Torque3D/Engine/source/lighting/advanced
2019-05-05 20:10:14 -05:00
..
glsl strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
hlsl strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
advancedLightBinManager.cpp Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
advancedLightBinManager.h timmy merge work 2018-11-28 17:51:52 +10:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
advancedLightingFeatures.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
advancedLightManager.cpp Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
advancedLightManager.h Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00