Torque3D/Engine/source/T3D/lighting
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
..
boxEnvironmentProbe.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
boxEnvironmentProbe.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
IBLUtilities.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
IBLUtilities.h Post FX script file initialization 2019-07-15 00:38:53 -05:00
reflectionProbe.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
reflectionProbe.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
skylight.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
skylight.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
sphereEnvironmentProbe.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
sphereEnvironmentProbe.h Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 2022-02-12 15:53:40 -06:00