mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Because of the large width & height of the Arial font at 18 did the window titles not fit properly. Font has been decreased and made bold for the sake of distinction. Additional has the terrainpainter window's position been corrected (terrainEditor.ed.tscript)
489 lines
20 KiB
Plaintext
489 lines
20 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function ESettingsWindow::onAdd(%this)
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{
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new ArrayObject(EditorSettingsPageList);
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new ArrayObject(GameSettingsPageList);
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}
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function ESettingsWindow::startup( %this )
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{
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%this.addEditorSettingsPage("Axis", "Axis Gizmo");
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%this.addEditorSettingsPage("General", "General Settings");
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%this.addEditorSettingsPage("Camera", "Camera Settings");
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%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
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%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
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%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
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%this.addEditorSettingsPage("Theme", "Theme");
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%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
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%this.addEditorSettingsPage("PostFX", "Post Effects");
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%this.addGameSettingsPage("GameGeneral", "General");
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%this.addGameSettingsPage("Gameplay", "Gameplay");
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%this.addGameSettingsPage("Paths", "Paths");
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%this.addGameSettingsPage("UI", "UI");
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%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
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%this.addGameSettingsPage("GameOptions", "Game Options");
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%this.addGameSettingsPage("AssetManagement", "Asset Management");
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%this.mode = "Editor";
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}
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function ESettingsWindow::onWake( %this )
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{
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}
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function ESettingsWindow::hideDialog( %this )
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{
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Canvas.popDialog(EditorSettingsWindow);
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}
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function ESettingsWindow::ToggleVisibility()
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{
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if(ESettingsWindow.isAwake())
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{
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Canvas.popDialog(EditorSettingsWindow);
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}
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else
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{
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Canvas.pushDialog(EditorSettingsWindow);
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ESettingsWindow.selectWindow();
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ESettingsWindow.setCollapseGroup(false);
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ESettingsWindowList.clear();
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ESettingsWindowList.setSelectedById( 1 );
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}
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}
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function ESettingsWindow::toggleProjectSettings(%this)
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{
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%this.ToggleVisibility();
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%count = GameSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = GameSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Project";
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ESettingsWindow.text = "Game Project Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::toggleEditorSettings(%this)
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{
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%this.ToggleVisibility();
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%count = EditorSettingsPageList.count();
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for(%i=0; %i < %count; %i++)
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{
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%settingsPageText = EditorSettingsPageList.getValue(%i);
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ESettingsWindowList.addRow( %i, %settingsPageText );
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}
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ESettingsWindowList.sort(0);
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%this.mode = "Editor";
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ESettingsWindow.text = ":: Editor Settings";
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ESettingsWindowList.setSelectedById( 1 );
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}
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function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
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{
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GameSettingsPageList.add(%settingsPageName, %settingsPageText);
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}
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function ESettingsWindow::refresh(%this)
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{
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if(ESettingsWindow.selectedPageId !$= "")
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{
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ESettingsWindowList.setSelectedById( ESettingsWindow.selectedPageId );
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}
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else
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{
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ESettingsWindowList.setSelectedById( 1 );
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}
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}
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//-----------------------------------------------------------------------------
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function ESettingsWindowList::onSelect( %this, %id, %text )
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{
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SettingsInspector.clearFields();
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if(ESettingsWindow.mode $= "Editor")
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%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
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else
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%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
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eval("ESettingsWindow.get" @ %pageName @ "Settings();");
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ESettingsWindow.selectedPageId = %id;
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ESettingsWindow.selectedPageText = %text;
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}
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//Read/write field functions
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function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
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{
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%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
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if(ESettingsWindow.mode $= "Editor")
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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else
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%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
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}
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function SettingsInspector::changeEditorSetting(%this, %varName, %value)
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{
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%varName = strreplace(%varName, "-", "/");
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if(%value !$= "" && (fileExt(%value) !$= "" || IsDirectory(%value)))
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{
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%value = makeFullPath(%value);
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}
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//echo("Set " @ %varName @ " to be " @ %value);
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if(ESettingsWindow.mode $= "Editor")
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%oldValue = EditorSettings.value(%varName);
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else
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%oldValue = ProjectSettings.value(%varName);
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if(ESettingsWindow.mode $= "Editor")
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EditorSettings.setValue(%varName, %value);
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else
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ProjectSettings.setValue(%varName, %value);
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if(ESettingsWindow.mode $= "Editor")
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{
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%success = EditorSettings.write();
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//Bit of a hack, but if we were editing the theme, reexec the profiles for GUI
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if(ESettingsWindow.selectedPageText $= "Theme")
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exec("tools/gui/profiles.ed." @ $TorqueScriptFileExtension);
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}
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else
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%success = ProjectSettings.write();
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if(%oldValue !$= %value)
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ESettingsWindow.schedule(15,"refresh");
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}
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function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
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{
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%extent = 200;
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%fieldCtrl = %this.createInspectorField();
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%fieldCtrl.setHeightOverride(true, 200);
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%extent = %this.stack.getExtent();
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%width = mRound(%extent/2);
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%height = 20;
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%inset = 10;
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%editControl = new GuiPopUpMenuCtrl() {
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class = "guiInspectorListField";
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maxPopupHeight = "200";
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sbUsesNAColor = "0";
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reverseTextList = "0";
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bitmapBounds = "16 16";
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maxLength = "1024";
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Margin = "0 0 0 0";
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Padding = "0 0 0 0";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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isContainer = "0";
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Profile = "ToolsGuiPopUpMenuProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = %fieldCtrl.edit.position;
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Extent = %fieldCtrl.edit.extent;
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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tooltip = "";//%tooltip;
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text = %fieldDefaultVal;
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hovertime = "1000";
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ownerObject = %ownerObj;
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fieldName = %fieldName;
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};
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//set the field value
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if(getSubStr(%this.fieldName, 0, 1) $= "$")
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{
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if(%fieldName $= "")
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%editControl.setText(%fieldName);
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}
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else
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{
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//regular variable
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%setCommand = %editControl @ ".setText(" @ %ownerObj @ "." @ %fieldName @ ");";
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eval(%setCommand);
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}
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%listCount = getTokenCount(%fieldDataVals, ",");
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for(%i=0; %i < %listCount; %i++)
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{
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%entryText = getToken(%fieldDataVals, ",", %i);
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%editControl.add(%entryText);
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}
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%fieldCtrl.setCaption(%fieldLabel);
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%fieldCtrl.setEditControl(%editControl);
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%this.addInspectorField(%fieldCtrl);
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}
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//
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// COMMON EDITOR SETTINGS
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//
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function ESettingsWindow::getAxisSettings(%this)
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{
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SettingsInspector.startGroup("Gizmo");
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SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
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SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getGeneralSettings(%this)
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{
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SettingsInspector.startGroup("Level Load");
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SettingsInspector.addSettingsField("WorldEditor/LevelLoad/LoadMode", "Editor Startup Scene", "list", "When the editor loads, this setting dictates what scene is loaded first",
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"Last Edited Level,Editor Default Scene");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Autosave");
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SettingsInspector.addSettingsField("WorldEditor/AutosaveInterval", "Autosave Interval(in minutes)", "int", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Paths");
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//SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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/*SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
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"WARNING - Modern layout is highlight experimental." @
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"Updating this requires a restart of the program", "Classic,Modern");*/
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getCameraSettings(%this)
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{
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SettingsInspector.startGroup("Mouse Control");
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SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
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SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
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SettingsInspector.endGroup();
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//Based on currently loaded level(rootScene)
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SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
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SettingsInspector.addSettingsField("Camera/cameraMinSpeed", "Camera Speed Min", "float", "");
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SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "float", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getNavEditorSettings(%this)
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{
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SettingsInspector.startGroup("Test Spawn");
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SettingsInspector.addSettingsField("NavEditor/SpawnClass", "Spawn Class", "list", "", "AIPlayer");
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SettingsInspector.addSettingsField("NavEditor/SpawnDatablock", "Datablock", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("NavEditor/HoverSplineColor", "Hover Spline", "colorI", "");
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SettingsInspector.addSettingsField("NavEditor/SelectedSplineColor", "Select Spline", "colorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getSceneEditorSettings(%this)
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{
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SettingsInspector.startGroup("Render");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
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SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Misc");
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//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "string", "");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "string", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Layout");
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SettingsInspector.addSettingsField("WorldEditor/forceSidebarToSide", "Force Sidebar Window(s) to side", "bool", "1");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Behavior");
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SettingsInspector.addSettingsField("WorldEditor/Tools/snapGround", "Snap Objects to Ground", "bool", "0");
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SettingsInspector.addSettingsField("WorldEditor/Tools/TerrainSnapOffsetZ", "Add Offset of Terrain Snapping on Z Axis", "bool", "0");
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SettingsInspector.addSettingsField("WorldEditor/Tools/OffsetZValue", "Offset Z Value", "float", "0.01");
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SettingsInspector.addSettingsField("WorldEditor/Tools/snapSoft", "Do Soft Snap", "bool", "0");
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SettingsInspector.addSettingsField("WorldEditor/Tools/snapSoftSize", "Soft Snap Size", "bool", "2");
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SettingsInspector.addSettingsField("WorldEditor/Tools/boundingBoxCollision", "Use Bounding Box for Collision", "bool", "0");
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SettingsInspector.addSettingsField("WorldEditor/Tools/objectsUseBoxCenter", "Objects Use Box Center", "bool", "1");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Drop at Sceen Center Scalar", "bool", "1");
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SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Drop at Screen Center Max Dist.", "float", "100");
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SettingsInspector.addSettingsField("WorldEditor/Tools/UseGroupCenter", "Use Group Center when snapping", "bool", "0");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Images");
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SettingsInspector.addSettingsField("WorldEditor/Images/defaultHandle", "Default Handle Image", "string", "");
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SettingsInspector.addSettingsField("WorldEditor/Images/lockedHandle", "Locked Handle Image", "string", "");
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SettingsInspector.addSettingsField("WorldEditor/Images/selectHandle", "Selected Handle Image", "string", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getShapeEditorSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("ShapeEditor/SunDiffuseColor", "Sun Diffuse", "colorI", "");
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SettingsInspector.addSettingsField("ShapeEditor/SunAmbientColor", "Sun Ambient", "colorI", "");
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SettingsInspector.addSettingsField("ShapeEditor/BackgroundColor", "Background", "colorI", "");
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SettingsInspector.endGroup();
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SettingsInspector.startGroup("Grid");
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SettingsInspector.addSettingsField("ShapeEditor/GridSize", "Grid Size", "float", "");
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SettingsInspector.addSettingsField("ShapeEditor/GridDimension", "Grid Dimension", "vector2", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getThemeSettings(%this)
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{
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SettingsInspector.startGroup("Colors");
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SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
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SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getPostFXSettings(%this)
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{
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SettingsInspector.startGroup("Post Effects");
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SettingsInspector.addField("Edit Default PostFX", "Edit Default PostFX Config", "button", "Edit Default PostFX Config", "", "PostFXEditor.editDefaultPostFXSettings();");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getObjectEditorSettings(%this)
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{
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}
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//
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// COMMON GAME SETTINGS
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//
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function ESettingsWindow::getGameGeneralSettings(%this)
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{
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SettingsInspector.startGroup("General");
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SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
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SettingsInspector.addSettingsField("General/LightingMode", "Lighting Mode", "list", "Dictates the lighting mode the project uses", "Deferred,Forward");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getPathsSettings(%this)
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{
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SettingsInspector.startGroup("Paths");
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SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
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SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getUISettings(%this)
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{
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SettingsInspector.startGroup("UI");
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SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
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SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getGameplaySettings(%this)
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{
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SettingsInspector.startGroup("Game Modes");
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SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
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SettingsInspector.endGroup();
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}
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function ESettingsWindow::getGameOptionsSettings(%this)
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{
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SettingsInspector.startGroup("Options Settings");
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SettingsInspector.addSettingsField("Options/optionsList", "OptionsList", "OptionsSetting", "");
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SettingsInspector.endGroup();
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}
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