Torque3D/Templates/BaseGame/game/core
AzaezelX dee5b46169 re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
2021-01-27 00:45:49 -06:00
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clientServer Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
console Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gameObjects Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gui Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
lighting Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
postFX Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
rendering Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
sfx Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
utility re-fix file exclusivity, readd callonmodules variable extension 2021-01-27 00:45:49 -06:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00