Torque3D/Engine/source/gfx
DavidWyand-GG b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
..
bitmap Merge pull request #243 from thecelloman/updatesquish 2013-03-10 11:36:02 -07:00
D3D9 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
Null Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sim Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
video Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
genericConstBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
genericConstBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAdapter.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxAPI.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAPI.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp Side by side rendering 2013-04-09 15:19:18 -04:00
gfxDevice.h Side by side rendering 2013-04-09 15:19:18 -04:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxEnums.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp Fix for Issue #116 for Crash with unicode 2012-11-05 19:16:25 -05:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxInit.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxInit.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStringEnumTranslate.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStringEnumTranslate.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp Fix texture and object console paths 2013-04-09 10:05:57 -04:00
gfxTextureManager.h Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
primBuilder.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
primBuilder.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00