Torque3D/Engine/source/afx/ui/afxStatusBar.cpp

204 lines
5.5 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "gui/core/guiControl.h"
#include "T3D/gameBase/gameConnection.h"
#include "T3D/shapeBase.h"
#include "gfx/gfxDrawUtil.h"
#include "afx/ui/afxProgressBase.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxStatusBar : public GuiControl, public afxProgressBase
{
typedef GuiControl Parent;
LinearColorF rgba_fill;
F32 fraction;
ShapeBase* shape;
bool show_energy;
bool monitor_player;
public:
/*C*/ afxStatusBar();
virtual void onRender(Point2I, const RectI&);
void setFraction(F32 frac);
F32 getFraction() const { return fraction; }
virtual void setProgress(F32 value) { setFraction(value); }
void setShape(ShapeBase* s);
void clearShape() { setShape(NULL); }
virtual bool onWake();
virtual void onSleep();
virtual void onMouseDown(const GuiEvent &event);
virtual void onDeleteNotify(SimObject*);
static void initPersistFields();
DECLARE_CONOBJECT(afxStatusBar);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
IMPLEMENT_CONOBJECT(afxStatusBar);
ConsoleDocClass( afxStatusBar,
"@brief A GUI status bar for tracking and displaying health and energy of ShapeBase "
"objects.\n\n"
"@ingroup afxGUI\n"
"@ingroup AFX\n"
);
afxStatusBar::afxStatusBar()
{
rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
fraction = 1.0f;
shape = 0;
show_energy = false;
monitor_player = false;
}
void afxStatusBar::setFraction(F32 frac)
{
fraction = mClampF(frac, 0.0f, 1.0f);
}
void afxStatusBar::setShape(ShapeBase* s)
{
if (shape)
clearNotify(shape);
shape = s;
if (shape)
deleteNotify(shape);
}
void afxStatusBar::onDeleteNotify(SimObject* obj)
{
if (shape == (ShapeBase*)obj)
{
shape = NULL;
return;
}
Parent::onDeleteNotify(obj);
}
bool afxStatusBar::onWake()
{
if (!Parent::onWake())
return false;
return true;
}
void afxStatusBar::onSleep()
{
//clearShape();
Parent::onSleep();
}
// STATIC
void afxStatusBar::initPersistFields()
{
docsURL;
addField("fillColor", TypeColorF, Offset(rgba_fill, afxStatusBar),
"...");
addField("displayEnergy", TypeBool, Offset(show_energy, afxStatusBar),
"...");
addField("monitorPlayer", TypeBool, Offset(monitor_player, afxStatusBar),
"...");
Parent::initPersistFields();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
void afxStatusBar::onRender(Point2I offset, const RectI &updateRect)
{
if (!shape)
return;
if (shape->getDamageState() != ShapeBase::Enabled)
fraction = 0.0f;
else
fraction = (show_energy) ? shape->getEnergyValue() : (1.0f - shape->getDamageValue());
// set alpha value for the fill area
rgba_fill.alpha = 1.0f;
// calculate the rectangle dimensions
RectI rect(updateRect);
rect.extent.x = (S32)(rect.extent.x*fraction);
// draw the filled part of bar
GFX->getDrawUtil()->drawRectFill(rect, rgba_fill.toColorI());
}
void afxStatusBar::onMouseDown(const GuiEvent &event)
{
GuiControl *parent = getParent();
if (parent)
parent->onMouseDown(event);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
DefineEngineMethod(afxStatusBar, setProgress, void, (float percentDone),,
"Set the progress percentage on the status-bar.\n\n"
"@ingroup AFX")
{
object->setFraction(percentDone);
}
DefineEngineMethod(afxStatusBar, setShape, void, (ShapeBase* shape),,
"Associate a ShapeBase-derived object with the status-bar.\n\n"
"@ingroup AFX")
{
object->setShape(shape);
}
DefineEngineMethod(afxStatusBar, clearShape, void, (),,
"Clear out any ShapeBase-derived object associated with the status-bar.\n\n"
"@ingroup AFX")
{
object->clearShape();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//