..
accuFeatureHLSL.cpp
be clear where we're referencing gbuffer render targets
2021-08-28 17:21:45 -05:00
accuFeatureHLSL.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
bumpHLSL.cpp
be clear where we're referencing gbuffer render targets
2021-08-28 17:21:45 -05:00
bumpHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
customFeatureHLSL.cpp
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
customFeatureHLSL.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
debugVizFeatureHLSL.cpp
differentiate forward lit and deferred ibl vars
2021-10-26 12:32:37 -05:00
debugVizFeatureHLSL.h
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
2019-11-21 00:48:55 -06:00
depthHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
depthHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
paraboloidHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderCompHLSL.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
shaderCompHLSL.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp
Scaling correction to probes in deferred mode to improve parallax adjustment
2022-02-13 19:24:01 -06:00
shaderFeatureHLSL.h
Removed redundant 'load last edited level' startup mode to editor.
2019-11-20 01:39:12 -06:00
shaderGenHLSL.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
shaderGenHLSL.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00