Torque3D/Engine/source/gui/containers/guiSplitContainer.h
Areloch 11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00

110 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUI_SPLTCONTAINER_H_
#define _GUI_SPLTCONTAINER_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUICONTAINER_H_
#include "gui/containers/guiContainer.h"
#endif
#ifndef _GUI_PANEL_H_
#include "gui/containers/guiPanel.h"
#endif
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
/// @addtogroup gui_container_group Containers
///
/// @ingroup gui_group Gui System
/// @{
class GuiSplitContainer : public GuiContainer
{
typedef GuiContainer Parent;
public:
enum Orientation
{
Vertical = 0,
Horizontal = 1
};
enum FixedPanel
{
None = 0,
FirstPanel = 1,
SecondPanel
};
GuiSplitContainer();
DECLARE_CONOBJECT( GuiSplitContainer );
DECLARE_DESCRIPTION( "A container that splits its area between two child controls.\n"
"The split ratio can be dynamically adjusted with a handle control between the two children.\n"
"Splitting can be either horizontal or vertical." );
// ConsoleObject
static void initPersistFields();
virtual bool onAdd();
// GuiControl
virtual bool onWake();
virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
virtual void onRender(Point2I offset, const RectI &updateRect);
virtual void onMouseDown(const GuiEvent &event);
virtual void onMouseUp(const GuiEvent &event);
virtual void onMouseDragged(const GuiEvent &event);
virtual bool layoutControls( RectI &clientRect );
virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
virtual inline Point2I getSplitPoint() { return mSplitPoint; };
/// The Splitters entire Client Rectangle, this takes into account padding of this control
virtual inline RectI getSplitRect() { return mSplitRect; };
virtual void solvePanelConstraints(Point2I newDragPos, GuiContainer * firstPanel, GuiContainer * secondPanel, const RectI& clientRect);
virtual Point2I getMinExtent() const;
protected:
S32 mFixedPanel;
S32 mFixedPanelSize;
S32 mOrientation;
S32 mSplitterSize;
Point2I mSplitPoint;
RectI mSplitRect;
bool mDragging;
};
typedef GuiSplitContainer::Orientation GuiSplitOrientation;
typedef GuiSplitContainer::FixedPanel GuiSplitFixedPanel;
DefineEnumType( GuiSplitOrientation );
DefineEnumType( GuiSplitFixedPanel );
/// @}
#endif // _GUI_SPLTCONTAINER_H_