mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _BLINTERIOSYSTEM_H_
|
|
#define _BLINTERIOSYSTEM_H_
|
|
|
|
#ifndef _SCENELIGHTING_H_
|
|
#include "lighting/common/sceneLighting.h"
|
|
#endif
|
|
#ifndef _SG_SYSTEM_INTERFACE_H
|
|
#include "lighting/lightingInterfaces.h"
|
|
#endif
|
|
|
|
|
|
//
|
|
// Lighting system interface
|
|
//
|
|
class blInteriorSystem : public SceneLightingInterface
|
|
{
|
|
public:
|
|
static bool smUseVertexLighting;
|
|
|
|
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
|
|
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
|
|
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
|
|
|
|
virtual void init();
|
|
virtual U32 addObjectType();
|
|
virtual U32 addToClippingMask();
|
|
|
|
virtual void processLightingBegin();
|
|
virtual void processLightingCompleted(bool success);
|
|
|
|
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
|
virtual bool getColorFromRayInfo(RayInfo collision, ColorF& result);
|
|
};
|
|
|
|
#endif // !_BLINTERIOSYSTEM_H_
|