mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Reorg'd probe init to flow better and be more robust on load Cleaned up various parts of the probe render manager to be more stable Fixed issue with crash on release due to numProbe in loops being 0 Updated glsl probe array shader Beginning of rework of editor settings Beginning of conversion of asset import config to similar system as editor settings
1280 lines
40 KiB
C#
1280 lines
40 KiB
C#
new SimGroup(AssetBrowserPreviewCache);
|
|
|
|
//AssetBrowser.addToolbarButton
|
|
function AssetBrowser::addToolbarButton(%this)
|
|
{
|
|
%filename = expandFilename("tools/gui/images/iconOpen");
|
|
%button = new GuiBitmapButtonCtrl() {
|
|
canSaveDynamicFields = "0";
|
|
internalName = AssetBrowserBtn;
|
|
Enabled = "1";
|
|
isContainer = "0";
|
|
Profile = "ToolsGuiButtonProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
position = "180 0";
|
|
Extent = "25 19";
|
|
MinExtent = "8 2";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
Command = "AssetBrowser.ShowDialog();";
|
|
tooltipprofile = "ToolsGuiToolTipProfile";
|
|
ToolTip = "Asset Browser";
|
|
hovertime = "750";
|
|
bitmap = %filename;
|
|
bitmapMode = "Centered";
|
|
buttonType = "PushButton";
|
|
groupNum = "0";
|
|
useMouseEvents = "0";
|
|
};
|
|
ToolsToolbarArray.add(%button);
|
|
EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
|
|
}
|
|
//
|
|
function AssetBrowser::onAdd(%this)
|
|
{
|
|
}
|
|
|
|
function AssetBrowser::onWake(%this)
|
|
{
|
|
// manage preview array
|
|
if(!isObject(AssetPreviewArray))
|
|
new ArrayObject(AssetPreviewArray);
|
|
|
|
if(!isObject(ImportAssetTree))
|
|
new GuiTreeViewCtrl(ImportAssetTree);
|
|
|
|
%this.importingFilesArray = new ArrayObject();
|
|
%this.importAssetUnprocessedListArray = new ArrayObject();
|
|
%this.importAssetFinalListArray = new ArrayObject();
|
|
|
|
%this.isReImportingAsset = false;
|
|
%this.coreModulesFilter = false;
|
|
%this.onlyShowModulesWithAssets = false;
|
|
%this.treeFilterMode = "list";
|
|
|
|
//First, build our our list of active modules
|
|
%modulesList = ModuleDatabase.findModules(true);
|
|
|
|
%nonDefaultModuleCount = 0;
|
|
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleGroup = getWord(%modulesList, %i).Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
%nonDefaultModuleCount++;
|
|
}
|
|
|
|
if(%nonDefaultModuleCount == 0)
|
|
{
|
|
MessageBoxYesNo( "Import Template Content?",
|
|
"You have no modules or content. Do you want to import a module from the template content?",
|
|
"AssetBrowser.ImportTemplateModules();", "" );
|
|
}
|
|
}
|
|
|
|
//Filters
|
|
function AssetBrowser::showFilterPopup(%this)
|
|
{
|
|
BrowserVisibilityPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetBrowser::viewCoreModulesFilter(%this)
|
|
{
|
|
%this.coreModulesFilter = !%this.coreModulesFilter;
|
|
|
|
BrowserVisibilityPopup.checkItem(0,%this.coreModulesFilter);
|
|
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowser::viewPopulatedModulesFilter(%this)
|
|
{
|
|
%this.onlyShowModulesWithAssets = !%this.onlyShowModulesWithAssets;
|
|
|
|
BrowserVisibilityPopup.checkItem(1,%this.onlyShowModulesWithAssets);
|
|
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowser::viewListFilter(%this)
|
|
{
|
|
%this.treeFilterMode = "list";
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowser::viewTagsFilter(%this)
|
|
{
|
|
%this.treeFilterMode = "tags";
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
//Drag-Drop functionality
|
|
function AssetBrowser::selectAsset( %this, %asset )
|
|
{
|
|
if(AssetBrowser.selectCallback !$= "")
|
|
{
|
|
// The callback function should be ready to intake the returned material
|
|
//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
|
|
if( AssetBrowser.returnType $= "name" )
|
|
{
|
|
eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
|
|
}
|
|
else
|
|
{
|
|
%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
|
|
eval(%command);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//try just setting the asset
|
|
%this.changeAsset();
|
|
}
|
|
|
|
Inspector.refresh();
|
|
|
|
AssetBrowser.hideDialog();
|
|
}
|
|
|
|
function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
|
|
{
|
|
// Set the select callback
|
|
AssetBrowser.selectCallback = %selectCallback;
|
|
AssetBrowser.returnType = %returnType;
|
|
AssetBrowser.assetTypeFilter = %AssetTypeFilter;
|
|
AssetBrowser.fieldTargetObject = %targetObj;
|
|
AssetBrowser.fieldTargetName = %fieldName;
|
|
|
|
Canvas.pushDialog(AssetBrowser);
|
|
AssetBrowser.setVisible(1);
|
|
AssetBrowserWindow.setVisible(1);
|
|
AssetBrowserWindow.selectWindow();
|
|
|
|
if(%selectCallback $= "")
|
|
{
|
|
//we're not in selection mode, so just hide the select button
|
|
%this-->SelectButton.setHidden(true);
|
|
}
|
|
else
|
|
{
|
|
%this-->SelectButton.setHidden(false);
|
|
}
|
|
|
|
//AssetBrowser_importAssetWindow.setVisible(0);
|
|
//AssetBrowser_importAssetConfigWindow.setVisible(0);
|
|
AssetBrowser.loadFilters();
|
|
}
|
|
|
|
function AssetBrowser::hideDialog( %this )
|
|
{
|
|
AssetBrowser.setVisible(1);
|
|
AssetBrowserWindow.setVisible(1);
|
|
Canvas.popDialog(AssetBrowser_addModule);
|
|
Canvas.popDialog(ImportAssetWindow);
|
|
|
|
Canvas.popDialog(AssetBrowser);
|
|
}
|
|
|
|
function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
|
|
{
|
|
if(!isObject(%this.previewData))
|
|
{
|
|
%this.previewData = new ScriptObject();
|
|
}
|
|
|
|
%assetDesc = AssetDatabase.acquireAsset(%asset);
|
|
%assetName = AssetDatabase.getAssetName(%asset);
|
|
%previewImage = "core/art/warnmat";
|
|
|
|
AssetPreviewArray.empty();
|
|
|
|
// it may seem goofy why the checkbox can't be instanciated inside the container
|
|
// reason being its because we need to store the checkbox ctrl in order to make changes
|
|
// on it later in the function.
|
|
|
|
%previewSize = "80 80";
|
|
%previewBounds = 20;
|
|
|
|
%assetType = AssetDatabase.getAssetType(%asset);
|
|
|
|
%container = new GuiControl(){
|
|
profile = "ToolsGuiDefaultProfile";
|
|
Position = "0 0";
|
|
Extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
isContainer = "1";
|
|
assetName = %assetName;
|
|
moduleName = %moduleName;
|
|
assetType = %assetType;
|
|
};
|
|
|
|
%tooltip = %assetName;
|
|
|
|
%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
|
|
|
|
if(%assetType $= "ShapeAsset")
|
|
{
|
|
%this.previewData.assetName = %assetDesc.assetName;
|
|
%this.previewData.assetPath = %assetDesc.scriptFile;
|
|
%this.previewData.doubleClickCommand = %doubleClickCommand;
|
|
|
|
%this.previewData.previewImage = "tools/assetBrowser/art/componentIcon";
|
|
|
|
%this.previewData.assetFriendlyName = %assetDesc.friendlyName;
|
|
%this.previewData.assetDesc = %assetDesc.description;
|
|
%this.previewData.tooltip = %assetDesc.friendlyName @ "\n" @ %assetDesc;
|
|
|
|
%previewButton = new GuiObjectView()
|
|
{
|
|
className = "AssetPreviewControl";
|
|
internalName = %matName;
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Profile = "ToolsGuiDefaultProfile";
|
|
position = "7 4";
|
|
extent = %previewSize;
|
|
MinExtent = "8 8";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
tooltipprofile = "ToolsGuiToolTipProfile";
|
|
hovertime = "1000";
|
|
Margin = "0 0 0 0";
|
|
Padding = "0 0 0 0";
|
|
AnchorTop = "1";
|
|
AnchorBottom = "0";
|
|
AnchorLeft = "1";
|
|
AnchorRight = "0";
|
|
renderMissionArea = "0";
|
|
GizmoProfile = "GlobalGizmoProfile";
|
|
cameraZRot = "0";
|
|
forceFOV = "0";
|
|
gridColor = "0 0 0 0";
|
|
renderNodes = "0";
|
|
renderObjBox = "0";
|
|
renderMounts = "0";
|
|
renderColMeshes = "0";
|
|
selectedNode = "-1";
|
|
sunDiffuse = "255 255 255 255";
|
|
sunAmbient = "180 180 180 255";
|
|
timeScale = "1.0";
|
|
fixedDetail = "0";
|
|
orbitNode = "0";
|
|
|
|
new GuiBitmapButtonCtrl()
|
|
{
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
profile = "ToolsGuiButtonProfile";
|
|
position = "0 0";
|
|
extent = %previewSize;
|
|
Variable = "";
|
|
buttonType = "ToggleButton";
|
|
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
|
|
groupNum = "0";
|
|
text = "";
|
|
};
|
|
};
|
|
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
%name = AssetDatabase.getAssetName(%assetId);
|
|
|
|
if(%name $= %assetName)
|
|
{
|
|
%asset = AssetDatabase.acquireAsset(%assetId);
|
|
|
|
%previewButton.setModel(%asset.fileName);
|
|
//%previewButton.refreshShape();
|
|
//%previewButton.currentDL = 0;
|
|
//%previewButton.fitToShape();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Build out the preview
|
|
%buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
|
|
eval(%buildCommand);
|
|
|
|
%previewButton = new GuiBitmapButtonCtrl()
|
|
{
|
|
className = "AssetPreviewControl";
|
|
internalName = %this.previewData.assetName;
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
profile = "ToolsGuiButtonProfile";
|
|
position = "10 4";
|
|
extent = %previewSize;
|
|
buttonType = "PushButton";
|
|
bitmap = %this.previewData.previewImage;
|
|
Command = "";
|
|
text = "";
|
|
useStates = false;
|
|
|
|
new GuiBitmapButtonCtrl()
|
|
{
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
profile = "ToolsGuiButtonProfile";
|
|
position = "0 0";
|
|
extent = %previewSize;
|
|
Variable = "";
|
|
buttonType = "toggleButton";
|
|
bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
|
|
groupNum = "0";
|
|
text = "";
|
|
};
|
|
};
|
|
}
|
|
|
|
%previewBorder = new GuiButtonCtrl(){
|
|
class = "AssetPreviewButton";
|
|
internalName = %this.previewData.assetName@"Border";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
profile = "ToolsGuiThumbHighlightButtonProfile";
|
|
position = "0 0";
|
|
extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
|
|
Variable = "";
|
|
buttonType = "radioButton";
|
|
tooltip = %this.previewData.tooltip;
|
|
Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
|
|
altCommand = %this.previewData.doubleClickCommand;
|
|
groupNum = "0";
|
|
useMouseEvents = true;
|
|
text = "";
|
|
icon = %this.previewData.previewImage;
|
|
};
|
|
|
|
%previewNameCtrl = new GuiTextEditCtrl(){
|
|
position = 0 SPC %previewSize.y + %previewBounds - 16;
|
|
profile = ToolsGuiTextEditCenterProfile;
|
|
extent = %previewSize.x + %previewBounds SPC 16;
|
|
text = %this.previewData.assetName;
|
|
originalAssetName = %this.previewData.assetName; //special internal field used in renaming assets
|
|
internalName = "AssetNameLabel";
|
|
class = "AssetNameField";
|
|
active = false;
|
|
};
|
|
|
|
%container.add(%previewButton);
|
|
%container.add(%previewBorder);
|
|
%container.add(%previewNameCtrl);
|
|
|
|
// add to the gui control array
|
|
AssetBrowser-->materialSelection.add(%container);
|
|
|
|
// add to the array object for reference later
|
|
AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
|
|
}
|
|
|
|
function AssetBrowser::loadFilters( %this )
|
|
{
|
|
AssetBrowser-->filterTree.clear();
|
|
|
|
AssetBrowser-->filterTree.buildIconTable(":tools/classIcons/prefab");
|
|
|
|
AssetBrowser-->filterTree.insertItem(0, "Assets");
|
|
|
|
AssetPreviewArray.empty();
|
|
|
|
if(%this.treeFilterMode $= "list")
|
|
{
|
|
//First, build our our list of active modules
|
|
%modulesList = ModuleDatabase.findModules(true);
|
|
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleGroup = getWord(%modulesList, %i).Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
|
|
}
|
|
|
|
//Next, go through and list the asset categories
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
%moduleGroup = %module.Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
//first, see if this module Module is listed already
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %moduleName, "", "", 1, 1);
|
|
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
if(%assetType $= "")
|
|
%assetType = "Misc";
|
|
}
|
|
|
|
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
|
|
continue;
|
|
|
|
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%moduleItemId, %assetType);
|
|
|
|
if(%assetTypeId == 0)
|
|
%assetTypeId = AssetBrowser-->filterTree.insertItem(%moduleItemId, %assetType);
|
|
}
|
|
|
|
AssetBrowser-->filterTree.buildVisibleTree(true);
|
|
}
|
|
else if(%this.treeFilterMode $= "tags")
|
|
{
|
|
|
|
}
|
|
|
|
%this.collapseTree();
|
|
|
|
//Remove any modules that have no assets if we have that filter on
|
|
if(%this.onlyShowModulesWithAssets)
|
|
{
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
|
|
AssetBrowser-->filterTree.removeItem(%moduleItemId);
|
|
}
|
|
}
|
|
|
|
//special handling for selections
|
|
if(AssetBrowser.newModuleId !$= "")
|
|
{
|
|
AssetBrowser-->filterTree.clearSelection();
|
|
%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
|
|
AssetBrowser-->filterTree.selectItem(%newModuleItem);
|
|
AssetBrowser.newModuleId = "";
|
|
}
|
|
|
|
%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
|
|
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
|
|
|
|
AssetBrowser-->filterTree.buildVisibleTree();
|
|
}
|
|
|
|
// create category and update current material if there is one
|
|
function AssetBrowser::createFilter( %this, %filter )
|
|
{
|
|
if( %filter $= %existingFilters )
|
|
{
|
|
MessageBoxOK( "Error", "Can not create blank filter.");
|
|
return;
|
|
}
|
|
|
|
for( %i = AssetBrowser.staticFilterObjects; %i < AssetBrowser-->filterArray.getCount() ; %i++ )
|
|
{
|
|
%existingFilters = AssetBrowser-->filterArray.getObject(%i).getObject(0).filter;
|
|
if( %filter $= %existingFilters )
|
|
{
|
|
MessageBoxOK( "Error", "Can not create two filters of the same name.");
|
|
return;
|
|
}
|
|
}
|
|
%container = new GuiControl(){
|
|
profile = "ToolsGuiDefaultProfile";
|
|
Position = "0 0";
|
|
Extent = "128 18";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
isContainer = "1";
|
|
|
|
new GuiCheckBoxCtrl(){
|
|
Profile = "ToolsGuiCheckBoxListProfile";
|
|
position = "5 1";
|
|
Extent = "118 18";
|
|
Command = "";
|
|
groupNum = "0";
|
|
buttonType = "ToggleButton";
|
|
text = %filter @ " ( " @ MaterialFilterAllArray.countKey(%filter) @ " )";
|
|
filter = %filter;
|
|
Command = "AssetBrowser.preloadFilter();";
|
|
};
|
|
};
|
|
|
|
AssetBrowser-->filterArray.add( %container );
|
|
|
|
// if selection exists, lets reselect it to refresh it
|
|
if( isObject(AssetBrowser.selectedMaterial) )
|
|
AssetBrowser.updateSelection( AssetBrowser.selectedMaterial, AssetBrowser.selectedPreviewImagePath );
|
|
|
|
// material category text field to blank
|
|
AssetBrowser_addFilterWindow-->tagName.setText("");
|
|
}
|
|
|
|
function AssetBrowser::updateSelection( %this, %asset, %moduleName )
|
|
{
|
|
// the material selector will visually update per material information
|
|
// after we move away from the material. eg: if we remove a field from the material,
|
|
// the empty checkbox will still be there until you move fro and to the material again
|
|
|
|
%isAssetBorder = 0;
|
|
eval("%isAssetBorder = isObject(AssetBrowser-->"@%asset@"Border);");
|
|
if( %isAssetBorder )
|
|
{
|
|
eval( "AssetBrowser-->"@%asset@"Border.setStateOn(1);");
|
|
}
|
|
|
|
%isAssetBorderPrevious = 0;
|
|
eval("%isAssetBorderPrevious = isObject(AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border);");
|
|
if( %isAssetBorderPrevious )
|
|
{
|
|
eval( "AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border.setStateOn(0);");
|
|
}
|
|
|
|
AssetBrowser.selectedMaterial = %asset;
|
|
AssetBrowser.selectedAsset = %moduleName@":"@%asset;
|
|
AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
|
|
//AssetBrowser.selectedPreviewImagePath = %previewImagePath;
|
|
|
|
%this.prevSelectedMaterialHL = %asset;
|
|
}
|
|
|
|
function AssetBrowser::collapseTree(%this)
|
|
{
|
|
%modulesList = ModuleDatabase.findModules(true);
|
|
|
|
for(%i=0; %i < getWordCount(%modulesList); %i++)
|
|
{
|
|
%moduleName = getWord(%modulesList, %i).ModuleId;
|
|
|
|
%moduleGroup = getWord(%modulesList, %i).Group;
|
|
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
|
|
continue;
|
|
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
AssetBrowser-->filterTree.expandItem(%moduleItemId, false);
|
|
}
|
|
|
|
AssetBrowser-->filterTree.expandItem(1, true);
|
|
}
|
|
|
|
//
|
|
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
|
|
//also need to update instances... i guess which is the tricky part....
|
|
function AssetBrowser::showDeleteDialog( %this )
|
|
{
|
|
%material = AssetBrowser.selectedMaterial;
|
|
%secondFilter = "MaterialFilterMappedArray";
|
|
%secondFilterName = "Mapped";
|
|
|
|
for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
|
|
{
|
|
if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
|
|
{
|
|
%secondFilter = "MaterialFilterUnmappedArray";
|
|
%secondFilterName = "Unmapped";
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( isObject( %material ) )
|
|
{
|
|
MessageBoxYesNoCancel("Delete Material?",
|
|
"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
|
|
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
|
|
"",
|
|
"" );
|
|
}
|
|
}
|
|
|
|
function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
|
|
{
|
|
if( !isObject( %materialName ) )
|
|
return;
|
|
|
|
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
|
|
{
|
|
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
|
|
MaterialFilterAllArray.erase( %index );
|
|
}
|
|
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
|
|
|
|
%checkbox = %secondFilter @ "Checkbox";
|
|
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
|
|
{
|
|
%index = %secondFilter.getIndexFromValue( %materialName );
|
|
%secondFilter.erase( %index );
|
|
}
|
|
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
|
|
|
|
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
|
|
{
|
|
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
|
|
|
|
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
|
|
{
|
|
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
|
|
{
|
|
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
|
|
%count--;
|
|
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
UnlistedMaterials.add( "unlistedMaterials", %materialName );
|
|
|
|
if( %materialName.getFilename() !$= "" &&
|
|
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
|
|
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs" )
|
|
{
|
|
AssetBrowserPerMan.removeObjectFromFile(%materialName);
|
|
AssetBrowserPerMan.saveDirty();
|
|
}
|
|
|
|
AssetBrowser.preloadFilter();
|
|
}
|
|
|
|
function AssetBrowser::thumbnailCountUpdate(%this)
|
|
{
|
|
$Pref::AssetBrowser::ThumbnailCountIndex = AssetBrowser-->materialPreviewCountPopup.getSelected();
|
|
AssetBrowser.LoadFilter( AssetBrowser.currentFilter, AssetBrowser.currentStaticFilter );
|
|
}
|
|
|
|
function AssetBrowser::toggleTagFilterPopup(%this)
|
|
{
|
|
if(TagFilterWindow.visible)
|
|
TagFilterWindow.visible = false;
|
|
else
|
|
TagFilterWindow.visible = true;
|
|
|
|
return;
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
//check that we don't re-add it
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == -1 || %moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 1);
|
|
|
|
//now, add the asset's category
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
%checkBox = new GuiCheckBoxCtrl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
isContainer = "0";
|
|
Profile = "ToolsGuiCheckBoxListProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = "0 0";
|
|
Extent = (%textLength * 4) @ " 18";
|
|
MinExtent = "8 2";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
Variable = %var;
|
|
tooltipprofile = "ToolsGuiToolTipProfile";
|
|
hovertime = "1000";
|
|
text = %text;
|
|
groupNum = "-1";
|
|
buttonType = "ToggleButton";
|
|
useMouseEvents = "0";
|
|
useInactiveState = "0";
|
|
Command = %cmd;
|
|
};
|
|
|
|
TagFilterList.add(%checkBox);
|
|
}
|
|
}
|
|
|
|
function AssetBrowser::changeAsset(%this)
|
|
{
|
|
//alright, we've selectd an asset for a field, so time to set it!
|
|
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
|
|
echo("Changing asset via the " @ %cmd @ " command");
|
|
eval(%cmd);
|
|
|
|
//Flag us as dirty for editing purposes
|
|
EWorldEditor.setSceneAsDirty();
|
|
}
|
|
|
|
function AssetBrowser::reImportAsset(%this)
|
|
{
|
|
//Find out what type it is
|
|
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
|
|
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
|
|
|
|
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
AssetBrowser.isAssetReImport = true;
|
|
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
|
|
|
|
%reimportingPath = %assetDef.originalFilePath;
|
|
|
|
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
|
|
if(!isFile(%assetDef.originalFilePath))
|
|
{
|
|
//if(%assetType $= "ImageAsset")
|
|
// %filters = "";
|
|
|
|
%dlg = new OpenFileDialog()
|
|
{
|
|
Filters = "(All Files (*.*)|*.*|";
|
|
DefaultFile = %currentFile;
|
|
ChangePath = false;
|
|
MustExist = true;
|
|
MultipleFiles = false;
|
|
forceRelativePath = false;
|
|
};
|
|
|
|
if ( %dlg.Execute() )
|
|
{
|
|
%reimportingPath = %dlg.FileName;
|
|
}
|
|
|
|
%dlg.delete();
|
|
}
|
|
|
|
AssetBrowser.onBeginDropFiles();
|
|
AssetBrowser.onDropFile(%reimportingPath);
|
|
AssetBrowser.onEndDropFiles();
|
|
|
|
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
|
|
|
|
//get the selected module data
|
|
ImportAssetModuleList.setText(%module.ModuleId);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function AssetPreviewButton::onRightClick(%this)
|
|
{
|
|
AssetBrowser.selectedAssetPreview = %this.getParent();
|
|
EditAssetPopup.assetId = %this.getParent().moduleName @ ":" @ %this.getParent().assetName;
|
|
%assetType = %this.getParent().assetType;
|
|
|
|
//Do some enabling/disabling of options depending on asset type
|
|
EditAssetPopup.enableItem(0, true);
|
|
EditAssetPopup.enableItem(7, true);
|
|
|
|
//Is it an editable type?
|
|
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
EditAssetPopup.enableItem(0, false);
|
|
}
|
|
|
|
//Is it an importable type?
|
|
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|
|
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|
|
|| %assetType $= "StateMachineAsset")
|
|
{
|
|
EditAssetPopup.enableItem(7, false);
|
|
}
|
|
|
|
if(%assetType $= "LevelAsset")
|
|
EditLevelAssetPopup.showPopup(Canvas);
|
|
else
|
|
EditAssetPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetListPanel::onRightMouseDown(%this)
|
|
{
|
|
AddNewAssetPopup.showPopup(Canvas);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function AssetBrowser::refreshPreviews(%this)
|
|
{
|
|
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onSelect(%this, %itemId)
|
|
{
|
|
if(%itemId == 1)
|
|
//can't select root
|
|
return;
|
|
|
|
//Make sure we have an actual module selected!
|
|
%parentId = %this.getParentItem(%itemId);
|
|
|
|
if(%parentId != 1)
|
|
AssetBrowser.selectedModule = %this.getItemText(%parentId);//looks like we have one of the categories selected, not the module. Nab the parent so we have the correct thing!
|
|
else
|
|
AssetBrowser.selectedModule = %this.getItemText(%itemId);
|
|
|
|
AssetBrowser.selectedItem = %itemId;
|
|
|
|
//alright, we have a module or sub-filter selected, so now build our asset list based on that filter!
|
|
echo("Asset Browser Filter Tree selected filter #:" @ %itemId);
|
|
|
|
// manage schedule array properly
|
|
if(!isObject(MatEdScheduleArray))
|
|
new ArrayObject(MatEdScheduleArray);
|
|
|
|
// if we select another list... delete all schedules that were created by
|
|
// previous load
|
|
for( %i = 0; %i < MatEdScheduleArray.count(); %i++ )
|
|
cancel(MatEdScheduleArray.getKey(%i));
|
|
|
|
// we have to empty out the list; so when we create new schedules, these dont linger
|
|
MatEdScheduleArray.empty();
|
|
|
|
// we have to empty out the list; so when we create new guicontrols, these dont linger
|
|
AssetPreviewArray.empty();
|
|
AssetBrowser-->materialSelection.deleteAllObjects();
|
|
//AssetBrowser-->materialPreviewPagesStack.deleteAllObjects();
|
|
|
|
%assetArray = new ArrayObject();
|
|
|
|
//First, Query for our assets
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
//module name per our selected filter:
|
|
%moduleItemId = %this.getParentItem(%itemId);
|
|
|
|
//check if we've selected a Module
|
|
if(%moduleItemId == 1)
|
|
{
|
|
%FilterModuleName = %this.getItemText(%itemId);
|
|
}
|
|
else
|
|
{
|
|
%FilterModuleName = %this.getItemText(%moduleItemId);
|
|
}
|
|
|
|
//now, we'll iterate through, and find the assets that are in this module, and this category
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
if(%FilterModuleName $= %moduleName)
|
|
{
|
|
//it's good, so test that the category is right!
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
}
|
|
|
|
if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|
|
|| %moduleItemId == 1)
|
|
{
|
|
//stop adding after previewsPerPage is hit
|
|
%assetName = AssetDatabase.getAssetName(%assetId);
|
|
|
|
%searchText = AssetBrowserSearchFilter.getText();
|
|
if(%searchText !$= "\c2Filter...")
|
|
{
|
|
if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
|
|
%assetArray.add( %moduleName, %assetId);
|
|
}
|
|
else
|
|
{
|
|
//got it.
|
|
%assetArray.add( %moduleName, %assetId );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AssetBrowser.currentPreviewPage = 0;
|
|
AssetBrowser.totalPages = 1;
|
|
|
|
for(%i=0; %i < %assetArray.count(); %i++)
|
|
AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
|
|
{
|
|
if( %this.getSelectedItemsCount() > 0 && %itemId != 1)
|
|
{
|
|
//AddNewAssetPopup.showPopup(Canvas);
|
|
|
|
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
|
|
//popup menu
|
|
if(%this.getParentItem(%itemId) == 1)
|
|
{
|
|
//yep, module, push the all-inclusive popup
|
|
EditModulePopup.showPopup(Canvas);
|
|
//also set the module value for creation info
|
|
AssetBrowser.selectedModule = %this.getItemText(%itemId);
|
|
}
|
|
else
|
|
{
|
|
//get the parent, and thus our module
|
|
%moduleId = %this.getParentItem(%itemId);
|
|
|
|
//set the module value for creation info
|
|
AssetBrowser.selectedModule = %this.getItemText(%moduleId);
|
|
|
|
if(%this.getItemText(%itemId) $= "ComponentAsset")
|
|
{
|
|
AddNewComponentAssetPopup.showPopup(Canvas);
|
|
//Canvas.popDialog(AssetBrowser_newComponentAsset);
|
|
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
|
|
}
|
|
else if(%this.getItemText(%itemId) $= "ScriptAsset")
|
|
{
|
|
EditAssetCategoryPopup.showPopup(Canvas);
|
|
}
|
|
}
|
|
}
|
|
else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
|
|
{
|
|
AddNewModulePopup.showPopup(Canvas);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
function AssetBrowserSearchFilterText::onWake( %this )
|
|
{
|
|
/*%filter = %this.treeView.getFilterText();
|
|
if( %filter $= "" )
|
|
%this.setText( "\c2Filter..." );
|
|
else
|
|
%this.setText( %filter );*/
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
function AssetBrowserSearchFilterText::onGainFirstResponder( %this )
|
|
{
|
|
%this.selectAllText();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
|
|
// When Enter is pressed in the filter text control, pass along the text of the control
|
|
// as the treeview's filter.
|
|
function AssetBrowserSearchFilterText::onReturn( %this )
|
|
{
|
|
%text = %this.getText();
|
|
if( %text $= "" )
|
|
%this.reset();
|
|
else
|
|
{
|
|
//%this.treeView.setFilterText( %text );
|
|
%curItem = AssetBrowserFilterTree.getSelectedItem();
|
|
AssetBrowserFilterTree.onSelect(%curItem);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
|
|
function AssetBrowserSearchFilterText::reset( %this )
|
|
{
|
|
%this.setText( "\c2Filter..." );
|
|
//%this.treeView.clearFilterText();
|
|
%curItem = AssetBrowserFilterTree.getSelectedItem();
|
|
AssetBrowserFilterTree.onSelect(%curItem);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------
|
|
|
|
function AssetBrowserSearchFilterText::onClick( %this )
|
|
{
|
|
%this.textCtrl.reset();
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::reloadModules(%this)
|
|
{
|
|
ModuleDatabase.unloadGroup("Game");
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.unloadExplicit(%moduleId);
|
|
}
|
|
|
|
ModuleDatabase.scanModules();
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.loadExplicit(%moduleId);
|
|
}
|
|
|
|
//ModuleDatabase.loadGroup("Game");
|
|
}
|
|
//
|
|
|
|
function AssetPreviewButton::onMouseDragged(%this)
|
|
{
|
|
%payload = new GuiBitmapButtonCtrl();
|
|
%payload.assignFieldsFrom( %this );
|
|
%payload.className = "AssetPreviewControl";
|
|
%payload.position = "0 0";
|
|
%payload.dragSourceControl = %this;
|
|
%payload.bitmap = %this.icon;
|
|
%payload.extent.x /= 2;
|
|
%payload.extent.y /= 2;
|
|
|
|
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
|
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
|
|
|
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
|
|
// mouse cursor position.
|
|
|
|
%cursorpos = Canvas.getCursorPos();
|
|
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
|
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
|
|
|
if(!isObject(EditorDragAndDropLayer))
|
|
{
|
|
new GuiControl(EditorDragAndDropLayer)
|
|
{
|
|
position = "0 0";
|
|
extent = Canvas.extent;
|
|
};
|
|
}
|
|
|
|
// Create the drag control.
|
|
%ctrl = new GuiDragAndDropControl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
Profile = "GuiSolidDefaultProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = %xPos SPC %yPos;
|
|
extent = %payload.extent;
|
|
MinExtent = "4 4";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
hovertime = "1000";
|
|
|
|
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
|
|
// this not only deletes the drag control but also our payload.
|
|
deleteOnMouseUp = true;
|
|
|
|
useWholeCanvas = true;
|
|
|
|
// To differentiate drags, use the namespace hierarchy to classify them.
|
|
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
|
|
class = "AssetPreviewControlType_AssetDrop";
|
|
};
|
|
|
|
// Add the temporary color swatch to the drag control as the payload.
|
|
%ctrl.add( %payload );
|
|
|
|
// Start drag by adding the drag control to the canvas and then calling startDragging().
|
|
//Canvas.getContent().add( %ctrl );
|
|
EditorDragAndDropLayer.add(%ctrl);
|
|
Canvas.pushDialog(EditorDragAndDropLayer);
|
|
|
|
%ctrl.startDragging( %xOffset, %yOffset );
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDragCancelled(%this)
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
// If a swatch button control is dropped onto this control,
|
|
// copy it's color.
|
|
|
|
if( %payload.isMemberOfClass( "AssetPreviewButton" ) )
|
|
{
|
|
// If the swatch button is part of a color-type inspector field,
|
|
// remember the inspector field so we can later set the color
|
|
// through it.
|
|
|
|
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
|
|
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
|
|
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
|
|
%this.parentGroup.apply( %payload.color );
|
|
else
|
|
%this.setColor( %payload.color );
|
|
}
|
|
}
|
|
|
|
function EWorldEditor::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
|
|
%pos = EWCreatorWindow.getCreateObjectPosition(); //LocalClientConnection.camera.position;
|
|
%module = %payload.dragSourceControl.parentGroup.moduleName;
|
|
%asset = %payload.dragSourceControl.parentGroup.assetName;
|
|
|
|
if(%assetType $= "ImageAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an ImageAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "ShapeAsset")
|
|
{
|
|
echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
|
|
|
|
%staticShapeObjDef = AssetDatabase.acquireAsset("Core_GameObjects:StaticShapeObject");
|
|
|
|
%newEntity = %staticShapeObjDef.createObject();
|
|
|
|
%newEntity.position = %pos;
|
|
%newEntity-->MeshComponent.MeshAsset = %module @ ":" @ %asset;
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "MaterialAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an MaterialAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "GameObjectAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an GameObjectAsset onto the editor window.");
|
|
|
|
%goAssetDef = AssetDatabase.acquireAsset(%module @ ":" @%asset);
|
|
|
|
AssetBrowser.dragAndDropGameObjectAsset(%goAssetDef, EWorldEditor);
|
|
}
|
|
else if(%assetType $= "ComponentAsset")
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
};
|
|
|
|
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
|
|
|
|
if(%assetDef.componentClass $= "Component")
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() { class = " @ %assetDef.componentName @ "; }; %newEntity.add($tmpVar);");
|
|
else
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() {}; %newEntity.add($tmpVar);");
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "ScriptAsset") //do we want to do it this way?
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
class = %asset;
|
|
};
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
|
|
EWorldEditor.isDirty = true;
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
%assetName = %payload.dragSourceControl.parentGroup.assetName;
|
|
%moduleName = %payload.dragSourceControl.parentGroup.moduleName;
|
|
|
|
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
|
|
|
|
%item = %this.getItemAtPosition(%position);
|
|
|
|
echo("DROPPED IT ON ITEM " @ %item);
|
|
|
|
%parent = %this.getParentItem(%item);
|
|
|
|
if(%parent == 1)
|
|
{
|
|
//we're a module entry, cool
|
|
%targetModuleName = %this.getItemText(%item);
|
|
echo("DROPPED IT ON MODULE " @ %targetModuleName);
|
|
|
|
if(%moduleName !$= %targetModuleName)
|
|
{
|
|
//we're trying to move the asset to a different module!
|
|
MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to module " @ %targetModuleName @ "?",
|
|
"AssetBrowser.moveAsset("@%assetName@", "@%targetModuleName@");", "");
|
|
}
|
|
}
|
|
} |