Torque3D/Engine/source/afx/ce/afxDamage.cpp

142 lines
5 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "afx/ce/afxDamage.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxDamageData
IMPLEMENT_CO_DATABLOCK_V1(afxDamageData);
ConsoleDocClass( afxDamageData,
"@brief A datablock that specifies a Damage effect.\n\n"
"A Damage effect is useful for assigning damage with unusual timing that must be synchronized with other effects. They "
"can be used to deal direct damage, radius damage, and damage over time. Negative damage amounts can be used for "
"healing effects."
"\n\n"
"@ingroup afxEffects\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxDamageData::afxDamageData()
{
label = ST_NULLSTRING;
flavor = ST_NULLSTRING;
amount = 0;
repeats = 1;
ad_amount = 0;
radius = 0;
impulse = 0;
}
afxDamageData::afxDamageData(const afxDamageData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
label = other.label;
flavor = other.flavor;
amount = other.amount;
repeats = other.repeats;
ad_amount = other.ad_amount;
radius = other.radius;
impulse = other.impulse;
}
#define myOffset(field) Offset(field, afxDamageData)
void afxDamageData::initPersistFields()
{
docsURL;
addField("label", TypeString, myOffset(label),
"An arbitrary string which is passed as an argument to a spell's onDamage() script "
"method. It can be used to identify which damage effect the damage came from in "
"cases where more than one damage effect is used in a single spell.");
addField("flavor", TypeString, myOffset(flavor),
"An arbitrary string which is passed as an argument to a spell's onDamage() script "
"method. It is used to classify a type of damage such as 'melee', 'magical', or "
"'fire'.");
addField("directDamage", TypeF32, myOffset(amount),
"An amount of direct damage to inflict on a target.");
addField("directDamageRepeats", TypeS8, myOffset(repeats),
"The number of times to inflict the damage specified by directDamage. Values "
"greater than 1 inflict damage over time, with the amount of directDamage "
"repeatedly dealt at evenly spaced intervals over the lifetime of the effect.");
addField("areaDamage", TypeF32, myOffset(ad_amount),
"An amount of area damage to inflict on a target. Objects within half the radius "
"receive full damage which then diminishes out to the full distance of "
"areaDamageRadius.");
addField("areaDamageRadius", TypeF32, myOffset(radius),
"Radius centered at the effect position in which damage will be applied.");
addField("areaDamageImpulse", TypeF32, myOffset(impulse),
"Specifies an amount of force to apply to damaged objects. Objects within half the "
"radius receive full impulse which then diminishes out to the full distance of "
"areaDamageRadius.");
Parent::initPersistFields();
}
bool afxDamageData::onAdd()
{
if (Parent::onAdd() == false)
return false;
return true;
}
void afxDamageData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(label);
stream->writeString(flavor);
stream->write(amount);
stream->write(repeats);
stream->write(ad_amount);
stream->write(radius);
stream->write(impulse);
}
void afxDamageData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
label = stream->readSTString();
flavor = stream->readSTString();
stream->read(&amount);
stream->read(&repeats);
stream->read(&ad_amount);
stream->read(&radius);
stream->read(&impulse);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//