mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Core/VGroup.h"
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#include "Verve/Core/VTrack.h"
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#include "Verve/Extension/Script/VScriptEvent.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VScriptEvent );
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//-----------------------------------------------------------------------------
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// Implement the Command Type enum list.
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ImplementEnumType( VScriptEventCommandType, "" )
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{ VScriptEvent::k_TypeExpression, "EXPRESSION" },
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{ VScriptEvent::k_TypeMethod, "METHOD" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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VScriptEvent::VScriptEvent( void ) :
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mCommandType( k_TypeMethod ),
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mCommand( String::EmptyString )
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{
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setLabel( "ScriptEvent" );
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}
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void VScriptEvent::initPersistFields( void )
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{
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Parent::initPersistFields();
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addField( "CommandType", TYPEID<eCommandType>(), Offset( mCommandType, VScriptEvent ), "The type of command to be evaluated." );
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addField( "Command", TypeRealString, Offset( mCommand, VScriptEvent ), "The command to be evaluated." );
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}
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//-----------------------------------------------------------------------------
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//
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// Callback Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VScriptEvet::onTrigger( pTime, pDelta );
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//
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// Execute a method or evaluate a command.
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//
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//-----------------------------------------------------------------------------
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void VScriptEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
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{
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Parent::onTrigger( pTime, pDelta );
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switch ( mCommandType )
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{
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case k_TypeExpression :
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{
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// Evaluate Expression.
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Con::evaluate( mCommand, false, NULL );
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} break;
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case k_TypeMethod :
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{
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SimObject *object = getSceneObject();
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if ( object )
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{
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// Execute Method.
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Con::executef( object, mCommand );
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}
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else
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{
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// Execute Function.
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Con::executef( mCommand );
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}
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} break;
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}
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} |