mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _GFXGLWINDOWTARGET_H_
|
|
#define _GFXGLWINDOWTARGET_H_
|
|
|
|
#include "gfx/gfxTarget.h"
|
|
|
|
class GFXGLWindowTarget : public GFXWindowTarget
|
|
{
|
|
public:
|
|
|
|
GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
|
|
~GFXGLWindowTarget();
|
|
|
|
const Point2I getSize()
|
|
{
|
|
return mWindow->getClientExtent();
|
|
}
|
|
virtual GFXFormat getFormat()
|
|
{
|
|
// TODO: Fix me!
|
|
return GFXFormatR8G8B8A8;
|
|
}
|
|
void makeActive();
|
|
virtual bool present();
|
|
virtual void resetMode();
|
|
virtual void zombify() { }
|
|
virtual void resurrect() { }
|
|
|
|
virtual void resolveTo(GFXTextureObject* obj);
|
|
|
|
void _onAppSignal(WindowId wnd, S32 event);
|
|
|
|
private:
|
|
friend class GFXGLDevice;
|
|
|
|
GLuint mCopyFBO, mBackBufferFBO;
|
|
GFXTexHandle mBackBufferColorTex, mBackBufferDepthTex;
|
|
Point2I size;
|
|
GFXDevice* mDevice;
|
|
void* mContext;
|
|
void* mFullscreenContext;
|
|
void _teardownCurrentMode();
|
|
void _setupNewMode();
|
|
void _setupAttachments();
|
|
void _WindowPresent();
|
|
//set this windows context to be current
|
|
void _makeContextCurrent();
|
|
};
|
|
|
|
#endif
|