Torque3D/Engine/source/lighting
marauder2k7 59c52fc94c Fix for bug reported by Rod
Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made.
2025-01-06 14:24:39 +00:00
..
advanced remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
basic rest of virtuals removed 2024-03-18 18:40:22 +00:00
common rest of virtuals removed 2024-03-18 18:40:22 +00:00
shadowMap Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
lightInfo.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightInfo.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightingInterfaces.cpp
lightingInterfaces.h
lightManager.cpp lighting corrections: 2023-11-18 19:05:12 -06:00
lightManager.h
lightQuery.cpp
lightQuery.h
shadowManager.cpp
shadowManager.h