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up custommaterial inputs to 16 add Material::PhotometricMask:handling to processedcustommaterial and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing) |
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|---|---|---|
| .. | ||
| advanced | ||
| basic | ||
| common | ||
| shadowMap | ||
| lightInfo.cpp | ||
| lightInfo.h | ||
| lightingInterfaces.cpp | ||
| lightingInterfaces.h | ||
| lightManager.cpp | ||
| lightManager.h | ||
| lightQuery.cpp | ||
| lightQuery.h | ||
| shadowManager.cpp | ||
| shadowManager.h | ||