mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
179 lines
5.9 KiB
C++
179 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_ROLLOUTCTRL_H_
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#define _GUI_ROLLOUTCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUISTACKCTRL_H_
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#include "gui/containers/guiStackCtrl.h"
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#endif
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#ifndef _H_GUIDEFAULTCONTROLRENDER_
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#include "gui/core/guiDefaultControlRender.h"
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#endif
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#ifndef _GUITICKCTRL_H_
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#include "gui/shiny/guiTickCtrl.h"
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#endif
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/// A container with an optional header that allows its child control to
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/// be collapsed using an animated effet.
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class GuiRolloutCtrl : public GuiTickCtrl
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{
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public:
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typedef GuiControl Parent;
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// Theme Support
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enum
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{
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CollapsedLeft = 0,
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CollapsedCenter,
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CollapsedRight,
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TopLeftHeader,
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TopMidHeader,
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TopRightHeader,
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MidPageLeft,
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MidPageCenter,
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MidPageRight,
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BottomLeftHeader,
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BottomMidHeader,
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BottomRightHeader,
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NumBitmaps ///< Number of bitmaps in this array
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};
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protected:
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/// Label to display on rollout header.
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String mCaption;
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RectI mHeader;
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RectI mExpanded;
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RectI mChildRect;
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RectI mMargin;
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bool mIsExpanded;
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bool mIsAnimating;
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bool mCollapsing;
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S32 mAnimateDestHeight;
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S32 mAnimateStep;
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S32 mDefaultHeight;
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/// Whether the rollout can be collapsed.
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bool mCanCollapse;
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/// Whether to hide the rollout header.
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bool mHideHeader;
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/// Whether to automatically collapse sibling rollouts when this one
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/// is expanded.
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bool mAutoCollapseSiblings;
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GuiCursor* mDefaultCursor;
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GuiCursor* mVertSizingCursor;
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/// Indicates whether we have a texture to render the tabs with.
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bool mHasTexture;
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/// Array of rectangles identifying textures for rollout.
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RectI *mBitmapBounds;
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// Property - "Expanded"
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static bool setExpanded( void *object, const char *index, const char *data )
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{
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bool expand = dAtob( data );
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if( expand )
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static_cast<GuiRolloutCtrl*>(object)->instantExpand();
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else
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static_cast<GuiRolloutCtrl*>(object)->instantCollapse();
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return false;
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};
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bool _onMouseUp( const GuiEvent& event, bool lockedMouse );
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onHeaderRightClick, () );
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DECLARE_CALLBACK( void, onExpanded, () );
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DECLARE_CALLBACK( void, onCollapsed, () );
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/// @}
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void processTick() override;
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public:
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GuiRolloutCtrl();
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~GuiRolloutCtrl();
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DECLARE_CONOBJECT(GuiRolloutCtrl);
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DECLARE_CATEGORY( "Gui Containers" );
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DECLARE_DESCRIPTION( "A container that displays a header with a caption on top of its child control\n"
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"that when clicked collapses/expands the control to/from just the header." );
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// Persistence
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static void initPersistFields();
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// Control Events
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bool onWake() override;
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void addObject(SimObject *obj) override;
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void removeObject(SimObject *obj) override;
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void childResized(GuiControl *child) override;
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// Mouse Events
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void onMouseDown( const GuiEvent& event ) override;
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void onMouseUp( const GuiEvent& event ) override;
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void onRightMouseUp( const GuiEvent& event ) override;
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bool onMouseUpEditor( const GuiEvent& event, Point2I offset ) override;
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// Sizing Helpers
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virtual void calculateHeights();
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bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
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virtual void sizeToContents();
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inline bool isExpanded() const { return mIsExpanded; }
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// Sizing Animation Functions
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void animateTo( S32 height );
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void collapse() { animateTo( mHeader.extent.y ); }
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void expand() { animateTo( mExpanded.extent.y ); }
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void instantCollapse();
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void instantExpand();
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void toggleExpanded( bool instant );
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const String& getCaption() const { return mCaption; }
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bool isHeaderHidden() const { return mHideHeader; }
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bool canCollapse() const { return mCanCollapse; }
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void setCaption( const String& str ) { mCaption = str; }
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void setMargin( const RectI& rect ) { mMargin = rect; }
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void setMargin( S32 left, S32 top, S32 right, S32 bottom ) { setMargin( RectI( left, top, right, bottom ) ); }
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void setHeaderHidden( bool value ) { mHideHeader = value; }
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void setCanCollapse( bool value ) { mCanCollapse = value; }
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// Control Rendering
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool onAdd() override;
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};
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#endif // _GUI_ROLLOUTCTRL_H_
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