Torque3D/Engine/source/core/memVolume.h
Robert MacGregor cbe7ee13d6 * Adjustment: Change several filesystem functions to use the VFS.
* Feature: Initial implementation of a VFS dump directories function.
2021-12-18 23:37:49 -05:00

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3.9 KiB
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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MEMVOLUME_H_
#define _MEMVOLUME_H_
#ifndef _VOLUME_H_
#include "core/volume.h"
#endif
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
namespace Torque
{
using namespace FS;
namespace Mem
{
struct MemFileData;
struct MemDirectoryData;
class MemDirectory;
//-----------------------------------------------------------------------------
class MemFileSystem: public FileSystem
{
public:
MemFileSystem(String volume);
~MemFileSystem();
String getTypeStr() const { return "Mem"; }
FileNodeRef resolve(const Path& path);
FileNodeRef create(const Path& path,FileNode::Mode);
bool remove(const Path& path);
bool rename(const Path& from,const Path& to);
Path mapTo(const Path& path);
Path mapFrom(const Path& path);
private:
String mVolume;
MemDirectoryData* mRootDir;
MemDirectory* getParentDir(const Path& path, FileNodeRef& parentRef);
};
//-----------------------------------------------------------------------------
/// Mem stdio file access.
/// This class makes use the fopen, fread and fwrite for buffered io.
class MemFile: public File
{
public:
MemFile(MemFileSystem* fs, MemFileData* fileData);
virtual ~MemFile();
Path getName() const;
NodeStatus getStatus() const;
bool getAttributes(Attributes*);
U32 getPosition();
U32 setPosition(U32,SeekMode);
bool open(AccessMode);
bool close();
U32 read(void* dst, U32 size);
U32 write(const void* src, U32 size);
private:
U32 calculateChecksum();
MemFileSystem* mFileSystem;
MemFileData* mFileData;
NodeStatus mStatus;
U32 mCurrentPos;
bool _updateInfo();
void _updateStatus();
};
//-----------------------------------------------------------------------------
class MemDirectory: public Directory
{
public:
MemDirectory(MemFileSystem* fs, MemDirectoryData* dir);
~MemDirectory();
Path getName() const;
NodeStatus getStatus() const;
bool getAttributes(Attributes*);
bool open();
bool close();
bool read(Attributes*);
private:
friend class MemFileSystem;
MemFileSystem* mFileSystem;
MemDirectoryData* mDirectoryData;
U32 calculateChecksum();
NodeStatus mStatus;
U32 mSearchIndex;
};
} // Namespace
} // Namespace
#endif