Torque3D/Engine/source/lighting/common/scenePersist.cpp
2012-09-19 11:15:01 -04:00

144 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "lighting/common/scenePersist.h"
#include "lighting/lightingInterfaces.h"
#include "scene/sceneManager.h"
#include "lighting/lightManager.h"
U32 PersistInfo::smFileVersion = 0x11;
PersistInfo::~PersistInfo()
{
for(U32 i = 0; i < mChunks.size(); i++)
delete mChunks[i];
}
//------------------------------------------------------------------------------
bool PersistInfo::read(Stream & stream)
{
U32 version;
if(!stream.read(&version) || version != smFileVersion)
return(false);
U32 numChunks;
if(!stream.read(&numChunks))
return(false);
if(numChunks == 0)
return(false);
// read in all the chunks
for(U32 i = 0; i < numChunks; i++)
{
U32 chunkType;
if(!stream.read(&chunkType))
return(false);
// MissionChunk must be first chunk
if(i == 0 && chunkType != PersistChunk::MissionChunkType)
return(false);
if(i != 0 && chunkType == PersistChunk::MissionChunkType)
return(false);
// Create the right chunk for the system
bool bChunkFound = false;
SceneLightingInterfaces sli = LIGHTMGR->getSceneLightingInterface()->mAvailableSystemInterfaces;
for(SceneLightingInterface** itr = sli.begin(); itr != sli.end() && !bChunkFound; itr++)
{
PersistInfo::PersistChunk* pc = (*itr)->createPersistChunk(chunkType);
if (pc != NULL)
{
mChunks.push_back(pc);
bChunkFound = true;
}
}
if (!bChunkFound)
{
// create the chunk
switch(chunkType)
{
case PersistChunk::MissionChunkType:
mChunks.push_back(new PersistInfo::MissionChunk);
break;
default:
return(false);
break;
}
}
// load the chunk info
if(!mChunks[i]->read(stream))
return(false);
}
return(true);
}
bool PersistInfo::write(Stream & stream)
{
if(!stream.write(smFileVersion))
return(false);
if(!stream.write((U32)mChunks.size()))
return(false);
for(U32 i = 0; i < mChunks.size(); i++)
{
if(!stream.write(mChunks[i]->mChunkType))
return(false);
if(!mChunks[i]->write(stream))
return(false);
}
return(true);
}
//------------------------------------------------------------------------------
// Class SceneLighting::PersistInfo::PersistChunk
//------------------------------------------------------------------------------
bool PersistInfo::PersistChunk::read(Stream & stream)
{
if(!stream.read(&mChunkCRC))
return(false);
return(true);
}
bool PersistInfo::PersistChunk::write(Stream & stream)
{
if(!stream.write(mChunkCRC))
return(false);
return(true);
}
//------------------------------------------------------------------------------
// Class SceneLighting::PersistInfo::MissionChunk
//------------------------------------------------------------------------------
PersistInfo::MissionChunk::MissionChunk()
{
mChunkType = PersistChunk::MissionChunkType;
}