Torque3D/Engine/source/gfx/D3D9/gfxD3D9OcclusionQuery.h
2012-09-19 11:15:01 -04:00

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2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFX_D3D9_OCCLUSIONQUERY_H_
#define _GFX_D3D9_OCCLUSIONQUERY_H_
#ifndef _GFXOCCLUSIONQUERY_H_
#include "gfx/gfxOcclusionQuery.h"
#endif
#ifdef TORQUE_GATHER_METRICS
#ifndef _PLATFORM_PLATFORMTIMER_H_
#include "platform/platformTimer.h"
#endif
#endif
struct IDirect3DQuery9;
class GFXD3D9OcclusionQuery : public GFXOcclusionQuery
{
private:
mutable IDirect3DQuery9 *mQuery;
#ifdef TORQUE_GATHER_METRICS
U32 mBeginFrame;
U32 mTimeSinceEnd;
PlatformTimer *mTimer;
#endif
public:
GFXD3D9OcclusionQuery( GFXDevice *device );
virtual ~GFXD3D9OcclusionQuery();
virtual bool begin();
virtual void end();
virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL );
// GFXResource
virtual void zombify();
virtual void resurrect();
virtual const String describeSelf() const;
};
#endif // _GFX_D3D9_OCCLUSIONQUERY_H_