Torque3D/Engine/source/platformSDL/menus/popupMenuSDL.cpp
2015-02-09 16:14:14 +00:00

252 lines
7.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifdef TORQUE_SDL
#include "platform/menus/popupMenu.h"
#include "platform/menus//menuBar.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
#include "sim/actionMap.h"
#include "platform/platformInput.h"
#include "windowManager/sdl/sdlWindow.h"
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "console/engineAPI.h"
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::removeAccelerator(U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled )
{
AssertFatal(0, "");
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::createPlatformPopupMenuData()
{
mData = new PlatformPopupMenuData;
}
void PopupMenu::deletePlatformPopupMenuData()
{
SAFE_DELETE(mData);
}
void PopupMenu::createPlatformMenu()
{
mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() );
PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this;
}
//////////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////////
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
{
setItem( pos, title, accelerator, cmd);
return pos;
}
item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd );
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" );
item->isSubmenu = true;
item->submenu = submenu->mData->mMenuGui;
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = NULL;
item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
{
item->id = pos;
item->cmd = cmd;
if( accelerator && accelerator[0] )
item->accelerator = dStrdup( accelerator );
else
item->accelerator = NULL;
return true;
}
return false;
}
void PopupMenu::removeItem(S32 itemPos)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) );
if(item)
{
GuiMenuBar::removeMenuItem( mData->mMenuGui, item);
}
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::enableItem( S32 pos, bool enable )
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if( item->id == pos)
item->enabled = enable;
}
}
void PopupMenu::checkItem(S32 pos, bool checked)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
break;
if( !item )
return;
if(checked && item->checkGroup != -1)
{
// first, uncheck everything in the group:
for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem )
if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx )
itemWalk->bitmapIndex = -1;
}
item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1;
}
void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if(item->id >= firstPos && item->id <= lastPos)
{
item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1;
}
}
}
bool PopupMenu::isItemChecked(S32 pos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
return item->bitmapIndex == mData->mCheckedBitmapIdx;
return false;
}
U32 PopupMenu::getItemCount()
{
int count = 0;
for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
++count;
return count;
}
//////////////////////////////////////////////////////////////////////////
bool PopupMenu::canHandleID(U32 id)
{
return true;
}
bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
{
return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if(owner == NULL || isAttachedToMenuBar())
return;
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title)
{
if(owner == NULL || isAttachedToMenuBar())
return;
}
// New version of above for use by MenuBar class. Do not use yet.
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToMenuBar())
return;
//mData->mMenuBar = owner->setMenuBar();
}
void PopupMenu::removeFromMenuBar()
{
if(isAttachedToMenuBar())
return;
}
S32 PopupMenu::getPosOnMenuBar()
{
return 0;
}
#endif