mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PHYSICS_PHYSICSUSERDATA_H_
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#define _PHYSICS_PHYSICSUSERDATA_H_
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#ifndef _SIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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class PhysicsUserData;
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class SceneObject;
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class Point3F;
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class PhysicsBody;
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/// Signal used for contact reports.
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///
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/// @param us The physics user data for the signaling object.
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/// @param them The other physics user data involved in the contact.
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/// @param hitPoint The approximate position of the impact.
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/// @param hitForce
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///
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/// @see PhysicsUserData
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///
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typedef Signal<void( PhysicsUserData *us,
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PhysicsUserData *them,
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const Point3F &hitPoint,
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const Point3F &hitForce )> PhysicsContactSignal;
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/// The base class for physics user data.
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class PhysicsUserData
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{
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public:
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/// The constructor.
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PhysicsUserData()
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: mObject( NULL ),
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mBody( NULL )
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#ifdef TORQUE_DEBUG
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, mTypeId( smTypeName )
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#endif
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{}
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/// The destructor.
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virtual ~PhysicsUserData() {}
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///
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void setObject( SceneObject *object ) { mObject = object; }
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SceneObject* getObject() const { return mObject; }
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void setBody( PhysicsBody *body ) { mBody = body; }
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PhysicsBody* getBody() const { return mBody; }
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/// Helper method for casting a void pointer to a userdata pointer.
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static inline SceneObject* getObject( void *data )
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{
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PhysicsUserData *result = cast( data );
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return result ? result->getObject() : NULL;
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}
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PhysicsContactSignal& getContactSignal() { return mContactSignal; }
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/// Helper method for casting a void pointer to a userdata pointer.
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static inline PhysicsUserData* cast( void *data )
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{
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PhysicsUserData *result = (PhysicsUserData*)data;
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// If the typeid doesn't equal the value we assigned to it at
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// construction then this isn't a PhysicsUserData object.
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#ifdef TORQUE_DEBUG
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AssertFatal( !result || result->mTypeId == smTypeName,
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"PhysicsUserData::cast - The pointer is the wrong type!" );
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#endif
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return result;
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}
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protected:
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#ifdef TORQUE_DEBUG
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/// The type string used to validate the void* cast.
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/// @see cast
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static const char *smTypeName;
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/// The type string assigned at construction used to
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/// validate the void* cast.
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/// @see cast
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const char *mTypeId;
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#endif
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PhysicsContactSignal mContactSignal;
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SceneObject *mObject;
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PhysicsBody *mBody;
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};
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#endif // _PHYSICS_PHYSICSUSERDATA_H_
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