Torque3D/Engine/source/windowManager/mac/macWindow.mm
2012-09-19 11:15:01 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <Cocoa/Cocoa.h>
#include "windowManager/mac/macWindow.h"
#include "windowManager/mac/macView.h"
#include "console/console.h"
MacWindow::SafariWindowInfo* MacWindow::sSafariWindowInfo = NULL;
MacWindow* MacWindow::sInstance = NULL;
@interface SafariBrowserWindow : NSWindow
{
}
@end
@implementation SafariBrowserWindow
// Windows created with NSBorderlessWindowMask normally can't be key, but we want ours to be
- (BOOL) canBecomeKeyWindow
{
return YES;
}
@end
MacWindow::MacWindow(U32 windowId, const char* windowText, Point2I clientExtent)
{
mMouseLocked = false;
mShouldMouseLock = false;
mTitle = NULL;
mMouseCaptured = false;
mCocoaWindow = NULL;
mCursorController = new MacCursorController( this );
mOwningWindowManager = NULL;
mFullscreen = false;
mShouldFullscreen = false;
mDefaultDisplayMode = NULL;
mSkipMouseEvents = 0;
mDisplay = kCGDirectMainDisplay;
mMainDisplayBounds = mDisplayBounds = CGDisplayBounds(mDisplay);
mWindowId = windowId;
_initCocoaWindow(windowText, clientExtent);
appEvent.notify(this, &MacWindow::_onAppEvent);
sInstance = this;
}
MacWindow::~MacWindow()
{
if(mFullscreen)
_setFullscreen(false);
appEvent.remove(this, &MacWindow::_onAppEvent);
//ensure our view isn't the delegate
[NSApp setDelegate:nil];
if( mCocoaWindow )
{
NSWindow* window = mCocoaWindow;
_disassociateCocoaWindow();
[ window close ];
}
appEvent.trigger(mWindowId, LoseFocus);
appEvent.trigger(mWindowId, WindowDestroy);
mOwningWindowManager->_removeWindow(this);
setSafariWindow(NULL);
sInstance = NULL;
}
extern "C"
{
void torque_setsafariwindow( NSWindow *window, S32 x, S32 y, S32 width, S32 height)
{
MacWindow::setSafariWindow(window, x, y, width, height);
}
}
void MacWindow::hideBrowserWindow(bool hide)
{
if (sSafariWindowInfo && sInstance && sInstance->mCocoaWindow)
{
if (hide)
{
if (sSafariWindowInfo && sSafariWindowInfo->safariWindow)
[sSafariWindowInfo->safariWindow removeChildWindow: sInstance->mCocoaWindow];
sInstance->hide();
}
else
{
if (sSafariWindowInfo && sSafariWindowInfo->safariWindow)
[sSafariWindowInfo->safariWindow addChildWindow: sInstance->mCocoaWindow ordered:NSWindowAbove];
sInstance->show();
}
}
}
void MacWindow::setSafariWindow(NSWindow *window, S32 x, S32 y, S32 width, S32 height )
{
if (!window)
{
hideBrowserWindow(true);
if (sSafariWindowInfo)
delete sSafariWindowInfo;
sSafariWindowInfo = NULL;
return;
}
if (!sSafariWindowInfo)
{
sSafariWindowInfo = new SafariWindowInfo;
sSafariWindowInfo->safariWindow = window;
sSafariWindowInfo->width = width;
sSafariWindowInfo->height = height;
sSafariWindowInfo->x = x;
sSafariWindowInfo->y = y;
if (sInstance && sInstance->mCocoaWindow)
{
[window addChildWindow: sInstance->mCocoaWindow ordered:NSWindowAbove];
hideBrowserWindow(false);
}
}
else
{
sSafariWindowInfo->width = width;
sSafariWindowInfo->height = height;
sSafariWindowInfo->x = x;
sSafariWindowInfo->y = y;
}
if (sInstance && sInstance->mCocoaWindow)
{
//update position
NSRect frame = [sSafariWindowInfo->safariWindow frame];
NSPoint o = { (float)sSafariWindowInfo->x, frame.size.height - sSafariWindowInfo->y };
NSPoint p = [sSafariWindowInfo->safariWindow convertBaseToScreen: o];
NSRect contentRect = NSMakeRect(p.x, p.y - sSafariWindowInfo->height, sSafariWindowInfo->width,sSafariWindowInfo->height);
// we have to set display to NO when resizing otherwise get hangs, perhaps add delegate to SafariBrowserWindow class?
[sInstance->mCocoaWindow setFrame:contentRect display:NO];
}
}
void MacWindow::_initCocoaWindow(const char* windowText, Point2I clientExtent)
{
// TODO: cascade windows on screen?
// create the window
NSRect contentRect;
U32 style;
if (sSafariWindowInfo)
{
NSRect frame = [sSafariWindowInfo->safariWindow frame];
NSPoint o = { (float)sSafariWindowInfo->x, frame.size.height - sSafariWindowInfo->y };
NSPoint p = [sSafariWindowInfo->safariWindow convertBaseToScreen: o];
contentRect = NSMakeRect(0, 0, sSafariWindowInfo->width,sSafariWindowInfo->height);
style = NSBorderlessWindowMask;
mCocoaWindow = [[SafariBrowserWindow alloc] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:nil];
[mCocoaWindow setFrameTopLeftPoint: p];
[sSafariWindowInfo->safariWindow addChildWindow: mCocoaWindow ordered:NSWindowAbove];
// necessary to accept mouseMoved events
[mCocoaWindow setAcceptsMouseMovedEvents:YES];
}
else
{
contentRect = NSMakeRect(0,0,clientExtent.x, clientExtent.y);
style = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask;
mCocoaWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:nil];
if(windowText)
[mCocoaWindow setTitle: [NSString stringWithUTF8String: windowText]];
// necessary to accept mouseMoved events
[mCocoaWindow setAcceptsMouseMovedEvents:YES];
// correctly position the window on screen
[mCocoaWindow center];
}
// create the opengl view. we don't care about its pixel format, because we
// will be replacing its context with another one.
GGMacView* view = [[GGMacView alloc] initWithFrame:contentRect pixelFormat:[NSOpenGLView defaultPixelFormat]];
[view setTorqueWindow:this];
[mCocoaWindow setContentView:view];
[mCocoaWindow setDelegate:view];
}
void MacWindow::_disassociateCocoaWindow()
{
if( !mCocoaWindow )
return;
[mCocoaWindow setContentView:nil];
[mCocoaWindow setDelegate:nil];
if (sSafariWindowInfo)
[sSafariWindowInfo->safariWindow removeChildWindow: mCocoaWindow];
mCocoaWindow = NULL;
}
void MacWindow::setVideoMode(const GFXVideoMode &mode)
{
mCurrentMode = mode;
setSize(mCurrentMode.resolution);
if(mTarget.isValid())
mTarget->resetMode();
_setFullscreen(mCurrentMode.fullScreen);
}
void MacWindow::_onAppEvent(WindowId, S32 evt)
{
if(evt == LoseFocus && isFullscreen())
{
mShouldFullscreen = true;
GFXVideoMode mode = mCurrentMode;
mode.fullScreen = false;
setVideoMode(mode);
}
if(evt == GainFocus && !isFullscreen() && mShouldFullscreen)
{
mShouldFullscreen = false;
GFXVideoMode mode = mCurrentMode;
mode.fullScreen = true;
setVideoMode(mode);
}
}
void MacWindow::_setFullscreen(bool fullScreen)
{
if(mFullscreen == fullScreen)
return;
mFullscreen = fullScreen;
if(mFullscreen)
{
Con::printf("Capturing display %x", mDisplay);
CGDisplayCapture(mDisplay);
[mCocoaWindow setAlphaValue:0.0f];
}
else
{
if(mDefaultDisplayMode)
{
Con::printf("Restoring default display mode... width: %i height: %i bpp: %i", [[mDefaultDisplayMode valueForKey:@"Width"] intValue],
[[mDefaultDisplayMode valueForKey:@"Height"] intValue], [[mDefaultDisplayMode valueForKey:@"BitsPerPixel"] intValue]);
CGDisplaySwitchToMode(mDisplay, (CFDictionaryRef)mDefaultDisplayMode);
mDisplayBounds = CGDisplayBounds(mDisplay);
if(mDisplay == kCGDirectMainDisplay)
mMainDisplayBounds = mDisplayBounds;
}
Con::printf("Releasing display %x", mDisplay);
CGDisplayRelease(mDisplay);
[mCocoaWindow setAlphaValue:1.0f];
mDefaultDisplayMode = NULL;
}
}
void* MacWindow::getPlatformDrawable() const
{
return [mCocoaWindow contentView];
}
void MacWindow::show()
{
[mCocoaWindow makeKeyAndOrderFront:nil];
[mCocoaWindow makeFirstResponder:[mCocoaWindow contentView]];
appEvent.trigger(getWindowId(), WindowShown);
appEvent.trigger(getWindowId(), GainFocus);
}
void MacWindow::close()
{
[mCocoaWindow close];
appEvent.trigger(mWindowId, LoseFocus);
appEvent.trigger(mWindowId, WindowDestroy);
mOwningWindowManager->_removeWindow(this);
delete this;
}
void MacWindow::hide()
{
[mCocoaWindow orderOut:nil];
appEvent.trigger(getWindowId(), WindowHidden);
}
void MacWindow::setDisplay(CGDirectDisplayID display)
{
mDisplay = display;
mDisplayBounds = CGDisplayBounds(mDisplay);
}
PlatformWindow* MacWindow::getNextWindow() const
{
return mNextWindow;
}
bool MacWindow::setSize(const Point2I &newSize)
{
if (sSafariWindowInfo)
return true;
NSSize newExtent = {newSize.x, newSize.y};
[mCocoaWindow setContentSize:newExtent];
[mCocoaWindow center];
return true;
}
void MacWindow::setClientExtent( const Point2I newExtent )
{
if(!mFullscreen)
{
// Set the Client Area Extent (Resolution) of this window
NSSize newSize = {newExtent.x, newExtent.y};
[mCocoaWindow setContentSize:newSize];
}
else
{
// In fullscreen we have to resize the monitor (it'll be good to change it back too...)
if(!mDefaultDisplayMode)
mDefaultDisplayMode = (NSDictionary*)CGDisplayCurrentMode(mDisplay);
NSDictionary* newMode = (NSDictionary*)CGDisplayBestModeForParameters(mDisplay, 32, newExtent.x, newExtent.y, NULL);
Con::printf("Switching to new display mode... width: %i height: %i bpp: %i",
[[newMode valueForKey:@"Width"] intValue], [[newMode valueForKey:@"Height"] intValue], [[newMode valueForKey:@"BitsPerPixel"] intValue]);
CGDisplaySwitchToMode(mDisplay, (CFDictionaryRef)newMode);
mDisplayBounds = CGDisplayBounds(mDisplay);
if(mDisplay == kCGDirectMainDisplay)
mMainDisplayBounds = mDisplayBounds;
}
}
const Point2I MacWindow::getClientExtent()
{
if(!mFullscreen)
{
// Get the Client Area Extent (Resolution) of this window
NSSize size = [[mCocoaWindow contentView] frame].size;
return Point2I(size.width, size.height);
}
else
{
return Point2I(mDisplayBounds.size.width, mDisplayBounds.size.height);
}
}
void MacWindow::setBounds( const RectI &newBounds )
{
NSRect newFrame = NSMakeRect(newBounds.point.x, newBounds.point.y, newBounds.extent.x, newBounds.extent.y);
[mCocoaWindow setFrame:newFrame display:YES];
}
const RectI MacWindow::getBounds() const
{
if(!mFullscreen)
{
// Get the position and size (fullscreen windows are always at (0,0)).
NSRect frame = [mCocoaWindow frame];
return RectI(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
}
else
{
return RectI(0, 0, mDisplayBounds.size.width, mDisplayBounds.size.height);
}
}
void MacWindow::setPosition( const Point2I newPosition )
{
NSScreen *screen = [mCocoaWindow screen];
NSRect screenFrame = [screen frame];
NSPoint pos = {newPosition.x, newPosition.y + screenFrame.size.height};
[mCocoaWindow setFrameTopLeftPoint: pos];
}
const Point2I MacWindow::getPosition()
{
NSScreen *screen = [mCocoaWindow screen];
NSRect screenFrame = [screen frame];
NSRect frame = [mCocoaWindow frame];
return Point2I(frame.origin.x, screenFrame.size.height - (frame.origin.y + frame.size.height));
}
void MacWindow::centerWindow()
{
[mCocoaWindow center];
}
Point2I MacWindow::clientToScreen( const Point2I& pos )
{
NSPoint p = { pos.x, pos.y };
p = [ mCocoaWindow convertBaseToScreen: p ];
return Point2I( p.x, p.y );
}
Point2I MacWindow::screenToClient( const Point2I& pos )
{
NSPoint p = { pos.x, pos.y };
p = [ mCocoaWindow convertScreenToBase: p ];
return Point2I( p.x, p.y );
}
bool MacWindow::isFocused()
{
return [mCocoaWindow isKeyWindow];
}
bool MacWindow::isOpen()
{
// Maybe check if _window != NULL ?
return true;
}
bool MacWindow::isVisible()
{
return !isMinimized() && ([mCocoaWindow isVisible] == YES);
}
void MacWindow::setFocus()
{
[mCocoaWindow makeKeyAndOrderFront:nil];
}
void MacWindow::signalGainFocus()
{
if(isFocused())
[[mCocoaWindow delegate] performSelector:@selector(signalGainFocus)];
}
void MacWindow::minimize()
{
if(!isVisible())
return;
[mCocoaWindow miniaturize:nil];
appEvent.trigger(getWindowId(), WindowHidden);
}
void MacWindow::maximize()
{
if(!isVisible())
return;
// GFX2_RENDER_MERGE
//[mCocoaWindow miniaturize:nil];
//appEvent.trigger(getWindowId(), WindowHidden);
}
void MacWindow::restore()
{
if(!isMinimized())
return;
[mCocoaWindow deminiaturize:nil];
appEvent.trigger(getWindowId(), WindowShown);
}
bool MacWindow::isMinimized()
{
return [mCocoaWindow isMiniaturized] == YES;
}
bool MacWindow::isMaximized()
{
return false;
}
void MacWindow::clearFocus()
{
// Clear the focus state for this Window.
// If the Window does not have focus, nothing happens.
// If the Window has focus, it relinquishes it's focus to the Operating System
// TODO: find out if we can do anything correct here. We are instructed *not* to call [NSWindow resignKeyWindow], and we don't necessarily have another window to assign as key.
}
bool MacWindow::setCaption(const char* windowText)
{
mTitle = windowText;
[mCocoaWindow setTitle:[NSString stringWithUTF8String:mTitle]];
return true;
}
void MacWindow::_doMouseLockNow()
{
if(!isVisible())
return;
if(mShouldMouseLock == mMouseLocked && mMouseLocked != isCursorVisible())
return;
if(mShouldMouseLock)
_dissociateMouse();
else
_associateMouse();
// hide the cursor if we're locking, show it if we're unlocking
setCursorVisible(!shouldLockMouse());
mMouseLocked = mShouldMouseLock;
return;
}
void MacWindow::_associateMouse()
{
CGAssociateMouseAndMouseCursorPosition(true);
}
void MacWindow::_dissociateMouse()
{
_centerMouse();
CGAssociateMouseAndMouseCursorPosition(false);
}
void MacWindow::_centerMouse()
{
NSRect frame = [mCocoaWindow frame];
// Deal with the y flip (really fun when more than one monitor is involved)
F32 offsetY = mMainDisplayBounds.size.height - mDisplayBounds.size.height;
frame.origin.y = (mDisplayBounds.size.height + offsetY) - (S32)frame.origin.y - (S32)frame.size.height;
mCursorController->setCursorPosition(frame.origin.x + frame.size.width / 2, frame.origin.y + frame.size.height / 2);
}