..
inspector
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
2024-02-07 19:29:07 -06:00
editorFunctions.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDebugger.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDebugger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiEaseViewCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
guiEditCtrl.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiFilterCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiImageList.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiImageList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiInspector.cpp
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
guiInspector.h
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
guiInspectorTypes.cpp
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
2024-02-03 16:10:28 -06:00
guiInspectorTypes.h
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
2024-02-03 16:10:28 -06:00
guiMenuBar.cpp
Expands functionality of MenuBuilder to act as primary API for building out menus
2023-10-22 00:47:29 -05:00
guiMenuBar.h
Expands functionality of MenuBuilder to act as primary API for building out menus
2023-10-22 00:47:29 -05:00
guiParticleGraphCtrl.cpp
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp
Expands functionality of MenuBuilder to act as primary API for building out menus
2023-10-22 00:47:29 -05:00
guiPopupMenuCtrl.h
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiRectHandles.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiSeparatorCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
guiShapeEdPreview.h
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
popupMenu.cpp
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
2023-10-24 17:53:37 -05:00
popupMenu.h
Missed header changes
2020-07-11 15:58:39 -05:00