Torque3D/Engine/source/lighting/shadowMap
2017-06-23 11:36:20 -05:00
..
cubeLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightShadowMap.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
paraboloidLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp shadow caching 2015-10-13 18:12:19 -05:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp motion based updates for shadow caching 2016-11-29 14:13:23 -06:00
shadowMapManager.h shadow caching 2015-10-13 18:12:19 -05:00
shadowMapPass.cpp account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
shadowMapPass.h account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
shadowMatHook.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00