Torque3D/Engine/source/math/util/sphereMesh.h
2012-09-19 11:15:01 -04:00

89 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SPHEREMESH_H_
#define _SPHEREMESH_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
//------------------------------------------------------------------------------
// Class: SphereMesh
//------------------------------------------------------------------------------
// * ctor takes type of base polyhedron that is subdivided to create sphere
// * getMesh(...) will subdivide the current mesh to the desired level where
// (each level has 4 times the polys of the previous level)
class SphereMesh
{
public:
// regular polyhedra with triangle face polygons (num of faces)
enum {
Tetrahedron = 4,
Octahedron = 8,
Icosahedron = 20,
MaxLevel = 5
};
struct Triangle {
Triangle() {}
Triangle(const Point3F &a, const Point3F &b, const Point3F &c)
{
pnt[0] = a;
pnt[1] = b;
pnt[2] = c;
}
Point3F pnt[3];
Point3F normal;
};
struct TriangleMesh {
U32 numPoly;
Triangle * poly;
};
SphereMesh(U32 baseType = Octahedron);
~SphereMesh();
const TriangleMesh * getMesh(U32 level = 0);
private:
TriangleMesh * createTetrahedron();
TriangleMesh * createOctahedron();
TriangleMesh * createIcosahedron();
Vector<TriangleMesh*> mDetails;
void calcNormals(TriangleMesh *);
TriangleMesh * subdivideMesh(TriangleMesh*);
};
#endif