mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Additional changes include disabling certain options when they are not valid(ie, resolution is disabled when in borderless mode)
173 lines
6.9 KiB
C++
173 lines
6.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORM_PLATFORMWINDOWMGR_H_
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#define _PLATFORM_PLATFORMWINDOWMGR_H_
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#include "math/mRect.h"
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#include "core/util/journal/journaledSignal.h"
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#include "windowManager/platformWindow.h"
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// Global macro
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#define WindowManager PlatformWindowManager::get()
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/// Abstract representation of a manager for native OS windows.
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///
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/// The PlatformWindowManager interface provides a variety of methods for querying
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/// the current desktop configuration, as well as allocating and retrieving
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/// existing windows. It may also manage application-level event handling.
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class PlatformWindowManager
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{
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// Generator for window IDs.
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S32 mIdSource;
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protected:
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/// Get the next available window Id
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inline S32 getNextId() { return mIdSource++; }
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public:
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/// Get Global Singleton
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static PlatformWindowManager *get();
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PlatformWindowManager() : mIdSource(0) {};
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virtual ~PlatformWindowManager()
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{
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}
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static void processCmdLineArgs(const S32 argc, const char **argv);
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/// Return the extents in window coordinates of the primary desktop
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/// area. On a single monitor system this is just the display extents.
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/// On a multimon system this is the primary monitor (which Torque should
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/// launch on).
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virtual RectI getPrimaryDesktopArea() = 0;
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/// Retrieve the currently set desktop bit depth
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/// @return The current desktop bit depth, or -1 if an error occurred
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virtual S32 getDesktopBitDepth() = 0;
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/// Retrieve the currently set desktop resolution
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/// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred
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virtual Point2I getDesktopResolution() = 0;
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// Build out the monitor list.
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virtual void buildMonitorsList() {}
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// Find the first monitor index that matches the given name. The actual match
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// algorithm depends on the implementation. Provides a default value of -1 to
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// indicate no match.
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virtual S32 findFirstMatchingMonitor(const char* name) { return -1; }
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// Retrieve the number of monitors. Provides a default count of 0 for systems that
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// don't provide information on connected monitors.
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virtual U32 getMonitorCount() { return 0; }
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// Get the name of the requested monitor. Provides a default of "" for platorms
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// that do not provide information on connected monitors.
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virtual const char* getMonitorName(U32 index) { return ""; }
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// Get the requested monitor's rectangular region.
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virtual RectI getMonitorRect(U32 index) { return RectI(0, 0, 0, 0); }
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// Get the requested monitor's rectangular region.
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// Use this function to get the usable desktop area represented by a display,
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// with the primary display located at 0,0.
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virtual RectI getMonitorUsableRect(U32 index) { return RectI(0, 0, 0, 0); }
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// Retrieve the number of display modes available on a monitor. Provides a default
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// count of 0 for systems that don't provide information on connected monitors.
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virtual U32 getMonitorModeCount(U32 monitorIndex) { return 0; }
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// Gets a display mode for a specific monitor. Provides a default of "" for platorms
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// that do not provide information on connected monitors.
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virtual const String getMonitorMode(U32 monitorIndex, U32 modeIndex) { return String::EmptyString; }
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// Gets the current desktop display mode for a specific monitor. Provides a default
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// of "" for platorms that do not provide information on connected monitors.
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virtual const String getMonitorDesktopMode(U32 monitorIndex) { return String::EmptyString; }
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/// Populate a vector with all monitors and their extents in window space.
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virtual void getMonitorRegions(Vector<RectI> ®ions) = 0;
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/// Create a new window, appropriate for the specified device and mode.
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///
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/// @return Pointer to the new window.
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virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) = 0;
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/// Populate a list with references to all the windows created from this manager.
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virtual void getWindows(VectorPtr<PlatformWindow*> &windows) = 0;
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/// Get the window that currently has the input focus or NULL.
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virtual PlatformWindow* getFocusedWindow() = 0;
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/// Get a window from a device ID.
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///
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/// @return The window associated with the specified ID, or NULL if no
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/// match was found.
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virtual PlatformWindow *getWindowById(WindowId id)=0;
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/// Get the first window in the window list
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///
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/// @return The first window in the list, or NULL if no windows found
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virtual PlatformWindow *getFirstWindow()=0;
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/// Set the parent window
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///
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/// This can be used to render in a child window.
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virtual void setParentWindow(void* newParent) = 0;
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/// Get the parent window
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virtual void* getParentWindow() = 0;
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/// This method cues the appearance of that window ("lowering the curtain").
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virtual void lowerCurtain()=0;
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/// @see lowerCurtain
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///
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/// This method removes the curtain window.
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virtual void raiseCurtain()=0;
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/// This method indicates to created windows to show as normal.
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virtual void setDisplayWindow(bool set){}
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private:
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/// Process command line arguments from StandardMainLoop. This is done to
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/// allow web plugin functionality, where we are passed platform-specific
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/// information allowing us to set ourselves up in the web browser,
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/// to occur in a platform-neutral way.
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virtual void _processCmdLineArgs(const S32 argc, const char **argv)=0;
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};
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/// Global function to allocate a new platform window manager.
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///
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/// This returns an instance of the appropriate window manager for the current OS.
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///
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/// Depending on situation (for instance, if we are a web plugin) we may
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/// need to get the window manager from somewhere else.
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PlatformWindowManager *CreatePlatformWindowManager();
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#endif
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