mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXDEBUGEVENT_H_
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#define _GFXDEBUGEVENT_H_
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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/// See TorqueConfig.h to enable this.
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#ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
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/// You shouldn't use this class directly... use the
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/// following macros:
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///
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/// GFXDEBUGEVENT_START / GFXDEBUGEVENT_END
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/// GFXDEBUGEVENT_SCOPE
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///
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class GFXDebugEventScope
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{
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public:
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GFXDebugEventScope( const char* name, const ColorI &color )
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{
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GFX->enterDebugEvent( color, name );
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}
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~GFXDebugEventScope()
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{
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GFX->leaveDebugEvent();
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}
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};
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#define GFXDEBUGEVENT_START( name, color ) GFX->enterDebugEvent( color, #name )
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#define GFXDEBUGEVENT_END() GFX->leaveDebugEvent()
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#define GFXDEBUGEVENT_MARKER( name, color ) GFX->setDebugMarker( color, #name )
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///
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/// Will add start/end GFX debug events around the
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/// current scope.
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///
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/// @param name The unquoted name for the event.
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/// @param color A ColorI to associate with the event.
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///
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#define GFXDEBUGEVENT_SCOPE( name, color ) GFXDebugEventScope GFXDebugEventScope##name##Obj( #name, color )
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#define GFXDEBUGEVENT_SCOPE_EX( name, color, desc ) GFXDebugEventScope GFXDebugEventScope##name##Obj( desc, color )
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#else // !TORQUE_ENABLE_GFXDEBUGEVENTS
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/// These are disabled in shipping builds or maybe you
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/// forgot to include "platform/platform.h" first?
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#define GFXDEBUGEVENT_START(n,c)
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#define GFXDEBUGEVENT_END()
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#define GFXDEBUGEVENT_MARKER(n,c)
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#define GFXDEBUGEVENT_SCOPE(n,c)
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#define GFXDEBUGEVENT_SCOPE_EX(n,c,d)
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#endif
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#endif // _GFXDEBUGEVENT_H_
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