mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
225 lines
6.6 KiB
C++
225 lines
6.6 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxCollisionEvent.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_CollisionEvent
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class afxEA_CollisionEvent : public afxEffectWrapper, ShapeBase::CollisionEventCallback
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{
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typedef afxEffectWrapper Parent;
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afxCollisionEventData* script_data;
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ShapeBase* shape;
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U32 trigger_mask;
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bool triggered;
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void do_runtime_substitutions();
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void set_shape(ShapeBase*);
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public:
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/*C*/ afxEA_CollisionEvent();
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/*D*/ ~afxEA_CollisionEvent();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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virtual void collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel);
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virtual void onDeleteNotify(SimObject*);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_CollisionEvent::afxEA_CollisionEvent()
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{
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script_data = 0;
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shape = 0;
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trigger_mask = 0;
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triggered = false;
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}
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afxEA_CollisionEvent::~afxEA_CollisionEvent()
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{
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if (shape)
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clearNotify(shape);
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if (script_data && script_data->isTempClone())
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delete script_data;
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script_data = 0;
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}
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void afxEA_CollisionEvent::ea_set_datablock(SimDataBlock* db)
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{
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script_data = dynamic_cast<afxCollisionEventData*>(db);
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}
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bool afxEA_CollisionEvent::ea_start()
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{
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if (!script_data)
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{
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Con::errorf("afxEA_CollisionEvent::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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if (script_data->gen_trigger && script_data->trigger_bit < 32)
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trigger_mask = 1 << script_data->trigger_bit;
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else
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trigger_mask = 0;
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triggered = false;
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return true;
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}
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bool afxEA_CollisionEvent::ea_update(F32 dt)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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set_shape((pos_constraint) ? dynamic_cast<ShapeBase*>(pos_constraint->getSceneObject()) : 0);
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if (mChoreographer && trigger_mask != 0)
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{
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if (triggered)
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{
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mChoreographer->setTriggerMask(trigger_mask | mChoreographer->getTriggerMask());
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triggered = false;
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}
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else
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{
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mChoreographer->setTriggerMask(~trigger_mask & mChoreographer->getTriggerMask());
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}
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}
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return true;
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}
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void afxEA_CollisionEvent::ea_finish(bool was_stopped)
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{
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set_shape(0);
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}
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void afxEA_CollisionEvent::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (script_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxCollisionEventData* orig_db = script_data;
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script_data = new afxCollisionEventData(*orig_db, true);
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orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index);
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}
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}
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void afxEA_CollisionEvent::set_shape(ShapeBase* new_shape)
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{
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if (shape == new_shape)
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return;
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if (shape)
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{
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shape->unregisterCollisionCallback(this);
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clearNotify(shape);
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}
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shape = new_shape;
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if (shape)
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{
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deleteNotify(shape);
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shape->registerCollisionCallback(this);
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}
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}
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void afxEA_CollisionEvent::collisionNotify(SceneObject* obj0, SceneObject* obj1, const VectorF& vel)
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{
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if (obj0 != shape || !mChoreographer || !mChoreographer->getDataBlock())
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return;
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if (script_data->method_name != ST_NULLSTRING)
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{
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char *arg_buf = Con::getArgBuffer(64);
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dSprintf(arg_buf, 256, "%g %g %g", vel.x, vel.y, vel.z);
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// CALL SCRIPT afxChoreographerData::method(%spell, %obj0, %obj1, %velocity)
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Con::executef(mChoreographer->getDataBlock(), script_data->method_name,
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mChoreographer->getIdString(),
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(obj0) ? obj0->getIdString() : "",
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(obj1) ? obj1->getIdString() : "",
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arg_buf,
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script_data->script_data);
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}
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if (!triggered && trigger_mask != 0)
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triggered = true;
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}
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void afxEA_CollisionEvent::onDeleteNotify(SimObject* obj)
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{
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if (obj == shape)
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{
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shape->unregisterCollisionCallback(this);
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shape = 0;
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}
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Parent::onDeleteNotify(obj);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_CollisionEventDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_CollisionEventDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
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virtual bool isPositional(const afxEffectWrapperData*) const { return false; }
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virtual afxEffectWrapper* create() const { return new afxEA_CollisionEvent; }
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};
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afxEA_CollisionEventDesc afxEA_CollisionEventDesc::desc;
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bool afxEA_CollisionEventDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxCollisionEventData) == typeid(*db));
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}
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bool afxEA_CollisionEventDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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