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typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag examples: Prefab displays prefab filename TSStatic displays the used shape asset name SFXEmitter displays the played sound asset GameBase derivatives display the datablock used |
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| .. | ||
| sfx3DWorld.cpp | ||
| sfx3DWorld.h | ||
| sfxEmitter.cpp | ||
| sfxEmitter.h | ||
| sfxSpace.cpp | ||
| sfxSpace.h | ||