureHLSL.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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debugVizFeatureHLSL.cpp
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fix vectorlight visualizer varnames
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2022-06-12 14:43:26 -05:00 |
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debugVizFeatureHLSL.h
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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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2019-11-21 00:48:55 -06:00 |
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depthHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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depthHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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paraboloidHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderCompHLSL.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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shaderCompHLSL.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeatureHLSL.cpp
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slim ambient down to vec3, default to premul for translucency
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2022-06-07 22:05:47 -05:00 |
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shaderFeatureHLSL.h
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Removed redundant 'load last edited level' startup mode to editor.
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2019-11-20 01:39:12 -06:00 |
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shaderGenHLSL.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderGenHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderGenHLSLInit.cpp
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |