mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
258 lines
8.6 KiB
Plaintext
258 lines
8.6 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#import <Cocoa/Cocoa.h>
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#import "platform/platform.h"
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#import "core/util/tVector.h"
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#import "math/mMathFn.h"
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#import "platformMac/macFont.h"
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#import "core/stringTable.h"
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#import "core/strings/unicode.h"
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#import "console/console.h"
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//------------------------------------------------------------------------------
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PlatformFont* createPlatformFont( const char* name, dsize_t size, U32 charset )
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{
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PlatformFont* pFont = new OSXFont();
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if ( pFont->create(name, size, charset) )
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return pFont;
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delete pFont;
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return NULL;
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}
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//------------------------------------------------------------------------------
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void PlatformFont::enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16 *fontFamily )
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{
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// Fetch available fonts.
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NSArray* availableFonts = [[NSFontManager sharedFontManager] availableFontNamesWithTraits:0];
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// Enumerate font names.
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for (id fontName in availableFonts)
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{
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fonts.push_back( StringTable->insert( [fontName UTF8String] ) );
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}
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// Release font name.
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[availableFonts release];
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}
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//------------------------------------------------------------------------------
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OSXFont::OSXFont()
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{
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// Reset the rendering color-space.
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mColorSpace = NULL;
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}
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//------------------------------------------------------------------------------
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OSXFont::~OSXFont()
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{
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// Destroy the rendering color-space.
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CGColorSpaceRelease( mColorSpace );
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}
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//------------------------------------------------------------------------------
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bool OSXFont::create( const char* name, dsize_t size, U32 charset )
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{
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// Sanity!
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AssertFatal( name != NULL, "Cannot create a NULL font name." );
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// Generate compatible font name.
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CFStringRef fontName = CFStringCreateWithCString( kCFAllocatorDefault, name, kCFStringEncodingUTF8 );
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// Sanity!
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if ( !fontName )
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{
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Con::errorf("Could not handle font name of '%s'.", name );
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return false;
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}
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// Use Windows as a baseline (96 DPI) and adjust accordingly.
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F32 scaledSize = size * (72.0f/96.0f);
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scaledSize = mRound(scaledSize);
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// Create the font reference.
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mFontRef = CTFontCreateWithName( fontName, scaledSize, NULL );
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// Sanity!
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if ( !mFontRef )
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{
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Con::errorf( "Could not generate a font reference to font name '%s' of size '%d'", name, size );
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return false;
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}
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// Fetch font metrics.
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CGFloat ascent = CTFontGetAscent( mFontRef );
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CGFloat descent = CTFontGetDescent( mFontRef );
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// Set baseline.
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mBaseline = (U32)mRound(ascent);
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// Set height.
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mHeight = (U32)mRound( ascent + descent );
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// Create a gray-scale color-space.
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mColorSpace = CGColorSpaceCreateDeviceGray();
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// Return status.
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return true;
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}
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//------------------------------------------------------------------------------
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bool OSXFont::isValidChar( const UTF8* str ) const
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{
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// since only low order characters are invalid, and since those characters
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// are single codeunits in UTF8, we can safely cast here.
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return isValidChar((UTF16)*str);
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}
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//------------------------------------------------------------------------------
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bool OSXFont::isValidChar( const UTF16 character) const
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{
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// We cut out the ASCII control chars here. Only printable characters are valid.
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// 0x20 == 32 == space
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if( character < 0x20 )
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return false;
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return true;
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}
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//------------------------------------------------------------------------------
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PlatformFont::CharInfo& OSXFont::getCharInfo(const UTF8 *str) const
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{
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return getCharInfo( oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)) );
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}
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//------------------------------------------------------------------------------
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PlatformFont::CharInfo& OSXFont::getCharInfo(const UTF16 character) const
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{
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// Declare and clear out the CharInfo that will be returned.
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static PlatformFont::CharInfo characterInfo;
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dMemset(&characterInfo, 0, sizeof(characterInfo));
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// prep values for GFont::addBitmap()
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characterInfo.bitmapIndex = 0;
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characterInfo.xOffset = 0;
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characterInfo.yOffset = 0;
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CGGlyph characterGlyph;
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CGRect characterBounds;
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CGSize characterAdvances;
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UniChar unicodeCharacter = character;
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// Fetch font glyphs.
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if ( !CTFontGetGlyphsForCharacters( mFontRef, &unicodeCharacter, &characterGlyph, (CFIndex)1) )
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{
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// Sanity!
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//AssertFatal( false, "Cannot create font glyph." );
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Con::warnf("Font glyph is messed up. Some characters may render incorrectly.");
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}
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// Fetch glyph bounding box.
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CTFontGetBoundingRectsForGlyphs( mFontRef, kCTFontHorizontalOrientation, &characterGlyph, &characterBounds, (CFIndex)1 );
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// Fetch glyph advances.
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CTFontGetAdvancesForGlyphs( mFontRef, kCTFontHorizontalOrientation, &characterGlyph, &characterAdvances, (CFIndex)1 );
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// Set character metrics,
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characterInfo.xOrigin = (S32)mRound( characterBounds.origin.x );
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characterInfo.yOrigin = (S32)mRound( characterBounds.origin.y );
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characterInfo.width = (U32)mCeil( characterBounds.size.width ) + 2;
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characterInfo.height = (U32)mCeil( characterBounds.size.height ) + 2;
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characterInfo.xIncrement = (S32)mRound( characterAdvances.width );
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// Finish if character is undrawable.
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if ( characterInfo.width == 0 && characterInfo.height == 0 )
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return characterInfo;
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// Clamp character minimum width.
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if ( characterInfo.width == 0 )
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characterInfo.width = 2;
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if ( characterInfo.height == 0 )
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characterInfo.height = 1;
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// Allocate a bitmap surface.
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const U32 bitmapSize = characterInfo.width * characterInfo.height;
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characterInfo.bitmapData = new U8[bitmapSize];
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dMemset(characterInfo.bitmapData, 0x00, bitmapSize);
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// Create a bitmap context.
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CGContextRef bitmapContext = CGBitmapContextCreate( characterInfo.bitmapData, characterInfo.width, characterInfo.height, 8, characterInfo.width, mColorSpace, kCGImageAlphaNone );
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// Sanity!
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AssertFatal( bitmapContext != NULL, "Cannot create font context." );
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// Render font anti-aliased if font is arbitrarily small.
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CGContextSetShouldAntialias( bitmapContext, true);
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CGContextSetShouldSmoothFonts( bitmapContext, true);
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CGContextSetRenderingIntent( bitmapContext, kCGRenderingIntentAbsoluteColorimetric);
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CGContextSetInterpolationQuality( bitmapContext, kCGInterpolationNone);
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CGContextSetGrayFillColor( bitmapContext, 1.0, 1.0);
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CGContextSetTextDrawingMode( bitmapContext, kCGTextFill);
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// Draw glyph.
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CGPoint renderOrigin;
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renderOrigin.x = -characterInfo.xOrigin;
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renderOrigin.y = -characterInfo.yOrigin;
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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CTFontDrawGlyphs( mFontRef, &characterGlyph, &renderOrigin, 1, bitmapContext );
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#else
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CGFontRef cgFont = CTFontCopyGraphicsFont(mFontRef, NULL);
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CGContextSetFont(bitmapContext, cgFont);
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CGContextSetFontSize(bitmapContext, CTFontGetSize(mFontRef));
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CGContextShowGlyphsAtPositions(bitmapContext, &characterGlyph, &renderOrigin, 1);
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CFRelease(cgFont);
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#endif
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#if 0
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Con::printf("Width:%f, Height:%f, OriginX:%f, OriginY:%f",
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characterBounds.size.width,
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characterBounds.size.height,
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characterBounds.origin.x,
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characterBounds.origin.y );
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#endif
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// Adjust the y origin for the glyph size.
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characterInfo.yOrigin += characterInfo.height;// + mHeight;
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// Release the bitmap context.
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CGContextRelease( bitmapContext );
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// Return character information.
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return characterInfo;
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} |