Torque3D/Templates/BaseGame/game/tools/levels
Nils Eikelenboom dffb557930 Adjusting window titles to fit properly
Because of the large width & height of the Arial font at 18 did the window titles not fit properly. Font has been decreased and made bold for the sake of distinction. Additional has the terrainpainter window's position been corrected (terrainEditor.ed.tscript)
2024-09-12 18:16:25 +02:00
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BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel/probes Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.asset.taml Adjusting window titles to fit properly 2024-09-12 18:16:25 +02:00
DefaultEditorLevel.mis Adjusting window titles to fit properly 2024-09-12 18:16:25 +02:00
DefaultEditorLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
EditorTemplateLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00