mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "macApplication.h"
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#include "windowManager/mac/macWindow.h"
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#include "windowManager/mac/macView.h"
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#include "console/console.h"
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@implementation macApplication
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- (void)sendEvent:(NSEvent*)theEvent
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{
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if([theEvent type] == NSKeyUp)
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{
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if([theEvent modifierFlags] & NSCommandKeyMask)
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{
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// These will normally be blocked, but we wants them!
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[[self delegate] keyUp:theEvent];
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return;
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}
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}
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MacWindow* window = [(GGMacView*)[self delegate] torqueWindow];
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if(window && window->isFullscreen())
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{
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switch([theEvent type])
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{
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case NSLeftMouseDown:
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[[self delegate] mouseDown:theEvent];
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return;
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case NSRightMouseDown:
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[[self delegate] rightMouseDown:theEvent];
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return;
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case NSLeftMouseUp:
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[[self delegate] mouseUp:theEvent];
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return;
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case NSRightMouseUp:
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[[self delegate] rightMouseUp:theEvent];
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return;
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case NSMouseMoved:
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[[self delegate] mouseMoved:theEvent];
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return;
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case NSLeftMouseDragged:
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[[self delegate] mouseDragged:theEvent];
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return;
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case NSRightMouseDragged:
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[[self delegate] rightMouseDragged:theEvent];
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return;
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case NSScrollWheel:
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[[self delegate] scrollWheel:theEvent];
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return;
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default:
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break;
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}
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}
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[super sendEvent:theEvent];
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}
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@end
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