Torque3D/Engine/source/platformX11/X11Font.client.cpp

348 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/gFont.h"
#include "gfx/bitmap/gBitmap.h"
#include "math/mRect.h"
#include "console/console.h"
#include "core/strings/unicode.h"
#include "core/stringTable.h"
#include "platformPOSIX/platformPOSIX.h"
#include "platformX11/X11Font.h"
// Needed by createFont
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
#include <X11/Xft/Xft.h>
//#include <X11/extensions/Xrender.h> // For XRenderColor
// Needed for getenv in createFont
#include <stdlib.h>
XftFont *loadFont(const char *name, S32 size, Display *display)
{
XftFont *fontInfo = NULL;
const char* fontname = name;
if (dStrlen(fontname)==0)
fontname = "arial";
else if (stristr(name, "arial") != NULL)
fontname = "arial";
else if (stristr(name, "lucida console") != NULL)
fontname = "lucida console";
const char* weight = "medium";
const char* slant = "roman"; // no slant
if (stristr(name, "bold") != NULL)
weight = "bold";
if (stristr(name, "italic") != NULL)
slant = "italic";
int mSize = size - 2 - (int)((float)size * 0.1);
char xfontName[512];
// We specify a lower DPI to get 'correct' looking fonts, if we go with the
// native DPI the fonts are to big and don't fit the widgets.
dSprintf(xfontName, 512, "%s-%d:%s:slant=%s:dpi=76", fontname, mSize, weight, slant);
// Lets see if Xft can get a font for us.
char xftname[1024];
fontInfo = XftFontOpenName(display, DefaultScreen(display), xfontName);
// Cant find a suitabke font, default to a known font (6x10)
if ( !fontInfo )
{
dSprintf(xfontName, 512, "6x10-%d:%s:slant=%s:dpi=76", mSize, weight, slant);
fontInfo = XftFontOpenName(display, DefaultScreen(display), xfontName);
}
XftNameUnparse(fontInfo->pattern, xftname, 1024);
#ifdef DEBUG
Con::printf("Font '%s %d' mapped to '%s'\n", name, size, xftname);
#endif
return fontInfo;
}
//GOldFont* createFont(const char *name, dsize_t size, U32 charset)
//{
// Display *display = XOpenDisplay(getenv("DISPLAY"));
// int screen;
//
// if (!display)
// AssertFatal(false, "createFont: cannot connect to X server");
// screen = DefaultScreen(display);
//
// XftFont *font = loadFont (name, size, display);
// if (!font) // This should almost never trigger anymore.
// AssertFatal(false, "createFont: cannot load font");
//
// // Create the pixmap to draw on.
// Pixmap pixmap = XCreatePixmap(display,
// DefaultRootWindow(display),
// font->max_advance_width,
// font->height,
// DefaultDepth(display, screen));
// // And the Xft wrapper around it.
// XftDraw *draw = XftDrawCreate(display,
// pixmap,
// DefaultVisual(display, screen),
// DefaultColormap(display, screen));
// // Allocate some colors, we don't use XftColorAllocValue here as that
// // Don't appear to function correctly (or I'm using it wrong) As we only do
// // this twice per new un cached font it isn't that big of a penalty. (Each
// // call to XftColorAllocName involves a round trip to the X Server)
// XftColor black, white;
// XftColorAllocName(display,
// DefaultVisual(display, screen),
// DefaultColormap(display, screen),
// "black",
// &black);
// // White
// XftColorAllocName(display,
// DefaultVisual(display, screen),
// DefaultColormap(display, screen),
// "white",
// &white);
//
// // The font.
// GOldFont *retFont = new GOldFont;
// static U8 scratchPad[65536];
// int x, y;
// // insert bitmaps into the font for each character
// for(U16 i = 32; i < 256; i++)
// {
// XGlyphInfo extent;
// FT_UInt glyph;
// if (!XftCharExists(display, font, i))
// {
// retFont->insertBitmap(i, scratchPad, 0, 0, 0, 0, 0, font->max_advance_width);
// continue;
// }
// // Get the glyph and its extents.
// glyph = XftCharIndex(display, font, i);
// XftGlyphExtents (display, font, &glyph, 1, &extent);
// // Clear the bounding box and draw the glyph
// XftDrawRect (draw, &black, 0, 0, font->max_advance_width, font->height);
// XftDrawGlyphs (draw, &white, font, 0, font->ascent, &glyph, 1);
// // Grab the rendered image ...
// XImage *ximage = XGetImage(display, pixmap, 0, 0,
// extent.xOff, font->height,
// AllPlanes, XYPixmap);
// if (ximage == NULL)
// AssertFatal(false, "cannot get x image");
// // And store each pixel in the scratchPad for insertion into the bitmap.
// // We grab the full height of the pixmap.
// for(y = 0; y < font->height; y++)
// {
// // and the width of the glyph and its padding.
// for(x = 0; x < extent.xOff; x++)
// scratchPad[y * extent.xOff + x] = static_cast<U8>(XGetPixel(ximage, x, y));
// }
// // Done with the image.
// XDestroyImage(ximage);
// // Add it to the bitmap.
// retFont->insertBitmap(i, // index
// scratchPad, // src
// extent.xOff, // stride
// extent.xOff, // width
// font->height, // height
// 0, // xOrigin
// font->ascent, // yOrigin
// extent.xOff); // xIncrement
//
// }
// retFont->pack(font->height, font->ascent);
// XftFontClose(display, font);
//
// XftColorFree(display, DefaultVisual(display, screen),
// DefaultColormap(display, screen), &black);
// XftColorFree(display, DefaultVisual(display, screen),
// DefaultColormap(display, screen), &white);
// XftDrawDestroy(draw);
// XFreePixmap(display, pixmap);
// XCloseDisplay(display);
// return retFont;
//}
// XA: New class for the unix unicode font
PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset /* = TGE_ANSI_CHARSET */)
{
PlatformFont *retFont = new x86UNIXFont;
if(retFont->create(name, size, charset))
return retFont;
delete retFont;
return NULL;
}
x86UNIXFont::x86UNIXFont()
{}
x86UNIXFont::~x86UNIXFont()
{}
bool x86UNIXFont::create(const char *name, dsize_t size, U32 charset)
{
Display *display = XOpenDisplay(getenv("DISPLAY"));
if (display == NULL)
AssertFatal(false, "createFont: cannot connect to X server");
XftFont *font = loadFont(name, size, display);
if (!font)
{
Con::errorf("Error: Could not load font -%s-", name);
return false;
}
char xfontname[1024];
XftNameUnparse(font->pattern, xfontname, 1024);
#ifdef DEBUG
Con::printf("CreateFont: request for %s %d, using %s", name, size, xfontname);
#endif
// store some info about the font
baseline = font->ascent;
height = font->height;
mFontName = StringTable->insert(xfontname);
XftFontClose (display, font);
// DISPLAY
XCloseDisplay(display);
return true;
}
bool x86UNIXFont::isValidChar(const UTF16 str) const
{
// 0x20 == 32
// 0x100 == 256
if( str < 0x20 || str > 0x100 )
return false;
return true;
}
bool x86UNIXFont::isValidChar(const UTF8 *str) const
{
return isValidChar(oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)));
}
PlatformFont::CharInfo &x86UNIXFont::getCharInfo(const UTF16 ch) const
{
Display *display = XOpenDisplay(getenv("DISPLAY"));
if (!display )
AssertFatal(false, "createFont: cannot connect to X server");
static PlatformFont::CharInfo c;
dMemset(&c, 0, sizeof(c));
c.bitmapIndex = 0;
c.xOffset = 0;
c.yOffset = 0;
XftFont *fontInfo = XftFontOpenName(display, DefaultScreen(display), mFontName);
if (!fontInfo)
AssertFatal(false, "createFont: cannot load font");
int screen = DefaultScreen(display);
// Create the pixmap to draw on.
Drawable pixmap = XCreatePixmap(display,
DefaultRootWindow(display),
fontInfo->max_advance_width,
fontInfo->height,
DefaultDepth(display, screen));
// And the Xft wrapper around it.
XftDraw *draw = XftDrawCreate(display,
pixmap,
DefaultVisual(display, screen),
DefaultColormap(display, screen));
// Allocate some colors, we don't use XftColorAllocValue here as that
// Don't appear to function correctly (or I'm using it wrong) As we only do
// this twice per new un cached font it isn't that big of a penalty. (Each
// call to XftColorAllocName involves a round trip to the X Server)
XftColor black, white;
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"black",
&black);
// White
XftColorAllocName(display,
DefaultVisual(display, screen),
DefaultColormap(display, screen),
"white",
&white);
XGlyphInfo charinfo;
XftTextExtents16(display, fontInfo, &ch, 1, &charinfo);
c.height = fontInfo->height;
c.xOrigin = 0;
c.yOrigin = fontInfo->ascent;
c.xIncrement = charinfo.xOff;
c.width = charinfo.xOff;
// kick out early if the character is undrawable
if( c.width == 0 || c.height == 0)
return c;
// allocate a greyscale bitmap and clear it.
int bitmapDataSize = c.width * c.height;
c.bitmapData = new U8[bitmapDataSize];
dMemset(c.bitmapData, 0, bitmapDataSize);
XftDrawRect (draw, &black, 0, 0, fontInfo->max_advance_width, fontInfo->height);
XftDrawString16 (draw, &white, fontInfo, 0, fontInfo->ascent, &ch, 1);
// grab the pixmap image
XImage *ximage = XGetImage(display, pixmap, 0, 0,
charinfo.xOff, fontInfo->height,
AllPlanes, XYPixmap);
if (!ximage)
AssertFatal(false, "cannot get x image");
int x, y;
// grab each pixel and store it in the scratchPad
for(y = 0; y < fontInfo->height; y++)
{
for(x = 0; x < charinfo.xOff; x++)
c.bitmapData[y * charinfo.xOff + x] = static_cast<U8>(XGetPixel(ximage, x, y));
}
XDestroyImage(ximage);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &black);
XftColorFree(display, DefaultVisual(display, screen),
DefaultColormap(display, screen), &white);
XftDrawDestroy(draw);
XFreePixmap(display, pixmap);
XCloseDisplay(display);
return c;
}
PlatformFont::CharInfo &x86UNIXFont::getCharInfo(const UTF8 *str) const
{
return getCharInfo(oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)));
}