Torque3D/Engine/source/windowManager/mac/macView.mm
2012-09-19 11:15:01 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "windowManager/mac/macView.h"
#include "platform/event.h"
#include "platform/platformInput.h"
#include "console/console.h"
#include "sim/actionMap.h"
#include "app/mainLoop.h"
// For left/right side definitions.
#include <IOKit/hidsystem/IOLLEvent.h>
#define WHEEL_DELTA ( 120 * 0.1 )
static bool smApplicationInactive = false;
extern InputModifiers convertModifierBits( const U32 in );
inline U32 NSModifiersToTorqueModifiers( NSUInteger mods )
{
U32 torqueMods = 0;
if( mods & NX_DEVICELSHIFTKEYMASK )
torqueMods |= IM_LSHIFT;
if( mods & NX_DEVICERSHIFTKEYMASK )
torqueMods |= IM_RSHIFT;
if( mods & NX_DEVICELALTKEYMASK )
torqueMods |= IM_LOPT;
if( mods & NX_DEVICERALTKEYMASK )
torqueMods |= IM_ROPT;
if( mods & NX_DEVICELCTLKEYMASK )
torqueMods |= IM_LCTRL;
if( mods & NX_DEVICERCTLKEYMASK )
torqueMods |= IM_RCTRL;
if( mods & NX_DEVICELCMDKEYMASK )
torqueMods |= IM_LALT;
if( mods & NX_DEVICERCMDKEYMASK )
torqueMods |= IM_RALT;
Input::setModifierKeys( convertModifierBits( torqueMods ) );
return torqueMods;
}
@implementation GGMacView
- (void)setTorqueWindow:(MacWindow*)theWindow
{
mTorqueWindow = theWindow;
mLastMods = 0;
}
- (MacWindow*)torqueWindow
{
return mTorqueWindow;
}
-(void)trackModState:(U32)torqueKey withMacMods:(U32)macMods event:(NSEvent*)theEvent
{
// track state:
// translate the torque key code to the torque flag that changed
// xor with existing mods for new mod state
// clear anything that the mac says both siblings are not down ( to help stay in sync, a little bit )
// ?set left sibling of anything that the mac says some sibling is down, but that we don't see as down?
U32 torqueMod = 0;
switch(torqueKey)
{
case KEY_LSHIFT: torqueMod = IM_LSHIFT; break;
case KEY_RSHIFT: torqueMod = IM_RSHIFT; break;
case KEY_LCONTROL: torqueMod = IM_LCTRL; break;
case KEY_RCONTROL: torqueMod = IM_RCTRL; break;
case KEY_MAC_LOPT: torqueMod = IM_LOPT; break;
case KEY_MAC_ROPT: torqueMod = IM_ROPT; break;
case KEY_LALT: torqueMod = IM_LALT; break;
case KEY_RALT: torqueMod = IM_RALT; break;
};
// flip the mod that we got an event for
U32 newMods = mLastMods ^ torqueMod;
// clear left and right if mac thinks both are up.
if( !(macMods & NSShiftKeyMask)) newMods &= ~IM_LSHIFT, newMods &= ~IM_RSHIFT;
if( !(macMods & NSControlKeyMask)) newMods &= ~IM_LCTRL, newMods &= ~IM_RCTRL;
if( !(macMods & NSAlternateKeyMask)) newMods &= ~IM_LOPT, newMods &= ~IM_ROPT;
if( !(macMods & NSCommandKeyMask)) newMods &= ~IM_LALT, newMods &= ~IM_RALT;
// Generate keyUp/Down event (allows us to use modifier keys for actions)
mLastMods = 0;
[self rawKeyUpDown:theEvent keyDown:(newMods & torqueMod)];
mLastMods = newMods;
Input::setModifierKeys( convertModifierBits( mLastMods ) );
}
- (Point2I)viewCoordsToTorqueCoords:(NSPoint)mousePoint
{
if(mTorqueWindow->isFullscreen())
{
CGRect bounds = mTorqueWindow->getDisplayBounds();
CGRect mainbounds = mTorqueWindow->getMainDisplayBounds();
F32 offsetY = mainbounds.size.height - (bounds.size.height + bounds.origin.y);
Point2I pt(mousePoint.x - bounds.origin.x, bounds.size.height + offsetY - mousePoint.y);
return pt;
}
return Point2I(mousePoint.x, mTorqueWindow->getClientExtent().y - mousePoint.y);
}
- (void)signalGainFocus
{
if(smApplicationInactive)
smApplicationInactive = false;
bool gainFocus = static_cast<MacWindowManager*>(WindowManager)->canWindowGainFocus(mTorqueWindow);
if(gainFocus)
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), GainFocus);
}
#pragma mark -
#pragma mark Mouse Input
// We're funnelling all the standard cocoa event handlers to -mouseUpDown and -mouseMotion.
- (void)mouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
- (void)rightMouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
- (void)otherMouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
- (void)mouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
- (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
- (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
- (void)mouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
- (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
- (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
- (void)mouseMoved:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
- (void)mouseUpDown:(NSEvent *)theEvent mouseDown:(BOOL)isMouseDown
{
Point2I eventLocation = [self viewCoordsToTorqueCoords: [theEvent locationInWindow]];
U16 buttonNumber = [theEvent buttonNumber];
U32 action = isMouseDown ? SI_MAKE : SI_BREAK;
// If the event location is negative then it occurred in the structure region (e.g. title bar, resize corner), and we don't want
// to lock the mouse/drop into fullscreen for that.
if(WindowManager->getFocusedWindow() != mTorqueWindow && eventLocation.x > 0 && eventLocation.y > 0)
[self signalGainFocus];
mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
mTorqueWindow->buttonEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, action, buttonNumber);
}
- (void)mouseMotion:(NSEvent *)theEvent
{
mTorqueWindow->_doMouseLockNow();
// when moving the mouse to the center of the window for mouse locking, we need
// to skip the next mouse delta event
if(mTorqueWindow->isMouseLocked() && mTorqueWindow->_skipNextMouseEvent())
{
mTorqueWindow->_skippedMouseEvent();
return;
}
Point2I eventLocation;
if(mTorqueWindow->isMouseLocked())
{
eventLocation.x = [theEvent deltaX];
eventLocation.y = [theEvent deltaY];
}
else
{
eventLocation = [self viewCoordsToTorqueCoords:[theEvent locationInWindow]];
}
mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
mTorqueWindow->mouseEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, eventLocation.x, eventLocation.y, mTorqueWindow->isMouseLocked());
}
- (void)scrollWheel:(NSEvent *)theEvent
{
float deltaX = [ theEvent deltaX ];
float deltaY = [ theEvent deltaY ];
if( mIsZero( deltaX ) && mIsZero( deltaY ) )
return;
mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
mTorqueWindow->wheelEvent.trigger( mTorqueWindow->getWindowId(), mLastMods, S32( deltaX * WHEEL_DELTA ), S32( deltaY * WHEEL_DELTA ) );
}
#pragma mark -
#pragma mark Keyboard Input
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
{
// Pass it off to the main menu. If the main menu handled it, we're done.
if([[NSApp mainMenu] performKeyEquivalent:theEvent])
return YES;
// cmd-q will quit. End of story.
if(([theEvent modifierFlags] & NSCommandKeyMask && !([theEvent modifierFlags] & NSAlternateKeyMask) && !([theEvent modifierFlags] & NSControlKeyMask)) && [theEvent keyCode] == 0x0C)
{
StandardMainLoop::shutdown();
[NSApp terminate:self];
return YES;
}
// In fullscreen we grab ALL keyboard events, including ones which would normally be handled by the system,
// like cmd-tab. Thus, we need to specifically check for cmd-tab and bail out of fullscreen and hide the app
// to switch to the next application.
// 0x30 is tab, so this grabs command-tab and command-shift-tab
if([theEvent keyCode] == 0x30 && mTorqueWindow->isFullscreen())
{
// Bail!
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
[NSApp hide:nil];
return YES;
}
// All other events are uninteresting to us and can be handled by Torque.
if([theEvent type] == NSKeyDown)
[self keyDown:theEvent];
else if([theEvent type] == NSKeyUp)
[self keyUp:theEvent];
// Don't let the default handler continue processing these events, it does things we don't like.
return YES;
}
- (void)flagsChanged:(NSEvent *)theEvent
{
U32 torqueKeyCode = TranslateOSKeyCode([theEvent keyCode]);
U32 macMods = [theEvent modifierFlags];
[self trackModState:torqueKeyCode withMacMods:macMods event:theEvent];
}
- (void)keyDown:(NSEvent *)theEvent
{
// If keyboard translation is on and the key isn't bound in the
// global action map, first try turning this into one or more
// character events.
if( mTorqueWindow->getKeyboardTranslation()
&& !mTorqueWindow->shouldNotTranslate(
convertModifierBits( NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] ) ),
( InputObjectInstances ) TranslateOSKeyCode( [ theEvent keyCode ] ) ) )
{
mHandledAsCharEvent = false;
[ self interpretKeyEvents: [ NSArray arrayWithObject: theEvent ] ];
if( mHandledAsCharEvent )
return;
}
// Fire as raw keyboard event.
[ self rawKeyUpDown: theEvent keyDown: YES ];
}
- (void)keyUp:(NSEvent *)theEvent
{
[self rawKeyUpDown:theEvent keyDown:NO];
}
- (void)rawKeyUpDown:(NSEvent *)theEvent keyDown:(BOOL)isKeyDown
{
U32 action;
if([theEvent type] != NSFlagsChanged)
action = isKeyDown ? ([theEvent isARepeat] ? SI_REPEAT : SI_MAKE) : SI_BREAK;
else
action = isKeyDown ? SI_MAKE : SI_BREAK;
U32 torqueKeyCode = TranslateOSKeyCode([theEvent keyCode]);
mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
mTorqueWindow->keyEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, action, torqueKeyCode);
}
- (void)insertText:(id)_inString
{
// input string may be an NSString or an NSAttributedString
NSString *text = [_inString isKindOfClass:[NSAttributedString class]] ? [_inString string] : _inString;
for(int i = 0; i < [text length]; i++)
{
mTorqueWindow->charEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, [text characterAtIndex:i]);
mHandledAsCharEvent = true;
}
}
#pragma mark -
#pragma mark Application Delegate
- (void)applicationDidResignActive:(NSNotification *)aNotification
{
smApplicationInactive = true;
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
[NSApp setDelegate:nil];
}
- (void)applicationDidHide:(NSNotification *)aNotification
{
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
}
- (void)applicationDidUnhide:(NSNotification *)aNotification
{
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), GainFocus);
}
#ifndef TORQUE_SHARED
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
{
Platform::postQuitMessage(0);
return NSTerminateCancel;
}
#endif
#pragma mark -
#pragma mark Window Delegate
- (BOOL)windowShouldClose:(NSWindow *)sender
{
// We close the window ourselves
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), WindowDestroy);
return NO;
}
- (void)windowWillClose:(NSNotification *) notification
{
mTorqueWindow->_disassociateCocoaWindow();
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
// when our window is the key window, we become the app delegate.
PlatformWindow* focusWindow = WindowManager->getFocusedWindow();
if(focusWindow && focusWindow != mTorqueWindow)
focusWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
[NSApp setDelegate:self];
[self signalGainFocus];
}
- (void)windowDidResignKey:(NSNotification*)notification
{
mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseScreen);
mTorqueWindow->_associateMouse();
mTorqueWindow->setCursorVisible(true);
[NSApp setDelegate:nil];
}
- (void)windowDidChangeScreen:(NSNotification*)notification
{
NSWindow* wnd = [notification object];
// TODO: Add a category to NSScreen to deal with this
CGDirectDisplayID disp = (CGDirectDisplayID)[[[[wnd screen] deviceDescription] valueForKey:@"NSScreenNumber"] unsignedIntValue];
mTorqueWindow->setDisplay(disp);
}
- (void)windowDidResize:(NSNotification*)notification
{
Point2I clientExtent = mTorqueWindow->getClientExtent();
mTorqueWindow->resizeEvent.trigger(mTorqueWindow->getWindowId(), clientExtent.x, clientExtent.y);
}
#pragma mark -
#pragma mark responder status
- (BOOL)acceptsFirstResponder { return YES; }
- (BOOL)becomeFirstResponder { return YES; }
- (BOOL)resignFirstResponder { return YES; }
// Basic implementation because NSResponder's default implementation can cause infinite loops when our keyDown: method calls interpretKeyEvents:
- (void)doCommandBySelector:(SEL)aSelector
{
if([self respondsToSelector:aSelector])
[self performSelector:aSelector withObject:nil];
}
@end