Torque3D/Engine/source/T3D/sfx
AzaezelX b1f118898e add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
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sfx3DWorld.cpp Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
sfx3DWorld.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxEmitter.cpp Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed 2023-02-12 23:11:36 -06:00
sfxEmitter.h add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00
sfxSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxSpace.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00