mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array. |
||
|---|---|---|
| .. | ||
| guiArrayCtrl.cpp | ||
| guiArrayCtrl.h | ||
| guiCanvas.cpp | ||
| guiCanvas.h | ||
| guiControl.cpp | ||
| guiControl.h | ||
| guiDefaultControlRender.cpp | ||
| guiDefaultControlRender.h | ||
| guiOffscreenCanvas.cpp | ||
| guiOffscreenCanvas.h | ||
| guiScriptNotifyControl.cpp | ||
| guiScriptNotifyControl.h | ||
| guiTypes.cpp | ||
| guiTypes.h | ||