mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _AUTOLOAD_ASSETS_H_
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#define _AUTOLOAD_ASSETS_H_
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#ifndef _SIM_H_
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#include "console/sim.h"
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#endif
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _CONSOLEOBJECT_H_
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#include "console/consoleObject.h"
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#endif
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//-----------------------------------------------------------------------------
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class AutoloadAssets : public SimObject
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{
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friend class AssetManager;
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private:
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typedef SimObject Parent;
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StringTableEntry mPath;
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StringTableEntry mAssetType;
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bool mRecurse;
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public:
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AutoloadAssets() :
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mPath(StringTable->EmptyString()),
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mAssetType(StringTable->EmptyString()),
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mRecurse(false)
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{}
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virtual ~AutoloadAssets() {}
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static void initPersistFields();
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inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
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inline StringTableEntry getPath(void) const { return mPath; }
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inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
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inline StringTableEntry getAssetType(void) const { return mAssetType; }
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inline void setRecurse(const bool recurse) { mRecurse = recurse; }
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inline bool getRecurse(void) const { return mRecurse; }
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/// Declare Console Object.
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DECLARE_CONOBJECT(AutoloadAssets);
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};
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#endif // _DECLARED_ASSETS_H_
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#pragma once
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