Torque3D/Engine/source/T3D/lighting
Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
..
boxEnvironmentProbe.cpp Various fixes 2019-06-05 00:07:46 -05:00
boxEnvironmentProbe.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
reflectionProbe.h Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
skylight.cpp Various fixes 2019-06-05 00:07:46 -05:00
skylight.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
sphereEnvironmentProbe.cpp Various fixes 2019-06-05 00:07:46 -05:00
sphereEnvironmentProbe.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00